Search found 302 matches

by Lou
Thu Sep 25, 2025 9:14 am
Forum: Fixed for 2.1
Topic: [Lou][2.0.66] Gleba failure to build power pole.
Replies: 2
Views: 439

Re: [Lou][2.0.66] Gleba failure to build power pole.

Thanks for the report, the issue is fixed for 2.1.0.

The cause was that we were incorrectly detecting collisions for tileghosts and obstacles which just "touch" the tile.
by Lou
Thu Sep 25, 2025 8:54 am
Forum: Fixed for 2.1
Topic: [Lou]Extra Unnecessary Landfill under non-constructed miner
Replies: 2
Views: 803

Re: [Lou]Extra Unnecessary Landfill under non-constructed miner

Thanks for the reports, fixed for 2.1.0.
by Lou
Mon Sep 22, 2025 3:14 pm
Forum: Resolved Problems and Bugs
Topic: [Lou] [2.0.28] Copying items from a space platform includes tiles but doesn't list it in the item count
Replies: 3
Views: 2005

Re: [Lou] [2.0.28] Copying items from a space platform includes tiles but doesn't list it in the item count

Thank you for the report.

This was fixed since 2.0.45, I just forgot to resolve this report, sorry.
by Lou
Wed Sep 17, 2025 2:26 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.66] Tile ghosts are not being built
Replies: 6
Views: 1118

Re: [Lou][2.0.66] Tile ghosts are not being built

From 2.0.67 this should no longer happen, however ghosts that were never built in existing saves will not be affected, those you still have to fix manually.
by Lou
Mon Sep 15, 2025 9:19 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.66] Tile ghosts are not being built
Replies: 6
Views: 1118

Re: [Lou][2.0.66] Tile ghosts are not being built

Thank you for the reports. I think tracked down the cause, while we work on proper fix, you can "fix" your save by removing unconstructable elevated rail signals (like in the picture and on 4 more places). Let me now if it works for you or if the issues remain.
by Lou
Thu Aug 14, 2025 12:21 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.8] Curved Rail placement hitbox exceeds tile edge
Replies: 5
Views: 2759

Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge

Ah. The previous fix was not working on rail-ghosts. This is now fixed for 2.0.65. Thanks for bringing it back up.
by Lou
Thu Jul 17, 2025 4:14 pm
Forum: Pending
Topic: [2.0.60] super-force-paste preview incorrect
Replies: 1
Views: 390

Re: [2.0.60] super-force-paste preview incorrect

I cannot reproduce this on internal 2.0.61.
by Lou
Tue Jun 17, 2025 1:56 pm
Forum: Duplicates
Topic: [2.0.55] Super force build not raising event
Replies: 2
Views: 445

Re: [2.0.55] Super force build not raising event

If I understand this correctly, it is the same issue as 128978
by Lou
Mon Jun 16, 2025 10:55 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
Replies: 6
Views: 2223

Re: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event

I see. Currently assembling machines are being treated (by default) as if they do not have direction (even for the purposes of LuaEntity::lueWriteDirection ). The exceptions to this as of now are if any of the following:

has asymmetrical collision box
has active fluid manager
its energy source ...
by Lou
Wed Jun 11, 2025 6:02 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.42] Blueprints with Spidertron cannot be rotated
Replies: 1
Views: 642

Re: [Lou][2.0.42] Blueprints with Spidertron cannot be rotated

Thanks for making the report. Since 2.0.56 blueprints including spidertrons should be rotatable again.
by Lou
Wed Jun 11, 2025 5:57 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.55] Force deconstruction inconsistancy on Aquilo
Replies: 1
Views: 1702

Re: [Lou][2.0.55] Force deconstruction inconsistancy on Aquilo

Thank you for the report, fixed for 2.0.56.

The cause was that concrete re-freezing would cause cancellation of deconstruction.
by Lou
Wed Jun 11, 2025 5:45 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
Replies: 6
Views: 2223

Re: [2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event

StephenB wrote: Fri Jun 06, 2025 5:42 am ...
that should fix your problem as well, right?
by Lou
Wed Jun 11, 2025 5:44 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
Replies: 6
Views: 2223

Re: [Lou][2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event

Thank you for the report. The Honktown's case is fixed for 2.0.56 - the event will be raised only when the rotation will happen (in these cases at least).
by Lou
Mon Jun 09, 2025 2:32 pm
Forum: Pending
Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
Replies: 31
Views: 10690

Re: [Lou] [2.0.15] Railgun is shooting other Railsguns


Marking this as pending until some better reproduction is discovered

I've noticed the best chance of reproducing it is by leaving the Shattered Planet, letting the ship get up to full speed (and the asteroid density at max or near maximum), saving the game, and then loading that save. Once the ...
by Lou
Mon Jun 09, 2025 2:30 pm
Forum: Pending
Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
Replies: 31
Views: 10690

Re: [Lou] [2.0.15] Railgun is shooting other Railsguns



Did cca 45 in-game hours of playtime and no rail gun on rail gun action happened. One collector got destroyed by explosive rocket though.

Interesting; how were you able to tell what actually killed it? I'll admit I'm not sure it was a railgun, I just assumed it was because the asteroids don't ...
by Lou
Mon Jun 09, 2025 2:16 pm
Forum: Not a bug
Topic: [Lou]Ghost entities cannot be placed directly on Aquilo tiles which require two layers of tiles to be constructed
Replies: 15
Views: 4453

Re: [Lou]Ghost entities cannot be placed directly on Aquilo tiles which require two layers of tiles to be constructed



The non-default covers are saved per-tile. In the "not-works" save, you paved over (some) natural ice, but not over ice-platfrom, that's why the autofill failed


In this case, could it not take a guess and take the first coverable tile instead of failing? Just like when you pipette some ores ...

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