Thanks for the report, the issue is fixed for 2.1.0.
The cause was that we were incorrectly detecting collisions for tileghosts and obstacles which just "touch" the tile.
Search found 302 matches
- Thu Sep 25, 2025 9:14 am
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.66] Gleba failure to build power pole.
- Replies: 2
- Views: 439
- Thu Sep 25, 2025 8:54 am
- Forum: Fixed for 2.1
- Topic: [Lou]Extra Unnecessary Landfill under non-constructed miner
- Replies: 2
- Views: 803
Re: [Lou]Extra Unnecessary Landfill under non-constructed miner
Thanks for the reports, fixed for 2.1.0.
- Mon Sep 22, 2025 3:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [2.0.28] Copying items from a space platform includes tiles but doesn't list it in the item count
- Replies: 3
- Views: 2005
Re: [Lou] [2.0.28] Copying items from a space platform includes tiles but doesn't list it in the item count
Thank you for the report.
This was fixed since 2.0.45, I just forgot to resolve this report, sorry.
This was fixed since 2.0.45, I just forgot to resolve this report, sorry.
- Wed Sep 17, 2025 2:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.65] Undo of landfill deconstruction does not restore ghosts on it
- Replies: 1
- Views: 771
Re: [Lou][2.0.65] Undo of landfill deconstruction does not restore ghosts on it
Fixed for 2.0.67. Thanks for the report.
- Wed Sep 17, 2025 2:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.66] Crash when unmarking something for deconstruction with overlapping ghosts over water
- Replies: 1
- Views: 707
Re: [Lou][2.0.66] Crash when unmarking something for deconstruction with overlapping ghosts over water
Thank you for the report, fixed for 2.0.67
- Wed Sep 17, 2025 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.66] Tile ghosts are not being built
- Replies: 6
- Views: 1118
Re: [Lou][2.0.66] Tile ghosts are not being built
From 2.0.67 this should no longer happen, however ghosts that were never built in existing saves will not be affected, those you still have to fix manually.
- Mon Sep 15, 2025 9:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.66] Tile ghosts are not being built
- Replies: 6
- Views: 1118
Re: [Lou][2.0.66] Tile ghosts are not being built
Thank you for the reports. I think tracked down the cause, while we work on proper fix, you can "fix" your save by removing unconstructable elevated rail signals (like in the picture and on 4 more places). Let me now if it works for you or if the issues remain.
- Thu Aug 14, 2025 12:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.8] Curved Rail placement hitbox exceeds tile edge
- Replies: 5
- Views: 2759
Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge
Ah. The previous fix was not working on rail-ghosts. This is now fixed for 2.0.65. Thanks for bringing it back up.
- Tue Aug 12, 2025 12:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.55] Crash when force building over undergrounds "EntityGhost is not buildable: entity-ghost-in-the-way"
- Replies: 3
- Views: 897
Re: [kovarex][2.0.55] Crash when force building over undergrounds "EntityGhost is not buildable: entity-ghost-in-the-way
Thanks for the reports. It no longer happens in 2.0.65, most likely was the same cause as 129388
- Thu Jul 17, 2025 4:14 pm
- Forum: Pending
- Topic: [2.0.60] super-force-paste preview incorrect
- Replies: 1
- Views: 390
Re: [2.0.60] super-force-paste preview incorrect
I cannot reproduce this on internal 2.0.61.
- Tue Jun 17, 2025 1:56 pm
- Forum: Duplicates
- Topic: [2.0.55] Super force build not raising event
- Replies: 2
- Views: 445
Re: [2.0.55] Super force build not raising event
If I understand this correctly, it is the same issue as 128978
- Mon Jun 16, 2025 10:55 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
- Replies: 6
- Views: 2223
Re: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
I see. Currently assembling machines are being treated (by default) as if they do not have direction (even for the purposes of LuaEntity::lueWriteDirection ). The exceptions to this as of now are if any of the following:
has asymmetrical collision box
has active fluid manager
its energy source ...
has asymmetrical collision box
has active fluid manager
its energy source ...
- Wed Jun 11, 2025 6:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.42] Blueprints with Spidertron cannot be rotated
- Replies: 1
- Views: 642
Re: [Lou][2.0.42] Blueprints with Spidertron cannot be rotated
Thanks for making the report. Since 2.0.56 blueprints including spidertrons should be rotatable again.
- Wed Jun 11, 2025 5:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.55] Force deconstruction inconsistancy on Aquilo
- Replies: 1
- Views: 1702
Re: [Lou][2.0.55] Force deconstruction inconsistancy on Aquilo
Thank you for the report, fixed for 2.0.56.
The cause was that concrete re-freezing would cause cancellation of deconstruction.
The cause was that concrete re-freezing would cause cancellation of deconstruction.
- Wed Jun 11, 2025 5:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
- Replies: 6
- Views: 2223
Re: [2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
that should fix your problem as well, right?
- Wed Jun 11, 2025 5:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
- Replies: 6
- Views: 2223
Re: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
Thank you for the report. The Honktown's case is fixed for 2.0.56 - the event will be raised only when the rotation will happen (in these cases at least).
- Wed Jun 11, 2025 5:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [2.0.50] Editor mode does not insstant build blueprint in space
- Replies: 3
- Views: 1797
Re: [Lou] [2.0.50] Editor mode does not insstant build blueprint in space
Thanks for report, fixed for 2.0.56
- Mon Jun 09, 2025 2:32 pm
- Forum: Pending
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 31
- Views: 10690
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
Marking this as pending until some better reproduction is discovered
I've noticed the best chance of reproducing it is by leaving the Shattered Planet, letting the ship get up to full speed (and the asteroid density at max or near maximum), saving the game, and then loading that save. Once the ...
- Mon Jun 09, 2025 2:30 pm
- Forum: Pending
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 31
- Views: 10690
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
Did cca 45 in-game hours of playtime and no rail gun on rail gun action happened. One collector got destroyed by explosive rocket though.
Interesting; how were you able to tell what actually killed it? I'll admit I'm not sure it was a railgun, I just assumed it was because the asteroids don't ...
- Mon Jun 09, 2025 2:16 pm
- Forum: Not a bug
- Topic: [Lou]Ghost entities cannot be placed directly on Aquilo tiles which require two layers of tiles to be constructed
- Replies: 15
- Views: 4453
Re: [Lou]Ghost entities cannot be placed directly on Aquilo tiles which require two layers of tiles to be constructed
The non-default covers are saved per-tile. In the "not-works" save, you paved over (some) natural ice, but not over ice-platfrom, that's why the autofill failed
In this case, could it not take a guess and take the first coverable tile instead of failing? Just like when you pipette some ores ...