Search found 51 matches
- Mon Sep 15, 2025 12:49 pm
- Forum: Modding interface requests
- Topic: Access to the style of child flow of frames
- Replies: 1
- Views: 209
Re: Access to the style of child flow of frames
You know about this option?
Edit: nvm, you want it a runtime.- Sun Sep 14, 2025 5:52 am
- Forum: Technical Help
- Topic: [2.0.66] Audio doesn't work on Linux
- Replies: 5
- Views: 504
Re: [2.0.66] Audio doesn't work on Linux
Why heroic? Have you tried the zip from the website?
And without a logfile it is hard to give any advice.
And without a logfile it is hard to give any advice.
- Tue Sep 02, 2025 7:31 am
- Forum: Gameplay Help
- Topic: Train Interrupt goes into an infinite loop.
- Replies: 3
- Views: 379
Re: Train Interrupt goes into an infinite loop.
This is how I did my refuel interrupts, no more infinit loops, here for krastorio2
- Sun Aug 24, 2025 10:07 am
- Forum: Modding help
- Topic: Learning to mod
- Replies: 5
- Views: 597
Re: Learning to mod
This might help too https://wiki.factorio.com/Tutorial:Modd ... ctorio_mod
- Sun Aug 24, 2025 7:20 am
- Forum: Implemented mod requests
- Topic: LuaRendering.draw_on_map
- Replies: 32
- Views: 14064
Re: LuaRendering.draw_on_map
Works perfectly, thanks for that
- Thu Aug 21, 2025 6:23 pm
- Forum: Modding help
- Topic: Need help with modding
- Replies: 8
- Views: 696
Re: Need help with modding
With ctrl-shift-e you can open the prototype explorer, here you can find your recipe-categroies and a lot more.
- Thu Aug 21, 2025 11:59 am
- Forum: Modding help
- Topic: Need help with modding
- Replies: 8
- Views: 696
Re: Need help with modding
Well I recommend going thru the tutorials and installing vscode with fmtk, hopping thru the code with a debugger makes life soo much easier.
Last hint: table[0] isn't going to work, since arrays start with 1 in lua
Last hint: table[0] isn't going to work, since arrays start with 1 in lua
- Thu Aug 21, 2025 7:10 am
- Forum: Modding help
- Topic: Need help with modding
- Replies: 8
- Views: 696
Re: Need help with modding
your second script.on_load () overwrites the first one, you can implement those methods only once.
Also read here:
https://lua-api.factorio.com/latest/cla ... ml#on_load
hope that helps
Also read here:
https://lua-api.factorio.com/latest/cla ... ml#on_load
hope that helps
- Tue Aug 19, 2025 11:17 am
- Forum: Gameplay Help
- Topic: Inventries
- Replies: 2
- Views: 332
Re: Inventries
You can have multiple Sections in your logistic configuration. Add a new one with the "Add Section" button They dont need a name. They can also be deactivated with the checkbox on the left.
If you click on any of the little pen icons, you can manage/select all groups. play around with them to get a ...
If you click on any of the little pen icons, you can manage/select all groups. play around with them to get a ...
- Fri Aug 15, 2025 6:14 am
- Forum: Ideas and Suggestions
- Topic: Button to pin a new tag
- Replies: 0
- Views: 118
Button to pin a new tag
TL;DR
It would be nice to have a button on the create/edit tag dialog to directly pin the tag on the map. :idea:
What?
08-15-2025, 08-00-09.png
The marked spot on the create/edit tag dialog would be the right place for a button to pin the tag on the map. :)
Why?
WHY do you think it ...
It would be nice to have a button on the create/edit tag dialog to directly pin the tag on the map. :idea:
What?
08-15-2025, 08-00-09.png
The marked spot on the create/edit tag dialog would be the right place for a button to pin the tag on the map. :)
Why?
WHY do you think it ...
- Fri Aug 08, 2025 2:00 pm
- Forum: Not a bug
- Topic: [2.0.63] Bots stop building (modded)
- Replies: 2
- Views: 382
Re: [2.0.63] Bots stop building (modded)
Thanks for the reply, a second Roboport should fix this.
- Thu Aug 07, 2025 6:37 pm
- Forum: Not a bug
- Topic: [2.0.63] Bots stop building (modded)
- Replies: 2
- Views: 382
[2.0.63] Bots stop building (modded)
While building up my train network, my bots stopped building.
I'm sitting in the train, plenty of items and no other bot networks around.
I feel this happens all the time, but as long as I move the locomotive, the bots pick up some jobs. When I finally didn't move the current situation emerged.
I ...
I'm sitting in the train, plenty of items and no other bot networks around.
I feel this happens all the time, but as long as I move the locomotive, the bots pick up some jobs. When I finally didn't move the current situation emerged.
I ...
- Sun Jul 27, 2025 2:07 pm
- Forum: Modding help
- Topic: [Solved] How do I change the sound of a dropdown menu?
- Replies: 6
- Views: 468
Re: How do I change the sound of a dropdown menu?
The button you are changing is the closed Dropdown, you need to change this one https://lua-api.factorio.com/latest/typ ... item_style
Just confirmed it with "my" dropdown
Just confirmed it with "my" dropdown
- Sun Jul 27, 2025 1:33 pm
- Forum: Modding help
- Topic: [Solved] How do I change the sound of a dropdown menu?
- Replies: 6
- Views: 468
Re: How do I change the sound of a dropdown menu?
But wait, the "left_click_sound" IS actually in the style definition...
- Sun Jul 27, 2025 12:53 pm
- Forum: Technical Help
- Topic: Car sounds terrible in 2.0
- Replies: 10
- Views: 1248
Re: Car sounds terrible in 2.0
yep, looks like this mod can't do that. On 1.1 Volume Control could do this kind of single sound customization
- Mon Jul 21, 2025 7:04 pm
- Forum: Technical Help
- Topic: Car sounds terrible in 2.0
- Replies: 10
- Views: 1248
- Wed Jun 25, 2025 12:22 pm
- Forum: Ideas and Suggestions
- Topic: Pressing "Enter" after searching in remote view should "commit" search term and un-focus search field
- Replies: 7
- Views: 1076
- Mon Jun 23, 2025 4:36 pm
- Forum: Questions, reviews and ratings
- Topic: Mod conflict
- Replies: 1
- Views: 583
Re: Mod conflict
You could ask the castra mod dev to make a comaptibility patch.
- Mon Jun 23, 2025 12:40 pm
- Forum: Technical Help
- Topic: Car sounds terrible in 2.0
- Replies: 10
- Views: 1248
Re: Car sounds terrible in 2.0
Ahh, now I remember why my walking sounds are off. Thought my speakers where broken at first. It's really like static noise.
- Sun Jun 15, 2025 5:57 am
- Forum: Gameplay Help
- Topic: Train Stop Bug
- Replies: 2
- Views: 441
Re: Train Stop Bug
The color of the Trainstop is not visualizing "occupied". They show if they are open for another train, check your train limits. The white should show 1/2 or something, while blue might be 1/1