Search found 171 matches
- Thu Mar 26, 2026 7:56 pm
- Forum: Gameplay Help
- Topic: FISH
- Replies: 3
- Views: 334
Re: FISH
There's always another ocean to overfish, just beyond the horizon. (Quite unlike on Earth...)
- Sun Mar 22, 2026 10:32 pm
- Forum: Gameplay Help
- Topic: Why train refueling stations?
- Replies: 8
- Views: 499
Re: Why train refueling stations?
You don't really have to do one or the other anyway. The best way is to combine both IMHO. I have fuel available at most unloading stations that are close enough to the base to be reached by bots. But if I forget one, or a train ends up going to other stations for a long time, the interrupt makes ...
- Sun Mar 08, 2026 3:05 pm
- Forum: Gameplay Help
- Topic: Help with evolution / dealing with bitters!
- Replies: 5
- Views: 653
Re: Help with evolution / dealing with bitters!
I tried to research more and found out that they get stronger based on an 'evolution' factor, which get effected by pollution and how often I destroy their nests.
So how I understand it now - destroying their nests screws me in the long run as it makes their expansion faster and bigger.
Just one ...
- Mon Feb 23, 2026 9:30 pm
- Forum: Gameplay Help
- Topic: Output issue
- Replies: 4
- Views: 428
Re: Output issue
If it's a burner drill, the inserter is taking out some of the fuel that you put in, to pass on to the next drill, so that you can chain fuel them from one supply point.
- Fri Jan 30, 2026 5:53 pm
- Forum: Gameplay Help
- Topic: How to make quality rocket parts
- Replies: 7
- Views: 1032
Re: How to make quality rocket parts
It would be really nice if higher quality rockets had bigger payload capacity!
- Mon Jan 26, 2026 11:36 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2077
- Views: 1035644
Re: Simple Questions and Short Answers
Did I get this right, if a platform has a request from the planet it's above, it completely ignores a a request from this planet for same item?
I want a platform to satisfy a request from a planet, but keep some amount locked. How do I achieve it?
Yes. You can for example store it on a belt ...
- Sun Jan 25, 2026 3:43 pm
- Forum: Gameplay Help
- Topic: How to Read Power Levels and Usage on Circuit Network?
- Replies: 14
- Views: 1969
Re: How to Read Power Levels and Usage on Circuit Network?
In my experience the higher tiers of power generation are so many orders of magnitude stronger that connecting lower tiers on demand will not do much to prevent brownouts.
But if you want to do it, the only vanilla way is to read battery charge level, if it is getting depleted then you connect more ...
But if you want to do it, the only vanilla way is to read battery charge level, if it is getting depleted then you connect more ...
- Tue Jan 06, 2026 3:14 pm
- Forum: Gameplay Help
- Topic: how do i ssetup a circut to remove fluids?
- Replies: 9
- Views: 1159
Re: how do i ssetup a circut to remove fluids?
Explain your problem.
- Mon Jan 05, 2026 7:03 pm
- Forum: Gameplay Help
- Topic: Bots don't refill Fusion reactors
- Replies: 5
- Views: 733
Re: Bots don't refill Fusion reactors
Since 2.0, construction bots can refill the reactor, but you have to manually place a fuel cell ghost in each reactor to give the appropriate construction command (like for every construction). However logistics bots only interact with logistics chests. It may be possible with a mod though.
- Thu Dec 18, 2025 4:56 pm
- Forum: Gameplay Help
- Topic: Inserters feeding into train act before station can report signals.
- Replies: 3
- Views: 734
Re: Inserters feeding into train act before station can report signals.
Another thing to consider, and which has bit me far too often than I care to admit, is that the enable and filters only work during pickup. If the train becomes full, or leaves the station, the inserter will complete its swing anyway and then wait to drop its hand contents into the next train that ...
- Sat Nov 29, 2025 12:10 pm
- Forum: Gameplay Help
- Topic: Spaceship blueprint requested
- Replies: 11
- Views: 2651
Re: Spaceship blueprint requested
I am still unable to build a ship which can relieably produce enough fuel for itself. Sooner or later, tanks will run dry an the vessel limps to its destination.
