Search found 117 matches
- Sat Aug 20, 2016 3:02 am
- Forum: 1 / 0 magic
- Topic: [13.16] Crash on update with XP 32bit
- Replies: 6
- Views: 1946
- Fri Aug 19, 2016 12:29 am
- Forum: 1 / 0 magic
- Topic: [13.16] Crash on update with XP 32bit
- Replies: 6
- Views: 1946
Re: 13.17 update fails for win32
No Change. Here's the log
- Thu Aug 18, 2016 8:08 pm
- Forum: Modding help
- Topic: Setting constant combinator signals
- Replies: 2
- Views: 894
Re: Setting constant combinator signals
thank you!
ps aargh!
ps aargh!
- Thu Aug 18, 2016 6:45 pm
- Forum: Development Proposals
- Topic: Circuit network features for 0.15
- Replies: 136
- Views: 93062
Re: Circuit network features for 0.14
+ free NOT. "IF X>42 then output Y=23" is just so much easier than having to output "1" then use another combinator to multiply by the desired constant.
- Thu Aug 18, 2016 6:34 pm
- Forum: Modding help
- Topic: Setting constant combinator signals
- Replies: 2
- Views: 894
Setting constant combinator signals
I'm hoping that somebody can help me with a problem I'm having in setting multiple signals in a constant combinator. To set a single signal (try saying that quickly :lol: ) I'm using something like this: local x= -22.5; local y = 96.5; local cc = game.surfaces[1].find_entity('constant-combinator',{x...
- Thu Aug 18, 2016 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Boolean Combinators
- Replies: 14
- Views: 9496
Re: Boolean Combinators
I could easily implement it by splitting out all the bits but in doing so would require at minimum of 31 divides and multiplies (and a < 0 for the sign bit) to get from one "input value" to 32 bits ( 3 or 4 game ticks of propagation ). Additionally it would require another 32 comparison g...
- Thu Aug 18, 2016 4:11 pm
- Forum: Development Proposals
- Topic: Circuit network features for 0.15
- Replies: 136
- Views: 93062
Re: Circuit network features for 0.14
So many goodies. Want them all. But if it's a matter of choosing only five here's my pick. 1. Set/Disable assembler recipe- A really programmable factory. On the fly! Rainbow belt types can go nuts. 2. More options for the combinators (~=,>=,<= ,% etc) would be really helpful. Another nice feature w...
- Thu Aug 18, 2016 3:23 pm
- Forum: 1 / 0 magic
- Topic: [13.16] Crash on update with XP 32bit
- Replies: 6
- Views: 1946
[13.16] Crash on update with XP 32bit
updating 13.16 to 13.17 fails for win32. Log attached. Appears to be x32 x64 issue.
- Tue Aug 02, 2016 4:40 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Sequencer Factory | autonomous crafting | expandable
- Replies: 20
- Views: 14233
Re: Sequencer Factory | autonomous crafting | expandable
Nice! So do you have any plans for it?Finished CPU today.
- Mon Jul 25, 2016 11:44 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 37111
Re: combinator computer MK2
Or a train scheduler Thanks for the tipIt's probably a godsend for somebody making a full-blown CPU.
- Mon Jul 25, 2016 10:17 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 37111
Re: combinator computer MK2
think minimum game speed is still too fast to debug. There's now a mod that allows you to record all signals tick-by-tick into an CSV file. That's handy for debugging very complicated stuff like CPUs. Amen to 1. I'm ashamed to admit that I've even resorted to flashing lamps, and timing it by eye. A...
- Sun Jul 24, 2016 3:07 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Sequencer Factory | autonomous crafting | expandable
- Replies: 20
- Views: 14233
Re: Sequencer Factory | autonomous crafting | expandable
I anyone has an idea on how I could increase the speed to at least 12 or 15 IPS I would be flattered Hard to tell without a blueprint (at least). So many things depend on basic design decisions you've made. In any case, I'd suggest you complete the architecture (i.e. flesh out the instruction set, ...
- Tue Jul 19, 2016 6:42 pm
- Forum: Combinator Creations
- Topic: Tetris... in Factorio?
- Replies: 50
- Views: 52919
Re: Tetris... in Factorio?
It's a fictional scenario where certain types of computation have an unfortunate tendency to break through the Other side. See Charles Stross.
- Mon Jul 18, 2016 2:01 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 37111
Re: combinator computer MK2
Hey, would you be so kind to post some blueprint strings or maybe even a savegame? I'm looking for some inspiration for my own computer project, but from pictures alone that is quite hard^^ Here's the blueprint. Warning! Make sure you have about 1000 combinators before starting the build Please let...
- Wed Jul 13, 2016 7:51 pm
- Forum: Combinator Creations
- Topic: Delayed Pulse Generator
- Replies: 9
- Views: 8482
Re: Delayed Pulse Generator
because I assume I'll have to write arbitrary data to a cell, not just a predefined signal. In your case those 2 comb-s just pass "data" (which I suppose is a predefined signal? Well you know how it is: Sometimes you can't see the trees for the forest :roll: Yes, "data" in my ca...
- Wed Jul 13, 2016 4:58 pm
- Forum: Combinator Creations
- Topic: Delayed Pulse Generator
- Replies: 9
- Views: 8482
Re: Delayed Pulse Generator
Sorry for the late reply (didn't see your post :( ) You could consider something like this RAMctl.gif The 3 combinators on the left are a one short that provides a pulse of data,address and clear. In practice they'd be replaced by your circuitry. Two arithmetic combinators to the right are set to ad...
- Sat Jul 09, 2016 10:10 pm
- Forum: Combinator Creations
- Topic: Combinator Computer MK2 that does the Mandelbrot set
- Replies: 2
- Views: 4372
Re: Combinator Computer MK2 that does the Mandelbrot set
Nice! Interesting architecture. Do you plan on posting the blueprints?
- Fri Jul 08, 2016 7:28 pm
- Forum: Combinator Creations
- Topic: 0.13 Rainbow Belts and other madness
- Replies: 55
- Views: 38003
Re: 0.13 Rainbow Belts and other madness
Sorta, kinda related (actually pretty much the opposite )
The idea is to steer the materials to a desired location. in other words, a distributor.- Fri Jul 08, 2016 7:08 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 96756
Re: Combinator Contraptions
But , but.. It's so small!. I want oneIt is not related to Factorio, but I think there could not be a better place than this thread to share this:
- Sun Jul 03, 2016 10:09 pm
- Forum: Gameplay Help
- Topic: Differences between smart inserter and filter inserter?
- Replies: 8
- Views: 3905
Re: Differences between smart inserter and filter inserter?
When connected to a circuit network filter and smart inserters will behave differently. Fast inserter will activate whenever the set condition is true, whereas filter inserter will activate when the condition is true AND the filter is set. I'm still shaking my head over this "feature" as i...