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by jacquev6
Fri May 16, 2025 10:40 am
Forum: Resolved Problems and Bugs
Topic: [2.0.49] Crash with modded --dump-prototype-locale
Replies: 1
Views: 1550

[2.0.49] Crash with modded --dump-prototype-locale

In a freshly extracted factorio-space-age_linux_2.0.49.tar.xz:

bin/x64/factorio
Login
Install https://mods.factorio.com/mod/maraxsis
Confirm. The game restarts
Exit the game
bin/x64/factorio --dump-prototype-locale
Observe a SEGFAULT .


Below are the two logs. First the interactive part ...
by jacquev6
Wed Nov 25, 2020 6:38 pm
Forum: Won't fix.
Topic: [1.1.0] Ghost poles placed in 1.0 are built without electric wires
Replies: 5
Views: 3245

Re: [1.1.0] Ghost poles placed in 1.0 are built without electric wires

Thank you for the review and response... and the amazing game !
by jacquev6
Wed Nov 25, 2020 3:01 pm
Forum: Won't fix.
Topic: [1.1.0] Ghost poles placed in 1.0 are built without electric wires
Replies: 5
Views: 3245

[1.1.0] Ghost poles placed in 1.0 are built without electric wires

Hi there!

Scenario:
- launch 1.0
- place a blueprint containing two (connected) electric poles
- do NOT let robots build it
- save
- launch 1.1
- load
- let robots build the blueprint

Observed behavior:
- electric poles are left unconnected

Expected behavior:
- electric poles should be connected ...
by jacquev6
Wed Nov 25, 2020 8:42 am
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Crash when building Roboport by hand: TipsAndTricks::onPlayerBuiltEntity
Replies: 1
Views: 1074

[1.1.0] Crash when building Roboport by hand: TipsAndTricks::onPlayerBuiltEntity

Hi there!

Game version: 1.1.0 via Steam on macOs
Mods enabled: none

Observed behavior: I place a Roboport by hand, the game crashes. I then have to use the "Force Quit..." feature of macOs.

Workaround: placing Roboports via Construction Robots works

Let me know if you need more details and/or ...

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