If that's the main problem (rather than asteroid defence), there are three ways of tackling it:
Reduce fuel consumption: thrusters ...
If that's the main problem (rather than asteroid defence), there are three ways of tackling it:
Reduce fuel consumption: thrusters ...
- Wed Nov 26, 2025 10:34 pm
- Forum: Gameplay Help
- Topic: Once more... Decider Combinator and Input Count
- Replies: 2
- Views: 474
Re: Once more... Decider Combinator and Input Count
Indeed, you can have the C signal show up by adding an "Each(R) = C(R)" OR condition at the end. However then the output will be C+1, since you get 1 from the each output as well.
- Mon Nov 24, 2025 4:34 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2077
- Views: 1035644
Re: Simple Questions and Short Answers
Use the "set recipe" option and stop sending any recipe signal. It will finish the current craft and then stop.kitters wrote: Mon Nov 24, 2025 4:11 pm How to set up logic to make an assembler/ect to not start a new cycle?
- Sun Nov 09, 2025 2:38 pm
- Forum: Gameplay Help
- Topic: Decider combinator filters?
- Replies: 2
- Views: 458
Re: Decider combinator filters?
You're not comparing your signal to the constant value 4, but to the signal "4 on black". When you uncheck the "R" box, because there is no green wire, both "green check" and "4 on black" have the same value, zero. When you don't only "4 on black" is zero.
You'll want to enter a constant value ...
You'll want to enter a constant value ...
- Mon Oct 27, 2025 12:54 pm
- Forum: Gameplay Help
- Topic: Spaceships interrupts don't interrupt...
- Replies: 4
- Views: 1061
Re: Spaceships interrupts don't interrupt...
Interrupts only trigger when leaving a destination, not while flying. To stop flying to the shattered planet and return you use a fly condition instead. I'm pretty sure it's been like this since SA came out.
You should probably post a picture of your station schedule or a savegame so people can see ...
You should probably post a picture of your station schedule or a savegame so people can see ...
- Wed Oct 15, 2025 10:19 am
- Forum: Gameplay Help
- Topic: Artillery cleaning all chunks -> no more enemy?
- Replies: 5
- Views: 1137
Re: Artillery cleaning all chunks -> no more enemy?
Pretty sure it doesn't work like that on Nauvis though, fresh expansion parties keep coming in from the edges of the already generated chunks, whether explored or not. So left to their own devices the biters will repopulate the world.
If this method works on Gleba (and is not a bug that gets fixed ...
If this method works on Gleba (and is not a bug that gets fixed ...
- Mon Oct 13, 2025 11:29 am
- Forum: Gameplay Help
- Topic: traffic lights
- Replies: 2
- Views: 526
Re: traffic lights
This looks a bit contrived since you could just move one turn down a bit so they don't even touch.
How do you want the trains to move? One-way traffic or two way traffic, from where to where?
How do you want the trains to move? One-way traffic or two way traffic, from where to where?
- Thu Oct 09, 2025 7:06 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2077
- Views: 1035644
Re: Simple Questions and Short Answers
I don't think so. But there's two workarounds I'm using, (1) pick a ghost using Q on a legendary building, or (2) quickly Alt+Mousewheel to legendary quality. I've become accustomed to doing that while I move the mouse to the building to select so it doesn't even slow me down anymore.
- Sat Sep 27, 2025 11:18 pm
- Forum: Gameplay Help
- Topic: Circuit-Established Landing Pad Requests Not Truly Fulfilled
- Replies: 4
- Views: 926
Re: Circuit-Established Landing Pad Requests Not Truly Fulfilled
If it worked before that would've been a bug, or you've been handling the items differently. Possibly you've been removing the items from the CLP so that they are immediately in the logistics network instead? Or maybe items just got removed quickly enough since the logistics network needed them ...
- Wed Sep 24, 2025 4:04 pm
- Forum: Gameplay Help
- Topic: Question Regarding Blueprints
- Replies: 5
- Views: 1027
Re: Question Regarding Blueprints
...or just press 'B' to drop in your blueprint book.