Search found 73 matches

by bulldog98
Wed Apr 11, 2018 8:14 pm
Forum: News
Topic: Price change
Replies: 108
Views: 44246

Re: Price change

Mr. Tact wrote:Frankly I'm surprised to see so many people unhappy with the change. Especially since it is likely you all have the game already. The game is easily worth $30.
I am also puzzled why people complain about the 30 bucks. That is still around <1 cent per hour played for most people :D
by bulldog98
Wed Apr 11, 2018 7:59 am
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 41527

Re: Friday Facts #237 - Rich & interactive text

Very multiplayer oriented, I will never use all of those features personnally. But sounds amazing, good ideas :) I agree, that big part of it is multiplayer oriented, but using the icons for stations/blueprints/saves might still be useful in singleplayer. Especially if it would be possible to filte...
by bulldog98
Wed Dec 20, 2017 11:42 am
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 136544

Re: Feedback

I think Diamonds in coal is set to 1% chance. The problem with chance based things like that is that I'm not sure what the lower limit should be and the game still actually have them. However, all the numbers for gem chances are in the configuration options, try setting the gem chance down from 0.1...
by bulldog98
Tue Dec 19, 2017 6:08 pm
Forum: Releases
Topic: Version 0.16.6
Replies: 14
Views: 17815

Re: Version 0.16.6

Artman40 wrote:Tried "check for updates". No new updates available.
You have to enable the experimental updates
by bulldog98
Sun Jun 04, 2017 8:25 pm
Forum: News
Topic: Friday Facts #193 - Party planning & plans
Replies: 32
Views: 20741

Re: Friday Facts #193 - Party planning & plans

I tried “Rail world” and it still feels like you do not really need trains and patches are still not that far away from each other.
by bulldog98
Fri May 19, 2017 5:24 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 168976

Re: Friday Facts #191 - Gui improvements

I like the changes :D and I've been playing this game since around 0.9

One thing for the tabs please make them all have the same size otherwise the inventory jumps around relative to your mouse.
by bulldog98
Sat Apr 08, 2017 9:28 am
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 76077

Re: Friday Facts #183 - Aiming for the release date

Another idea of solving early copy-paste problem without introducing early blueprints could be "one-shot" blueprints - i.e. you draw a rectangle around entities limited to like 7x7 or 10x10 tiles - it creates a blueprint and puts it right into your hand, then you may paste it just like no...
by bulldog98
Fri Apr 07, 2017 3:17 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 52920

Re: Friday Facts #185 - Progress report

Nightvision now looks really good and I'll bother with it in 0.15 again, because it just look awfull in the past.
by bulldog98
Sun Mar 19, 2017 8:43 am
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 46357

Re: Friday Facts #182 - Optimizations, always more optimizations

Single sided, double sided, a big train, a small one, loop-based or no loops makes no difference in the games performance. They're all the same. I have no idea where people get these ideas from but they're all false. If you have a loop at every intersection it should multiply available paths expone...
by bulldog98
Sat Mar 18, 2017 11:47 am
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 46357

Re: Friday Facts #182 - Optimizations, always more optimizations

I bet that most Factorio players will start using the experimental 0.15.0 as soon as it's out instead of staying with the stable 0.14.22, except maybe those that extensively use mods. I just hope that these players will see it for what it is - an experimental version. How about dual installations? ...
by bulldog98
Wed Mar 15, 2017 6:39 am
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 41527

Re: Friday Facts #181 - Calm before the storm

It seems to me that review keys should be disabled 30 or 60 days after they're handed out, regardless of what the reviewer does with it. Either they wrote a review, in which case they don't need the review copy anymore, or they didn't write a review, in which case they never needed a review copy in...
by bulldog98
Sat Feb 11, 2017 11:34 am
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 56875

Re: Friday Facts #177 - Difficulty settings

And I appreciate that they give us a release date estimate so I can stop asking When will it be ready!!! I would be more than happy to just one day start up factorio and notice „Hey a new version is out, wanna play?“, but also roughtly knowing when we can expect the next version is nice. I play sin...
by bulldog98
Tue Nov 29, 2016 6:31 am
Forum: Not a bug
Topic: Train cargo without selecting items not working
Replies: 3
Views: 1887

Re: Train cargo without selecting items not working

If you do not care which cargo it is you can select everything as an item. This counts all the items together.
by bulldog98
Sun Nov 27, 2016 10:01 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] Electrict Network Info's placement is not updated correctly
Replies: 7
Views: 5738

Re: Electrict Network Info's placement is not updated correctly

Please make some screenshot to clarify what you mean. The game doesn't re-center the electric network info window while it is open. ... In the pictures above I only have 1 power source and 1 consumer, but in an actual factory with several consumers the graph in the electric network info window (Ima...
by bulldog98
Sun Nov 27, 2016 4:14 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] Electrict Network Info's placement is not updated correctly
Replies: 7
Views: 5738

[Kovarex] Electrict Network Info's placement is not updated correctly

1. Open Electrict Network Info while a power out 2. Get power back, due to eg daytime (Electric Network Info still open) 3. Can not see the electric network graph Expected: 2. + 3. update position of the Electric Network Info, so that the graph can be seen Factorio version 0.14.21 hope this get's fi...
by bulldog98
Sat Oct 22, 2016 8:42 am
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 54717

Re: Friday Facts #161 - Infinite Research and Blueprint Library

isn't Infinite Research impossible? as it would Requere Infinite Data Storage and Infinite Processing Power to actually do that and use it. Well humans don't have infinite storage or brain power, but you can get a piece of paper and keep multiplying the same number over and over Infinite just means...
by bulldog98
Sat May 16, 2015 12:21 pm
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 47872

Re: Friday Facts #82 Optimisations

cpy wrote:I wonder if main thread threading is planned, because you could build 4x ish bigger factories on quadcore cpu. :)
The only thing that comes into my mind for this is the following:
Image
by bulldog98
Mon May 11, 2015 1:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] [kovarex] Clearing a blueprint in a chest does not work
Replies: 1
Views: 1297

[0.11.22] [kovarex] Clearing a blueprint in a chest does not work

If you clear a blueprint in a chest your first blueprint in your toolbelt will be cleared instead.
by bulldog98
Sat May 09, 2015 10:49 am
Forum: Resolved Problems and Bugs
Topic: Factory can get stuck if filled by inserter via chest
Replies: 4
Views: 2321

Factory can get stuck if filled by inserter via chest

Situation: You have a factory producing some item which needs more than half the stack size of an item for the recipe You fill the factory via a chest which has 3 stacks of the needed item The item is not the last one in the recipe Your the needed amount of items to fill the factory after producing ...
by bulldog98
Tue Aug 26, 2014 9:23 pm
Forum: Gameplay Help
Topic: How do you build a filter?
Replies: 8
Views: 11746

Re: How do you build a filter?

Just have a look at https://forums.factorio.com/wiki/index.ph ... NwfZsj.gif for reference how to build a filter

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