Search found 15 matches

by EvilPLa
Mon Nov 18, 2024 10:36 am
Forum: Pending
Topic: [2.0.19] Steam achievements won't work at all
Replies: 7
Views: 271

Re: [2.0.19] Steam achievements won't work at all

A bit more info would be nice. My steam achievements work, maybe you play modded?
by EvilPLa
Sun Nov 17, 2024 3:22 pm
Forum: Bug Reports
Topic: [2.0.x] Chat messages not visible when Train UI open
Replies: 0
Views: 40

[2.0.x] Chat messages not visible when Train UI open

Not sure if that is a bug/oversight, but chat messages are not readable when the train UI is open.

What I would have expected:
Chat messages are readable.
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11-17-2024, 15-54-57.png (64.04 KiB) Viewed 40 times
by EvilPLa
Wed Nov 13, 2024 8:51 pm
Forum: Modding interface requests
Topic: [2.0] Be able to read/write interrupts for trains/space platforms
Replies: 11
Views: 939

Re: [2.0] Be able to read/write interrupts for trains/space platforms

Looks like my mod exiguous-train-caller is deleting all Interupts too, need some way to modify the Schedule without wiping them.
by EvilPLa
Wed Nov 13, 2024 8:07 pm
Forum: Modding interface requests
Topic: [2.x] Rich Text img=class.name to support quality flag
Replies: 3
Views: 226

Re: [2.x] Rich Text img=class.name to support quality flag

My problem is in the same context, I want to get a quality sprite onto a sprite button. Something like that but with a quality overlay.
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11-13-2024, 21-06-13.png (16.02 KiB) Viewed 117 times
by EvilPLa
Fri Nov 08, 2024 11:43 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [2.0.14] "Load save after sync" loads into single player mode when selected in Multiplayer "Host saved game"
Replies: 3
Views: 677

Re: [2.0.14] "Load save after sync" loads into single player mode when selected in Multiplayer "Host saved game"

[2.0.15] Factorio is loading the save, even if the checkbox is not selected
11-08-2024, 12-42-51.png
11-08-2024, 12-42-51.png (84.56 KiB) Viewed 634 times
by EvilPLa
Mon Nov 04, 2024 10:40 pm
Forum: Duplicates
Topic: [2.0.14] Set constant number Dialog, cannot confirm with "E" Key
Replies: 4
Views: 175

Re: [2.0.14] Set constant number Dialog, cannot confirm with "E" Key

Thanks. That is awesome and scary. You guys are great <3
by EvilPLa
Mon Nov 04, 2024 5:34 pm
Forum: Duplicates
Topic: [2.0.14] Set constant number Dialog, cannot confirm with "E" Key
Replies: 4
Views: 175

[2.0.14] Set constant number Dialog, cannot confirm with "E" Key

When entering a constant number in any Combinator, the Dialog opens and puts the cursor in the inputfield for numbers. that Dialog can not e closed by pressing "E" Key To reproduce the Issue: - Place a Combinator (eg. Decider Combinator) and open it's dialog - Click on the Number Button to...
by EvilPLa
Wed Oct 30, 2024 1:57 pm
Forum: Pending
Topic: [raiguard] can not start linux mint (deutsch)
Replies: 2
Views: 187

Re: can not start linux mint (deutsch)

Hier ist dein Problem:

0.032 Error ModManager.cpp:1733: Fehler beim Laden der Mod „HelicopterRevival“:
• HelicopterRevival
• Inkompatible Factorio-Version (aktuell: 2.0, erforderlich: 1.1)

Der mod ist für Factorio Verion 1.1, du startest aber mit Factorio 2.0.11
by EvilPLa
Tue Oct 22, 2024 2:32 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.8] GUI effect sound after update, ingoring actuall 0% volume
Replies: 2
Views: 513

Re: [2.0.8] GUI effect sound after update, ingoring actuall 0% volume

Further investigation: I restarted my laptop and started factorio via the steam desktop icon. And the GUI effects are audible again. When I go to Settings-> Sound the GUI effects slider ist still on 0%. The exact same happens on my separat installation (non steam) for VSCode. On version 2.0.7 and 2....
by EvilPLa
Tue Oct 22, 2024 2:24 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.8] GUI effect sound after update, ingoring actuall 0% volume
Replies: 2
Views: 513

[Donion] [2.0.8] GUI effect sound after update, ingoring actuall 0% volume

I started my Laptop with Linux Mint, then started factorio via steam desktop icon. Steam updated factorio from 2.0.7 to 2.0.8 and showed the changelog. I noticed that the GUI effect sounds (the bing when you click a button) where audible. I know I set them to 0% volume in the game settigng. I opened...
by EvilPLa
Mon Jul 08, 2024 5:50 pm
Forum: Ideas and Suggestions
Topic: Make shortcut bar more resilient to mod loading and unloading
Replies: 30
Views: 7608

Re: Make shortcut bar more resilient to mod loading and unloading

I'm looking forward to see: "Fixed for 2.0" here
by EvilPLa
Wed Mar 08, 2023 5:15 pm
Forum: Modding interface requests
Topic: LuaRendering.draw_on_map
Replies: 26
Views: 9826

Re: LuaRendering.draw_on_map

+1 from me. My mod can "mark" already selected areas and it would be nice for bigger areas to zoom out on the map for better overview.
by EvilPLa
Sun Dec 18, 2022 12:40 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.74] on_entity_renamed for a train stop doesn't contain player_index when triggered by copy paste
Replies: 1
Views: 1926

[Tobias][1.1.74] on_entity_renamed for a train stop doesn't contain player_index when triggered by copy paste

Hello, when I copy a Train stop name via Shift-click or via CTRL-C blueprint onto another stop, the resulting on_entity_renamed event does not contain the player_index field in the EventData. The following code: script.on_event(defines.events.on_entity_renamed, function (event) log("------ on_e...
by EvilPLa
Sun Aug 14, 2022 4:58 am
Forum: Ideas and Suggestions
Topic: Make shortcut bar more resilient to mod loading and unloading
Replies: 30
Views: 7608

Re: Make tips&tricks and shortcut bar more resilient to mod loading and unloading

I hope it shows the special importance, when I leave a +1 here.

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