I am also puzzled why people complain about the 30 bucks. That is still around <1 cent per hour played for most peopleMr. Tact wrote:Frankly I'm surprised to see so many people unhappy with the change. Especially since it is likely you all have the game already. The game is easily worth $30.
Search found 73 matches
- Wed Apr 11, 2018 8:14 pm
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 44246
Re: Price change
- Wed Apr 11, 2018 7:59 am
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 41527
Re: Friday Facts #237 - Rich & interactive text
Very multiplayer oriented, I will never use all of those features personnally. But sounds amazing, good ideas :) I agree, that big part of it is multiplayer oriented, but using the icons for stations/blueprints/saves might still be useful in singleplayer. Especially if it would be possible to filte...
- Wed Dec 20, 2017 11:42 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 136544
Re: Feedback
I think Diamonds in coal is set to 1% chance. The problem with chance based things like that is that I'm not sure what the lower limit should be and the game still actually have them. However, all the numbers for gem chances are in the configuration options, try setting the gem chance down from 0.1...
- Tue Dec 19, 2017 6:08 pm
- Forum: Releases
- Topic: Version 0.16.6
- Replies: 14
- Views: 17815
Re: Version 0.16.6
You have to enable the experimental updatesArtman40 wrote:Tried "check for updates". No new updates available.
- Sun Jun 04, 2017 8:25 pm
- Forum: News
- Topic: Friday Facts #193 - Party planning & plans
- Replies: 32
- Views: 20741
Re: Friday Facts #193 - Party planning & plans
I tried “Rail world” and it still feels like you do not really need trains and patches are still not that far away from each other.
- Fri May 19, 2017 5:24 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168976
Re: Friday Facts #191 - Gui improvements
I like the changes and I've been playing this game since around 0.9
One thing for the tabs please make them all have the same size otherwise the inventory jumps around relative to your mouse.
One thing for the tabs please make them all have the same size otherwise the inventory jumps around relative to your mouse.
- Sat Apr 08, 2017 9:28 am
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76077
Re: Friday Facts #183 - Aiming for the release date
Another idea of solving early copy-paste problem without introducing early blueprints could be "one-shot" blueprints - i.e. you draw a rectangle around entities limited to like 7x7 or 10x10 tiles - it creates a blueprint and puts it right into your hand, then you may paste it just like no...
- Fri Apr 07, 2017 3:17 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 52920
Re: Friday Facts #185 - Progress report
Nightvision now looks really good and I'll bother with it in 0.15 again, because it just look awfull in the past.
- Sun Mar 19, 2017 8:43 am
- Forum: News
- Topic: Friday Facts #182 - Optimizations, always more optimizations
- Replies: 94
- Views: 46357
Re: Friday Facts #182 - Optimizations, always more optimizations
Single sided, double sided, a big train, a small one, loop-based or no loops makes no difference in the games performance. They're all the same. I have no idea where people get these ideas from but they're all false. If you have a loop at every intersection it should multiply available paths expone...
- Sat Mar 18, 2017 11:47 am
- Forum: News
- Topic: Friday Facts #182 - Optimizations, always more optimizations
- Replies: 94
- Views: 46357
Re: Friday Facts #182 - Optimizations, always more optimizations
I bet that most Factorio players will start using the experimental 0.15.0 as soon as it's out instead of staying with the stable 0.14.22, except maybe those that extensively use mods. I just hope that these players will see it for what it is - an experimental version. How about dual installations? ...
- Wed Mar 15, 2017 6:39 am
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 41527
Re: Friday Facts #181 - Calm before the storm
It seems to me that review keys should be disabled 30 or 60 days after they're handed out, regardless of what the reviewer does with it. Either they wrote a review, in which case they don't need the review copy anymore, or they didn't write a review, in which case they never needed a review copy in...
- Sat Feb 11, 2017 11:34 am
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 56875
Re: Friday Facts #177 - Difficulty settings
And I appreciate that they give us a release date estimate so I can stop asking When will it be ready!!! I would be more than happy to just one day start up factorio and notice „Hey a new version is out, wanna play?“, but also roughtly knowing when we can expect the next version is nice. I play sin...
- Tue Nov 29, 2016 6:31 am
- Forum: Not a bug
- Topic: Train cargo without selecting items not working
- Replies: 3
- Views: 1887
Re: Train cargo without selecting items not working
If you do not care which cargo it is you can select everything as an item. This counts all the items together.
- Sun Nov 27, 2016 10:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] Electrict Network Info's placement is not updated correctly
- Replies: 7
- Views: 5738
Re: Electrict Network Info's placement is not updated correctly
Please make some screenshot to clarify what you mean. The game doesn't re-center the electric network info window while it is open. ... In the pictures above I only have 1 power source and 1 consumer, but in an actual factory with several consumers the graph in the electric network info window (Ima...
- Sun Nov 27, 2016 4:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] Electrict Network Info's placement is not updated correctly
- Replies: 7
- Views: 5738
[Kovarex] Electrict Network Info's placement is not updated correctly
1. Open Electrict Network Info while a power out 2. Get power back, due to eg daytime (Electric Network Info still open) 3. Can not see the electric network graph Expected: 2. + 3. update position of the Electric Network Info, so that the graph can be seen Factorio version 0.14.21 hope this get's fi...
- Sat Oct 22, 2016 8:42 am
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 54717
Re: Friday Facts #161 - Infinite Research and Blueprint Library
isn't Infinite Research impossible? as it would Requere Infinite Data Storage and Infinite Processing Power to actually do that and use it. Well humans don't have infinite storage or brain power, but you can get a piece of paper and keep multiplying the same number over and over Infinite just means...
- Sat May 16, 2015 12:21 pm
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 47872
Re: Friday Facts #82 Optimisations
The only thing that comes into my mind for this is the following:cpy wrote:I wonder if main thread threading is planned, because you could build 4x ish bigger factories on quadcore cpu.
- Mon May 11, 2015 1:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] [kovarex] Clearing a blueprint in a chest does not work
- Replies: 1
- Views: 1297
[0.11.22] [kovarex] Clearing a blueprint in a chest does not work
If you clear a blueprint in a chest your first blueprint in your toolbelt will be cleared instead.
- Sat May 09, 2015 10:49 am
- Forum: Resolved Problems and Bugs
- Topic: Factory can get stuck if filled by inserter via chest
- Replies: 4
- Views: 2321
Factory can get stuck if filled by inserter via chest
Situation: You have a factory producing some item which needs more than half the stack size of an item for the recipe You fill the factory via a chest which has 3 stacks of the needed item The item is not the last one in the recipe Your the needed amount of items to fill the factory after producing ...
- Tue Aug 26, 2014 9:23 pm
- Forum: Gameplay Help
- Topic: How do you build a filter?
- Replies: 8
- Views: 11746
Re: How do you build a filter?
Just have a look at https://forums.factorio.com/wiki/index.ph ... NwfZsj.gif for reference how to build a filter