Search found 15 matches
- Mon Nov 18, 2024 10:36 am
- Forum: Pending
- Topic: [2.0.19] Steam achievements won't work at all
- Replies: 7
- Views: 271
Re: [2.0.19] Steam achievements won't work at all
A bit more info would be nice. My steam achievements work, maybe you play modded?
- Sun Nov 17, 2024 3:22 pm
- Forum: Bug Reports
- Topic: [2.0.x] Chat messages not visible when Train UI open
- Replies: 0
- Views: 40
[2.0.x] Chat messages not visible when Train UI open
Not sure if that is a bug/oversight, but chat messages are not readable when the train UI is open.
What I would have expected:
Chat messages are readable.
What I would have expected:
Chat messages are readable.
- Wed Nov 13, 2024 8:51 pm
- Forum: Modding interface requests
- Topic: [2.0] Be able to read/write interrupts for trains/space platforms
- Replies: 11
- Views: 939
Re: [2.0] Be able to read/write interrupts for trains/space platforms
Looks like my mod exiguous-train-caller is deleting all Interupts too, need some way to modify the Schedule without wiping them.
- Wed Nov 13, 2024 8:07 pm
- Forum: Modding interface requests
- Topic: [2.x] Rich Text img=class.name to support quality flag
- Replies: 3
- Views: 226
Re: [2.x] Rich Text img=class.name to support quality flag
My problem is in the same context, I want to get a quality sprite onto a sprite button. Something like that but with a quality overlay.
- Fri Nov 08, 2024 11:43 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.14] "Load save after sync" loads into single player mode when selected in Multiplayer "Host saved game"
- Replies: 3
- Views: 677
Re: [2.0.14] "Load save after sync" loads into single player mode when selected in Multiplayer "Host saved game"
[2.0.15] Factorio is loading the save, even if the checkbox is not selected
- Fri Nov 08, 2024 9:33 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Integer underflow entering negative number as parameter in combinator (Still unresolved)
- Replies: 4
- Views: 281
- Mon Nov 04, 2024 10:40 pm
- Forum: Duplicates
- Topic: [2.0.14] Set constant number Dialog, cannot confirm with "E" Key
- Replies: 4
- Views: 175
Re: [2.0.14] Set constant number Dialog, cannot confirm with "E" Key
Thanks. That is awesome and scary. You guys are great <3
- Mon Nov 04, 2024 5:34 pm
- Forum: Duplicates
- Topic: [2.0.14] Set constant number Dialog, cannot confirm with "E" Key
- Replies: 4
- Views: 175
[2.0.14] Set constant number Dialog, cannot confirm with "E" Key
When entering a constant number in any Combinator, the Dialog opens and puts the cursor in the inputfield for numbers. that Dialog can not e closed by pressing "E" Key To reproduce the Issue: - Place a Combinator (eg. Decider Combinator) and open it's dialog - Click on the Number Button to...
- Wed Oct 30, 2024 1:57 pm
- Forum: Pending
- Topic: [raiguard] can not start linux mint (deutsch)
- Replies: 2
- Views: 187
Re: can not start linux mint (deutsch)
Hier ist dein Problem:
0.032 Error ModManager.cpp Fehler beim Laden der Mod „HelicopterRevival“:
• HelicopterRevival
• Inkompatible Factorio-Version (aktuell: 2.0, erforderlich: 1.1)
Der mod ist für Factorio Verion 1.1, du startest aber mit Factorio 2.0.11
0.032 Error ModManager.cpp Fehler beim Laden der Mod „HelicopterRevival“:
• HelicopterRevival
• Inkompatible Factorio-Version (aktuell: 2.0, erforderlich: 1.1)
Der mod ist für Factorio Verion 1.1, du startest aber mit Factorio 2.0.11
- Tue Oct 22, 2024 2:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.8] GUI effect sound after update, ingoring actuall 0% volume
- Replies: 2
- Views: 513
Re: [2.0.8] GUI effect sound after update, ingoring actuall 0% volume
Further investigation: I restarted my laptop and started factorio via the steam desktop icon. And the GUI effects are audible again. When I go to Settings-> Sound the GUI effects slider ist still on 0%. The exact same happens on my separat installation (non steam) for VSCode. On version 2.0.7 and 2....
- Tue Oct 22, 2024 2:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.8] GUI effect sound after update, ingoring actuall 0% volume
- Replies: 2
- Views: 513
[Donion] [2.0.8] GUI effect sound after update, ingoring actuall 0% volume
I started my Laptop with Linux Mint, then started factorio via steam desktop icon. Steam updated factorio from 2.0.7 to 2.0.8 and showed the changelog. I noticed that the GUI effect sounds (the bing when you click a button) where audible. I know I set them to 0% volume in the game settigng. I opened...
- Mon Jul 08, 2024 5:50 pm
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 30
- Views: 7608
Re: Make shortcut bar more resilient to mod loading and unloading
I'm looking forward to see: "Fixed for 2.0" here
- Wed Mar 08, 2023 5:15 pm
- Forum: Modding interface requests
- Topic: LuaRendering.draw_on_map
- Replies: 26
- Views: 9826
Re: LuaRendering.draw_on_map
+1 from me. My mod can "mark" already selected areas and it would be nice for bigger areas to zoom out on the map for better overview.
- Sun Dec 18, 2022 12:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.74] on_entity_renamed for a train stop doesn't contain player_index when triggered by copy paste
- Replies: 1
- Views: 1926
[Tobias][1.1.74] on_entity_renamed for a train stop doesn't contain player_index when triggered by copy paste
Hello, when I copy a Train stop name via Shift-click or via CTRL-C blueprint onto another stop, the resulting on_entity_renamed event does not contain the player_index field in the EventData. The following code: script.on_event(defines.events.on_entity_renamed, function (event) log("------ on_e...
- Sun Aug 14, 2022 4:58 am
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 30
- Views: 7608
Re: Make tips&tricks and shortcut bar more resilient to mod loading and unloading
I hope it shows the special importance, when I leave a +1 here.