Search found 549 matches

by golfmiketango
Wed Jul 27, 2016 4:41 am
Forum: Gameplay Help
Topic: Burner inserters and power insufficiency: am I crazy?
Replies: 5
Views: 1998

Burner inserters and power insufficiency: am I crazy?

I use burner inserters well into midgame, and, I could swear that their performance is negatively impacted by power insufficiencies. Today pretty much I blew the breakers in my base and everything was shut off. This stopped the flow of coal to my burner inserters. I fixed the coal supply but when I ...
by golfmiketango
Tue Jul 26, 2016 5:56 am
Forum: Releases
Topic: Version 0.13.11
Replies: 26
Views: 24702

Re: Version 0.13.11

I don't know what you did, but this release is noticeably faster on my system than any previous release of factorio I have tried. Not only is this improvement subjectively apparent, my actual FPS is literally higher, although, sadly, still not 60fps if anything is happening in the game. Perhaps it f...
by golfmiketango
Sun Jul 24, 2016 11:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.10/Linux] Crash when crafting
Replies: 32
Views: 16486

Re: [0.13.10/Linux] Crash when crafting

News flash: Linux users around the world are reported to be temporarily returning, often in a bleary-eyed daze, to their families and their jobs this weekend, while waiting for the latest factorio update, due to a bug that prevents the use of a popular in-game feature called "pocket-crafting.&...
by golfmiketango
Tue Jun 28, 2016 11:37 pm
Forum: Resolved Problems and Bugs
Topic: linux x64 0.13.0 segfaults
Replies: 4
Views: 1239

linux x64 0.13.0 segfaults

Got like three of these now in early game, no mods. They're rare-ish and proceeded by glitchy pauses. I'd bet money it's a factorio-specific bug, not a heat crisis or similar issue. I don't know exactly what I'm doing when they happen but at least once I was mucking around with stuff in a chest. Eac...
by golfmiketango
Fri Jun 10, 2016 9:06 pm
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 133560

Re: [MOD 0.12.30] ExtraChests v0.1.4 (Addon for Bob's mod)

Just wanted to say that I've been using this mod for a while and I really appreciate it. Before I discovered it, Bob's mods were unplayable for me because I spent half my time "hunting for icons" (I have terrible at spatial memory -- my memory palace is more like a run-down old shack). I t...
by golfmiketango
Thu Jun 09, 2016 6:03 pm
Forum: Off topic
Topic: The depths of Mandelbrot
Replies: 6
Views: 3555

Re: The depths of Mandelbrot

The Eriksonn wrote: btw: my first post :P
Nice post!
by golfmiketango
Mon Jun 06, 2016 7:23 am
Forum: General discussion
Topic: Don't tell the U.S, but...
Replies: 13
Views: 5274

Re: Don't tell the U.S, but...

I'm told that's what Oman looks like from a helicopter :)
by golfmiketango
Fri Jun 03, 2016 6:23 pm
Forum: General discussion
Topic: Gah
Replies: 12
Views: 5131

Re: Is it a no-go for launch?

Kewlhotrod wrote:that comment reminded me of WoW days, although I don't think this game justifies that level of commitment.
I think many of us missed the memo on this commitment level thing.
by golfmiketango
Fri Jun 03, 2016 6:08 pm
Forum: General discussion
Topic: Come and Guess #2: Stable Version of 0.13
Replies: 78
Views: 39356

Re: I need 0.13 in my life

With the possible exception of mods that happen to be authored by Wube insiders, mods are surely going to break, and take time to fix. I stand corrected. Another way mods could work out of the gate is factorio developers volunteer to QA existing mods against the unreleased codebase . That is super-...
by golfmiketango
Fri Jun 03, 2016 9:06 am
Forum: Mods
Topic: [MOD 0.12.x] Autowire - configurable automated pole wiring
Replies: 28
Views: 32074

Re: [MOD 0.12.x] Autowire - configurable automated pole wiring

Fuck.png function showSettings(player) local settings=getPlayerSettings(player) 30>>player.gui.top.autowire_flow.add{type="frame",caption="",name="settings",direction="vertical", style="autowire_frame_style"} player.gui.top.autowire_flow.settings.ad...
by golfmiketango
Fri Jun 03, 2016 7:47 am
Forum: Mods
Topic: [MOD 0.12.x] Autowire - configurable automated pole wiring
Replies: 28
Views: 32074

