Thanks. Happy people like it ! I'm a pure backend programmer now as my tiny bit of creativity is gone xDMaexxDesign wrote:This should be part of the basic (late) game !
I love this mod !
Good job.
Search found 530 matches
- Wed Oct 18, 2017 7:03 pm
- Forum: Mods
- Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
- Replies: 70
- Views: 89127
Re: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
- Fri Jul 14, 2017 7:33 pm
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 30354
Re: Friday Facts #199 - The story of tile transitions
Fry it!Use our 'tile correction logic' that we hate so much
-In loving memory of "The Underground"'s tile Generation (shit) system
- Mon May 22, 2017 7:52 pm
- Forum: Mods
- Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
- Replies: 70
- Views: 89127
Re: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
Heya. The 0.15 update for this mod put it onto my radar for the first time, so I thought I'd check it out. I really like the concept, look, and execution of the mod, and I decided to run a bit of math on my own to check out the relative costs and efficiencies. Running numbers through the mining rat...
- Sat May 20, 2017 6:04 pm
- Forum: Mods
- Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
- Replies: 70
- Views: 89127
Re: [MOD 0.14.12+] Bucket Wheel Excavator 0.3.6(1st October)
Updated/taken over by Lazer Sweisuperstylin wrote:Hi there!
Are you planning on updating this mod for 0.15?
Thanks!
https://mods.factorio.com/mods/Laserzwei/BigDrills
- Tue May 02, 2017 10:05 am
- Forum: General discussion
- Topic: Why Factorio on Steam is not updated ?
- Replies: 2
- Views: 2788
Re: Why Factorio on Steam is not updated ?
To change to experimental(0.15) go onto steam:
in your library right click on "Factorio" in the left list of all your games.
Select properties.
Now you get a new small window up.
Select betas.
In the dropdown menu that most likely shows: "none" select experimental 0.15.x
in your library right click on "Factorio" in the left list of all your games.
Select properties.
Now you get a new small window up.
Select betas.
In the dropdown menu that most likely shows: "none" select experimental 0.15.x
- Fri Apr 28, 2017 7:44 am
- Forum: General discussion
- Topic: Is that piece of junk toy rocket an atomic bomb ???!
- Replies: 35
- Views: 13541
Re: Is that piece of junk toy rocket an atomic bomb ???!
Gotta mod it in and add radiation damageBritish_Petroleum wrote:Yeah the nuke is disappointing. I was expecting a long range launch system, a much larger explosion, more damage, and at least a crater
- Fri Apr 28, 2017 7:00 am
- Forum: General discussion
- Topic: Is that piece of junk toy rocket an atomic bomb ???!
- Replies: 35
- Views: 13541
Re: Is that piece of junk toy rocket an atomic bomb ???!
Cockroaches can survive fairly well. And besides the biters are like huge versions of them which means they should survive right !?AcThPaU wrote:Nothing should be left standing when hit by a nuke, the AOE should be at least 1 chunk, and nothing will ever grow again.
- Fri Apr 28, 2017 6:53 am
- Forum: General discussion
- Topic: Aretmetic combinator
- Replies: 4
- Views: 2324
Re: Aretmetic combinator
If you want to trye it out go to wolfram alpha at https://www.wolframalpha.com/input/?i=5+%3C%3C+1 and just write something like: 5 << 1 which becomes 10 Think of << as a multiplier and >> as a divider. Where the number on the left is multiplied/divided by 2 * (number on right) However be aware that...
- Tue Apr 25, 2017 4:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1]Cannot set temperature of fluid in fluidbox
- Replies: 2
- Views: 2706
Re: [0.15.1]Cannot set temperature of fluid in fluidbox
Thanks, il patiently wait for itOxyd wrote:Fixed in 0.15.2.
Don't know about the guys who already asked where my update was xD
- Tue Apr 25, 2017 3:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1]Cannot set temperature of fluid in fluidbox
- Replies: 2
- Views: 2706
[0.15.1]Cannot set temperature of fluid in fluidbox
After 0.15 when i add a fluid to something like a pipe. The temperature always uses the default temperature. I have double checked with the keys for the fluidbox[1] table, but it is the correct and has not changed from 0.14. I am still able to read the temperature. /c game.players[1].selected.fluidb...
- Tue Apr 25, 2017 3:17 pm
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 61823
Re: [MOD 0.14.12+]Useful Space Industry[0.2.7]-Perfomance patch
please 15.1 version update it's on it's way :) Been thinking of ways to improve it with the changes to the rockets. Whats delaying it is due to some changes in the fluid stuff. Just need to test it now. EDIT: Got everything up and going. Just waiting for a most likely a bug to be fixed that makes t...
- Fri Apr 07, 2017 5:42 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 52744
Re: Friday Facts #185 - Progress report
Customizable terrain or still the modded in terrain gen ever ?Albert has been digging deeply with Cube into terrain generation fixes,
- Fri Apr 07, 2017 4:44 pm
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 61823
Re: [MOD 0.14.12+]Useful Space Industry[0.2.6]-Perfomance patch
Hey .. I'm new to lua but quickchecked and found two issues related to previous state of launched rockets .. First one is that on_player_joined event is not fired (probably it's multiplayer only?), so loading previous state never happens. I've workarounded this by replacing on_rocket_launched event...
- Mon Feb 13, 2017 4:41 pm
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 61823
Re: [MOD 0.14.12+]Useful Space Industry[0.2.5](1st October)
I just installed the mod. I have 1 satellite. I placed an energy receiver next to a power pole unconnected from my main grid. I put an assembler next to the pole. It shows the red 'no power' icon. Hovering over the energy receiver shows 0/0 performance. Am I missing something? Edit: I launched anot...
- Fri Feb 10, 2017 4:43 pm
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 56795
Re: Friday Facts #177 - Difficulty settings
Nice one! Although id recommend adding some tooltips if there aren't any on the settings in the settings menu. Other than that love it !
- Mon Jan 30, 2017 7:46 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328009
Re: Thank you (Make the dev-team happy today!)
PSST: Rseding91 and Sparkysam https://www.factorio.com/blog/post/fff-151Rseding91 wrote: Attempting to explain to you why we can't just "make it use multiple cores" doesn't seem like a good investment of my time.
- Sat Jan 28, 2017 6:57 pm
- Forum: General discussion
- Topic: can we get a countdown to 0.15?
- Replies: 32
- Views: 13921
Re: can we get a countdown to 0.15?
In the last week's friday fact there was still a placeholder graphic for the nuclear stuff so i highly doubt 0.15 is right around the corner.
- Fri Jan 27, 2017 10:18 pm
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 61823
Re: [MOD 0.14.12+]Useful Space Industry[0.2.5](1st October)
mod update? Who knows :) I just finished my biggest semester work/thing. And i am now back to Factorio. Loving the added circuitry :geek: EDIT: I just noticed the comment from RSeding about a possible big perfomance boost. I will trye and get it done tomorrow or sunday! Then i might look into some ...
- Mon Jan 23, 2017 3:27 pm
- Forum: Balancing
- Topic: Trains vs conveyors?
- Replies: 108
- Views: 86243
Re: Trains vs conveyors?
Indeed you are right. Soon (in may) it will have been 2 years since the author of this thread last visited this forum!greep wrote:Yeah it's getting old now xD For the record, like I said, I use trains anyways because multi-lane long distance belts will probably just melt your laptop.
- Fri Dec 02, 2016 8:11 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 62129
Re: Friday Facts #167 - Reactors Operational
You mean like a dropdown a robot that places pipes to the desired location kind of robot ?Cordylus wrote:I very like the reactor concept, but we need one thing: Better pipes building.