Search found 9 matches

by NeveHanter
Mon Jan 20, 2025 7:44 pm
Forum: Ideas and Suggestions
Topic: Add setting to hide unresearched items/recipes in factoriopdia
Replies: 31
Views: 4056

Re: Add setting to hide unresearched items/recipes in factoriopdia

+1 for this.

Pre-2.0 I was using Recipe Book (now deprecated as according to raiguard it was replaced by Factoriopedia even with former having more features and customisation options).

It have had the hide unresearched and hide disabled option and they were godsend for large mods like Pyanodons ...
by NeveHanter
Thu Nov 14, 2024 11:16 pm
Forum: Not a bug
Topic: [2.0.18] toggle-personal-logistics-x56.png missing
Replies: 2
Views: 503

[2.0.18] toggle-personal-logistics-x56.png missing

The 2.0.18 release is either missing the base/graphics/icons/shortcut-toolbar/mip/toggle-personal-logistics-x56.png icon or the base/graphics/icons/shortcut-toolbar/mip/toggle-personal-logistics-x24.png icon should no longer be there.

I've discovered this while trying to fix non-working https ...
by NeveHanter
Mon Oct 21, 2024 9:37 pm
Forum: Won't fix.
Topic: [2.0.7] Crash on Linux Wayland after wake-up from suspend
Replies: 6
Views: 969

Re: [2.0.7] Crash on Linux Wayland after wake-up from suspend

From the logs I've noticed you're using Nvidia RTX 3080. Both open-source and proprietary Nvidia drivers by default don't preserve video memory after system suspend. In pre-2.0 Factorio I've had problems with corrupted texture atlas after resuming from sleep but after configuring driver's memory ...
by NeveHanter
Fri Jan 12, 2024 4:13 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 90687

Re: Friday Facts #393 - Putting things on top of other things

Wonderful changes! Great work folks as always! At last I wouldn't need to bother with Deadlock's Stacking mod and thousands of incomplete compatibility mods :D

:idea: Couple of questions/ideas though:
1. will there be a prototype property that we can control allowing/disallowing stacking of ...
by NeveHanter
Fri Sep 08, 2023 6:40 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 275187

Re: Friday Facts #375 - Quality

I've had initially mixed feelings for this, but now I see so many possibilities that could be supported by game's API.
I'm very curious how it plays and what possibilities will we get with future mods using this quality feature ;)

I hope everything from this feature will be moddable, for example we ...
by NeveHanter
Sun Aug 13, 2023 2:37 pm
Forum: Implemented mod requests
Topic: Allow loaders to extract items from burnt slots
Replies: 5
Views: 1528

Allow loaders to extract items from burnt slots

In Pyanodon's mods, the burning assembling machines, furnaces and other buildings have a spent fuel slot (burnt_inventory_size set to 1).
I.e. when furnace burns one coal it will produce one ash in the spent fuel slot.

Loader entities are unable to unload from that slot, on the other hand ...
by NeveHanter
Sun Aug 13, 2023 2:08 pm
Forum: Ideas and Suggestions
Topic: Prevent loaders filling whole entity's input item stack
Replies: 0
Views: 596

Prevent loaders filling whole entity's input item stack

When you supply the assembling machine by loaders they will fill whole item stack of potentially expensive items and force it to produce until it has filled any of its output stack.

Some mods have big item stack sizes, i.e. Pyanodon's mods' Ash has stack size of 1000, that's quite an amount. Its ...
by NeveHanter
Sun Oct 24, 2021 11:18 am
Forum: Minor issues
Topic: [Donion] [1.1.42] Vertical spacing of pickup text does not respect the zoom level
Replies: 1
Views: 1570

[Donion] [1.1.42] Vertical spacing of pickup text does not respect the zoom level

See the attached screenshots, the chest pickup text entries overlap because of the "probably" wrong vertical spacing calculation in regard to the zoom level.
I'm using 200% scaling on these screenshots on a 4K sceen.
Screenshot_20211024_131049.png
Screenshot_20211024_131049.png (705.99 KiB) Viewed 1570 times
Screenshot_20211024_131108.png
Screenshot_20211024_131108.png (1022.88 KiB) Viewed 1570 times
by NeveHanter
Thu Nov 26, 2020 7:57 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.1] Craft progress bar not fully filling at 100%
Replies: 2
Views: 2502

[Rseding91] [1.1.1] Craft progress bar not fully filling at 100%

Hey,

I found that the green craft/production progress bar doesn't fill correctly when it hits 100% which can be seen when furnace fills the buffer stack completely.

factorio-progress-bar-bug.jpg
factorio-progress-bar-bug.jpg (220.61 KiB) Viewed 2502 times

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