Search found 53 matches

by EvilPLa
Tue Oct 28, 2025 6:59 am
Forum: Technical Help
Topic: [2.0.69] Crashing few miniuts after launch
Replies: 2
Views: 199

Re: Factorio Not Responding

It would be all guessing, with the info you provided.

See viewtopic.php?t=52433
by EvilPLa
Mon Oct 27, 2025 5:44 pm
Forum: Won't implement
Topic: Hide Fill Barrel Recipes From Signals
Replies: 10
Views: 633

Re: Hide Fill Barrel Recipes From Signals

Maybe this mods helps to ease the pain https://mods.factorio.com/mod/barreling-group2
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10-27-2025, 18-45-00.png (254.5 KiB) Viewed 559 times
by EvilPLa
Mon Sep 15, 2025 12:49 pm
Forum: Modding interface requests
Topic: Access to the style of child flow of frames
Replies: 1
Views: 274

Re: Access to the style of child flow of frames

You know about this option?
09-15-2025, 14-49-54.png
09-15-2025, 14-49-54.png (50.51 KiB) Viewed 227 times
Edit: nvm, you want it a runtime.
by EvilPLa
Sun Sep 14, 2025 5:52 am
Forum: Technical Help
Topic: [2.0.66] Audio doesn't work on Linux
Replies: 5
Views: 665

Re: [2.0.66] Audio doesn't work on Linux

Why heroic? Have you tried the zip from the website?
And without a logfile it is hard to give any advice.
by EvilPLa
Tue Sep 02, 2025 7:31 am
Forum: Gameplay Help
Topic: Train Interrupt goes into an infinite loop.
Replies: 3
Views: 497

Re: Train Interrupt goes into an infinite loop.

This is how I did my refuel interrupts, no more infinit loops, here for krastorio2
09-02-2025, 09-30-17.png
09-02-2025, 09-30-17.png (36.78 KiB) Viewed 453 times
by EvilPLa
Sun Aug 24, 2025 10:07 am
Forum: Modding help
Topic: Learning to mod
Replies: 5
Views: 710

Re: Learning to mod

by EvilPLa
Sun Aug 24, 2025 7:20 am
Forum: Implemented mod requests
Topic: LuaRendering.draw_on_map
Replies: 32
Views: 14809

Re: LuaRendering.draw_on_map

Works perfectly, thanks for that
by EvilPLa
Thu Aug 21, 2025 6:23 pm
Forum: Modding help
Topic: Need help with modding
Replies: 8
Views: 880

Re: Need help with modding

With ctrl-shift-e you can open the prototype explorer, here you can find your recipe-categroies and a lot more.
08-21-2025, 20-20-33.png
08-21-2025, 20-20-33.png (103.49 KiB) Viewed 752 times
by EvilPLa
Thu Aug 21, 2025 11:59 am
Forum: Modding help
Topic: Need help with modding
Replies: 8
Views: 880

Re: Need help with modding

Well I recommend going thru the tutorials and installing vscode with fmtk, hopping thru the code with a debugger makes life soo much easier.
Last hint: table[0] isn't going to work, since arrays start with 1 in lua
by EvilPLa
Thu Aug 21, 2025 7:10 am
Forum: Modding help
Topic: Need help with modding
Replies: 8
Views: 880

Re: Need help with modding

your second script.on_load () overwrites the first one, you can implement those methods only once.

Also read here:
https://lua-api.factorio.com/latest/cla ... ml#on_load

hope that helps
by EvilPLa
Tue Aug 19, 2025 11:17 am
Forum: Gameplay Help
Topic: Inventries
Replies: 2
Views: 418

Re: Inventries

You can have multiple Sections in your logistic configuration. Add a new one with the "Add Section" button They dont need a name. They can also be deactivated with the checkbox on the left.
If you click on any of the little pen icons, you can manage/select all groups. play around with them to get a ...
by EvilPLa
Fri Aug 15, 2025 6:14 am
Forum: Ideas and Suggestions
Topic: Button to pin a new tag
Replies: 0
Views: 152

Button to pin a new tag

TL;DR
It would be nice to have a button on the create/edit tag dialog to directly pin the tag on the map. :idea:


What?
08-15-2025, 08-00-09.png
The marked spot on the create/edit tag dialog would be the right place for a button to pin the tag on the map. :)

Why?
WHY do you think it ...
by EvilPLa
Fri Aug 08, 2025 2:00 pm
Forum: Not a bug
Topic: [2.0.63] Bots stop building (modded)
Replies: 2
Views: 455

Re: [2.0.63] Bots stop building (modded)

Thanks for the reply, a second Roboport should fix this.
by EvilPLa
Thu Aug 07, 2025 6:37 pm
Forum: Not a bug
Topic: [2.0.63] Bots stop building (modded)
Replies: 2
Views: 455

[2.0.63] Bots stop building (modded)

While building up my train network, my bots stopped building.
I'm sitting in the train, plenty of items and no other bot networks around.

I feel this happens all the time, but as long as I move the locomotive, the bots pick up some jobs. When I finally didn't move the current situation emerged.
I ...
by EvilPLa
Sun Jul 27, 2025 2:07 pm
Forum: Modding help
Topic: [Solved] How do I change the sound of a dropdown menu?
Replies: 6
Views: 589

Re: How do I change the sound of a dropdown menu?

The button you are changing is the closed Dropdown, you need to change this one https://lua-api.factorio.com/latest/typ ... item_style
Just confirmed it with "my" dropdown
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07-27-2025, 16-21-51.png (29.75 KiB) Viewed 417 times
by EvilPLa
Sun Jul 27, 2025 1:33 pm
Forum: Modding help
Topic: [Solved] How do I change the sound of a dropdown menu?
Replies: 6
Views: 589

Re: How do I change the sound of a dropdown menu?

Hmm, I think, because the buttons aren't built in the code, the dropdown items are no LuaGuiElements, you aren't able to change the sound.

But wait, the "left_click_sound" IS actually in the style definition...
by EvilPLa
Sun Jul 27, 2025 12:53 pm
Forum: Technical Help
Topic: Car sounds terrible in 2.0
Replies: 10
Views: 1411

Re: Car sounds terrible in 2.0

yep, looks like this mod can't do that. On 1.1 Volume Control could do this kind of single sound customization
by EvilPLa
Mon Jun 23, 2025 4:36 pm
Forum: Questions, reviews and ratings
Topic: Mod conflict
Replies: 1
Views: 685

Re: Mod conflict

You could ask the castra mod dev to make a comaptibility patch.

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