Re: [MOD 0.12.x] Autowire - configurable automated pole wiring

Crap. New campaign and got it again: Fuck.png function showSettings(player) local settings=getPlayerSettings(player) 30>>player.gui.top.autowire_flow.add{type="frame",caption="",name="settings",direction="vertical", style="autowire_frame_style"} play...
by golfmiketango
Thu Jun 02, 2016 9:09 pm
Forum: Modding help
Topic: Splitter prototype location?
Replies: 13
Views: 3935

Re: Splitter prototype location?

I'd highly recommend the JetBrains IntelliJ IDEA with Lua plugin (the Community Edition is completely free and opensource). It provides not only a project management, quick search, but also advanced code-highlighting (like separate styles for global/local variables/fields/closures etc.), a number o...
by golfmiketango
Thu Jun 02, 2016 9:00 pm
Forum: General discussion
Topic: Come and Guess #2: Stable Version of 0.13
Replies: 78
Views: 39356

Re: I need 0.13 in my life

Unlikely we'll be able to dive right into heavily modded play right when 0.13 is released. With the possible exception of mods that happen to be authored by Wube insiders, mods are surely going to break, and take time to fix. Early ports also might not be up to the quality standards we've grown accu...
by golfmiketango
Wed Jun 01, 2016 8:36 pm
Forum: Balancing
Topic: The obsolete turret problem
Replies: 34
Views: 17859

Re: The obsolete turret problem

[off-topic brainstorm that was here removed; relocation to somewhere appropriate planned]
by golfmiketango
Wed Jun 01, 2016 8:13 pm
Forum: Ideas and Suggestions
Topic: 3D rendering
Replies: 39
Views: 15926

Re: 3D rendering

My basic understanding is that the biggest problem in 2016 with GPGPU is that there is no working driver model. There are a handful of competing frameworks, and although, for example, you can layer opencl on top of stream or vice-versa, I get the impression that if you do so, you are forced to throw...
by golfmiketango
Wed Jun 01, 2016 12:53 am
Forum: Mods
Topic: [MOD 0.12.x] Autowire - configurable automated pole wiring
Replies: 28
Views: 32074

Re: [MOD 0.12.x] Autowire - configurable automated pole wiring

As you know by now, I never did get around to trying to fix it. I suspect it's something to do with createMainGUI() operating on "settings" but then immediately throwing that away with "settings=global.autowire.settings" in load(), although how to fix it is not obvious to me due ...
by golfmiketango
Tue May 31, 2016 8:18 am
Forum: Show your Creations
Topic: Mega-ish Bot Bus Chain Base
Replies: 11
Views: 8116

Re: Mega-ish Bot Bus Chain Base

Dangling items are only a one-time cost, anyway. In the long run they depreciate to negligible. To be clear, I mostly agree. My point was only to lament that in the factorio cosmology, it is plausible that the most utilitarian approaches (in the min-max economics sense of the term) may not actually...
by golfmiketango
Mon May 30, 2016 7:00 pm
Forum: Show your Creations
Topic: Mega-ish Bot Bus Chain Base
Replies: 11
Views: 8116

Re: Mega-ish Bot Bus Chain Base

That's pretty cool, ribsngibs! Unfortunately, I suspect all revolving splitter-bus designs like this suffer from performance problems. In dead-end belt-bus designs, unless considerable care is taken to avoid it, the last consumer of a given line marks a point-of-no-return beyond which the belt fills...
by golfmiketango
Sun May 29, 2016 8:30 pm
Forum: Show your Creations
Topic: Two Liquids, One Pipe (proof of concept)
Replies: 13
Views: 5620

Re: Two Liquids, One Pipe (proof of concept)

Wow. So... do I understand correctly that putting multiple liquids into a pipe doesn't create some kind of slurry, but the liquids remain separate and exit in the order they are input (at least, once any bugs are fixed)? What if we replace the pipes with tanks, same behavior? I always wondered how t...

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