+1 for this.
Pre-2.0 I was using Recipe Book (now deprecated as according to raiguard it was replaced by Factoriopedia even with former having more features and customisation options).
It have had the hide unresearched and hide disabled option and they were godsend for large mods like Pyanodons ...
Search found 9 matches
- Mon Jan 20, 2025 7:44 pm
- Forum: Ideas and Suggestions
- Topic: Add setting to hide unresearched items/recipes in factoriopdia
- Replies: 31
- Views: 4056
- Thu Nov 14, 2024 11:16 pm
- Forum: Not a bug
- Topic: [2.0.18] toggle-personal-logistics-x56.png missing
- Replies: 2
- Views: 503
[2.0.18] toggle-personal-logistics-x56.png missing
The 2.0.18 release is either missing the base/graphics/icons/shortcut-toolbar/mip/toggle-personal-logistics-x56.png icon or the base/graphics/icons/shortcut-toolbar/mip/toggle-personal-logistics-x24.png icon should no longer be there.
I've discovered this while trying to fix non-working https ...
I've discovered this while trying to fix non-working https ...
- Mon Oct 21, 2024 9:37 pm
- Forum: Won't fix.
- Topic: [2.0.7] Crash on Linux Wayland after wake-up from suspend
- Replies: 6
- Views: 969
Re: [2.0.7] Crash on Linux Wayland after wake-up from suspend
From the logs I've noticed you're using Nvidia RTX 3080. Both open-source and proprietary Nvidia drivers by default don't preserve video memory after system suspend. In pre-2.0 Factorio I've had problems with corrupted texture atlas after resuming from sleep but after configuring driver's memory ...
- Fri Jan 12, 2024 4:13 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 90687
Re: Friday Facts #393 - Putting things on top of other things
Wonderful changes! Great work folks as always! At last I wouldn't need to bother with Deadlock's Stacking mod and thousands of incomplete compatibility mods :D
:idea: Couple of questions/ideas though:
1. will there be a prototype property that we can control allowing/disallowing stacking of ...
:idea: Couple of questions/ideas though:
1. will there be a prototype property that we can control allowing/disallowing stacking of ...
- Fri Sep 08, 2023 6:40 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 275187
Re: Friday Facts #375 - Quality
I've had initially mixed feelings for this, but now I see so many possibilities that could be supported by game's API.
I'm very curious how it plays and what possibilities will we get with future mods using this quality feature ;)
I hope everything from this feature will be moddable, for example we ...
I'm very curious how it plays and what possibilities will we get with future mods using this quality feature ;)
I hope everything from this feature will be moddable, for example we ...
- Sun Aug 13, 2023 2:37 pm
- Forum: Implemented mod requests
- Topic: Allow loaders to extract items from burnt slots
- Replies: 5
- Views: 1528
Allow loaders to extract items from burnt slots
In Pyanodon's mods, the burning assembling machines, furnaces and other buildings have a spent fuel slot (burnt_inventory_size set to 1).
I.e. when furnace burns one coal it will produce one ash in the spent fuel slot.
Loader entities are unable to unload from that slot, on the other hand ...
I.e. when furnace burns one coal it will produce one ash in the spent fuel slot.
Loader entities are unable to unload from that slot, on the other hand ...
- Sun Aug 13, 2023 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Prevent loaders filling whole entity's input item stack
- Replies: 0
- Views: 596
Prevent loaders filling whole entity's input item stack
When you supply the assembling machine by loaders they will fill whole item stack of potentially expensive items and force it to produce until it has filled any of its output stack.
Some mods have big item stack sizes, i.e. Pyanodon's mods' Ash has stack size of 1000, that's quite an amount. Its ...
Some mods have big item stack sizes, i.e. Pyanodon's mods' Ash has stack size of 1000, that's quite an amount. Its ...
- Sun Oct 24, 2021 11:18 am
- Forum: Minor issues
- Topic: [Donion] [1.1.42] Vertical spacing of pickup text does not respect the zoom level
- Replies: 1
- Views: 1570
[Donion] [1.1.42] Vertical spacing of pickup text does not respect the zoom level
See the attached screenshots, the chest pickup text entries overlap because of the "probably" wrong vertical spacing calculation in regard to the zoom level.
I'm using 200% scaling on these screenshots on a 4K sceen.
I'm using 200% scaling on these screenshots on a 4K sceen.
- Thu Nov 26, 2020 7:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.1] Craft progress bar not fully filling at 100%
- Replies: 2
- Views: 2502
[Rseding91] [1.1.1] Craft progress bar not fully filling at 100%
Hey,
I found that the green craft/production progress bar doesn't fill correctly when it hits 100% which can be seen when furnace fills the buffer stack completely.
I found that the green craft/production progress bar doesn't fill correctly when it hits 100% which can be seen when furnace fills the buffer stack completely.