- Lighting-Beacons-Cropped-factorio.jpg (20.27 KiB) Viewed 1091 times
Search found 216 matches
- Sat Sep 20, 2025 2:02 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 21
- Views: 8545
- Sat Sep 06, 2025 10:29 am
- Forum: Gameplay Help
- Topic: Out of ammo notification
- Replies: 10
- Views: 1165
Re: Out of ammo notification
Whoops, thanks! Edited.Shirasik wrote: Sat Sep 06, 2025 6:08 amFor anyone clicking the link and receiving 404 all you need to do is to delete slash at the end of the link in browser's address bar._aD wrote: Sat Sep 06, 2025 1:24 am The "Ammo turrets have at least two ammo slots" mod has solved this for me.
- Sat Sep 06, 2025 1:24 am
- Forum: Gameplay Help
- Topic: Out of ammo notification
- Replies: 10
- Views: 1165
Re: Out of ammo notification
The "Ammo turrets have at least two ammo slots" mod has solved this for me.
- Fri Jun 20, 2025 10:25 pm
- Forum: Technical Help
- Topic: [2.0.43] with wayland doesn't use dedicated GPU
- Replies: 4
- Views: 702
Re: [2.0.43] with wayland doesn't use dedicated GPU
Executing with solved this for me.
Code: Select all
DRI_PRIME=1
- Sat Feb 01, 2025 4:06 pm
- Forum: General discussion
- Topic: What's the most unexpected fun you've had?
- Replies: 16
- Views: 3277
Re: What's the most unexpected fun you've had?
My Trains 150 project: railworld, the FARL mod which was a rail-building train and build an early base. Then drive in a straight line until your 150 units of solid fuel run out. Now you're allowed to mine for new resources. Took over 30 minutes for the train journey. A collection of oil wells was ...
- Sun Jul 09, 2023 12:58 pm
- Forum: Duplicates
- Topic: [1.1.87] Right-clicking Map Generator Seed field deletes data
- Replies: 1
- Views: 826
[1.1.87] Right-clicking Map Generator Seed field deletes data
I went to right-click and copy the Seed field in the Map Generator screen and right-clicking the field causes the existing text to be deleted. RIP nice seed. I now see that the fields in Factorio don't have context menus but right-clicking one shouldn't cause the existing data to be lost.
- Fri Jun 21, 2019 6:27 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 31250
Re: Friday Facts #300 - Special edition
Congratulations on this milestone, one that marks not just the fruitful development of the game, but also your dedication to engagement with your fans. I'm sure I speak for many of us when I thank you all for making us feel part of Factorio, not just mere consumers of the game but each as a belt ...
- Thu Jul 27, 2017 11:40 am
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 36082
Re: Version 0.15.31
It's a shame that the security vulnerability fixed in this version wasn't mentioned in the list of fixes, so that players were aware how important this update is. Couple this RCE with the still-unfixed case of a Factorio update in Windows running the game as administrator, and a rather nasty ...
- Fri May 12, 2017 8:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15] [Hanziq] Rail signal remains red when there is no train in the block (MR)
- Replies: 13
- Views: 9734
- Fri May 12, 2017 8:13 pm
- Forum: Duplicates
- Topic: [0.15.10] Train refuses to leave station
- Replies: 2
- Views: 3189
Re: [0.15.10] Train refuses to leave station
Thanks!fregate84 wrote:I try your savegame. I think it's a duplicate of :
viewtopic.php?f=7&t=47222#p272043
- Fri May 12, 2017 8:03 pm
- Forum: Duplicates
- Topic: [0.15.10] Train refuses to leave station
- Replies: 2
- Views: 3189
[0.15.10] Train refuses to leave station
I have a train which refuses to leave a station once it arrives, automatically or when given a command to move to another station. It does not give a "No path found" error. The train can be manually driven out of the station. If the train is in the block which contains the station, it cannot be sent ...
- Sun Apr 16, 2017 12:47 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 242
- Views: 210373
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
TopPredator just joined one of the "Official" servers and started griefing "until we provide a PvP server", all the while whining on chat about lack of PvP server.
- Fri Nov 25, 2016 6:49 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 87544
Re: Friday Facts #166 - Combat Revisit
No mention of offensive or defensive capsules at all? :-\ They really need to be considered, as they're a crucial element of real combat. Biters can't do much when they're so slow you can walk away slowly, all while they're being poisoned and lasered to death.
- Sun Aug 28, 2016 7:25 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed RC - v0.1.1
- Replies: 12
- Views: 25303
Re: [MOD 0.13.x] Cursed RC - v0.1.1
0.14 crashed my Kindle when I plugged it into my web cam, and it doesn't let me Powers Hell any more. Would not recommend. F-.
- Sun Aug 28, 2016 5:44 pm
- Forum: Releases
- Topic: Version 0.14.1
- Replies: 21
- Views: 26812
Re: Version 0.14.1
Debump to keep TrangarBot quiet.
- Wed Jun 29, 2016 8:35 am
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed RC - v0.1.1
- Replies: 12
- Views: 25303
Re: [MOD 0.13.x] Cursed RC - v0.1.1
Tested for six days on 0.13, works fine no problem purrs like a kitten stings like a bee quick postage would mod again A++***
- Wed Jun 22, 2016 10:18 am
- Forum: Implemented Suggestions
- Topic: Stop Rock Abuse
- Replies: 20
- Views: 9022
Re: Stop Rock Abuse
So many thumbs, such little time.
- Tue Jun 21, 2016 4:36 pm
- Forum: Implemented Suggestions
- Topic: Stop Rock Abuse
- Replies: 20
- Views: 9022
Re: Stop Rock Abuse
See, even The Rock gives a massive, granite thumbs-up to R4R!
- Tue Jun 21, 2016 12:53 pm
- Forum: Implemented Suggestions
- Topic: Stop Rock Abuse
- Replies: 20
- Views: 9022
Re: Stop Rock Abuse
They're not in the way, they're just resting! Rights for Rocks!
- Mon Jun 20, 2016 9:52 am
- Forum: General discussion
- Topic: Smegheads
- Replies: 6
- Views: 4397
Re: Smegheads
Smeeeeeeeeheeeeeeeeee *pulls face*