Search found 58 matches
- Mon Dec 13, 2021 4:02 pm
- Forum: Duplicates
- Topic: Multiplayer crash when replacing a broken power pole
- Replies: 2
- Views: 1767
Re: Multiplayer crash when replacing a broken power pole
Hello and thank you for the feedback. This issue should be fixed in the next release (1.1.50) . If it persists in 1.1.50 please let us/me know.
- Mon Dec 13, 2021 4:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.42] Copy/paste power poles with circuit networks and power switch crashes when placing power poles
- Replies: 2
- Views: 2961
Re: [Lou][1.1.42] Copy/paste power poles with circuit networks and power switch crashes when placing power poles
Thank you for letting us know about this issue. It will be fixed in the next release (1.1.50)
- Mon Dec 13, 2021 3:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.43] Crash when power pole is destroyed
- Replies: 6
- Views: 2415
Re: [Lou][1.1.43] Crash when power pole is destroyed
It evaded me for a long time but it will be fixed as of next version. The issue was caused by a feature where Reactor (one of the components of the injector was Reactor) would increase its boundingbox when connected to a neighbouring Reactor of the same type. (This feature will be removed in next ve...
- Mon Dec 13, 2021 12:58 pm
- Forum: Not a bug
- Topic: [1.1.46] Electric pole ghost removal creates weird connections between other poles
- Replies: 24
- Views: 6011
- Wed Dec 08, 2021 3:23 pm
- Forum: Not a bug
- Topic: [1.1.46] Electric pole ghost removal creates weird connections between other poles
- Replies: 24
- Views: 6011
Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles
In the example, adding 4th connection to the central pole seems consistent with a "clean grid", while the diagonal wires smell like spaghetti A grid is wasteful on the number of connections, near 50% of the connections are unnecessary in a simple grid. More with diagonals. The question is...
- Wed Dec 08, 2021 11:44 am
- Forum: Not a bug
- Topic: [1.1.46] Electric pole ghost removal creates weird connections between other poles
- Replies: 24
- Views: 6011
Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles
Under vanilla, or even modded where the default/longer wire reach is needed, I'm just not seeing the "need" to spend the time (potentially making the connection code more complex) to fix this. Even in vanilla, substation and large pole reach, or upgrade-plannering poles up a step both lea...
- Wed Dec 08, 2021 11:41 am
- Forum: Not a bug
- Topic: [1.1.46] Electric pole ghost removal creates weird connections between other poles
- Replies: 24
- Views: 6011
Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles
I feel this is actually working correctly - having (even real) poles connected to each other even via a ghost is singalling "this is supposed to be a network". Therefore, upon removing ghost, its neighbours SHOULD try to recconect in a way to remain in one (before reconnection hypothetica...
- Wed Dec 08, 2021 11:29 am
- Forum: Not a bug
- Topic: [1.1.46] Electric pole ghost removal creates weird connections between other poles
- Replies: 24
- Views: 6011
Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles
One thing I would say is a bug, or more a bad feature, is the amount of connections added. Connections per pole are limited and, especially with long distance power poles, a precious resource. Poles should not gain a wire if they are already in the same electrical network. Ideally they would choose...
- Thu Dec 02, 2021 6:28 pm
- Forum: Not a bug
- Topic: [1.1.46] Electric pole ghost removal creates weird connections between other poles
- Replies: 24
- Views: 6011
Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles
Hello and thank you for the input. I feel this is actually working correctly - having (even real) poles connected to each other even via a ghost is singalling "this is supposed to be a network". Therefore, upon removing ghost, its neighbours SHOULD try to recconect in a way to remain in on...
- Thu Nov 04, 2021 10:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.43] Crash when power pole is destroyed
- Replies: 6
- Views: 2415
Re: [Lou][1.1.43] Crash when power pole is destroyed
Thanks! The video really helped, reproduction succesful. Looking into the problem...
- Wed Nov 03, 2021 3:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.43] Crash when power pole is destroyed
- Replies: 6
- Views: 2415
Re: [Lou][1.1.43] Crash when power pole is destroyed
I spent some more time trying to reporudce this (both in singleplayer and as multiplayer client) and still no luck . Do you have some more specific reproduction instructions?
- Wed Nov 03, 2021 11:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.43] Crash when power pole is destroyed
- Replies: 6
- Views: 2415
Re: [Lou][1.1.43] Crash when power pole is destroyed
Hello and thank you for the report. I loaded the save (both in 1.1.43 and latest dev version) and have not encountered the described issue (no "disconnected from grid" icon, entity functioning normally, upon pole destruction -> no crash) and without reproduction I cannot find source of the...
- Wed Sep 22, 2021 12:24 pm
- Forum: 1 / 0 magic
- Topic: [Lou] [1.1.37] Crash Report - Crash while game is paused
- Replies: 4
- Views: 2270
Re: [Lou] [1.1.37] Crash Report - Crash while game is paused
Hello! Thank you for bringing this to our attention. The crash originates from openGL library and we do not have reasonable way to fix (or even reproduce) the issue since it is possibly dependent on your setup. I will move this topic to 1/0 Magic. If you are still experiencing these crushes you can ...
- Thu Aug 26, 2021 2:10 pm
- Forum: Not a bug
- Topic: [Lou] [1.1.37] Single Power pole network doesn't connect when edited in blueprint editor
- Replies: 4
- Views: 2246
Re: [Lou] [1.1.37] Single Power pole network doesn't connect when edited in blueprint editor
ad ... you can even see how a connection is created upon placing down the blueprint but then immediately removed again ... : this is actually not the case, the connections rendered are between poles in cursor and poles/ghosts placed "bellow" them - since right after placing BP they have sa...
- Mon Aug 16, 2021 10:42 am
- Forum: 1 / 0 magic
- Topic: [Lou] [1.1.37] Crash Report - Crash while game is paused
- Replies: 4
- Views: 2270
Re: [1.1.37] Crash Report - Crash while game is paused
This log is not enough to figure out the issue, the save file will be needed, please upload it as you said.
- Thu Aug 05, 2021 4:24 pm
- Forum: Not a bug
- Topic: [Lou] [1.1.33] Crash: "Trying to disconnect circuit connector in inconsistent state."
- Replies: 7
- Views: 2526
Re: [Lou] [1.1.33] Crash: "Trying to disconnect circuit connector in inconsistent state."
I am marking this as resolved
EDIT: "Not a Bug" is a better place for this
EDIT: "Not a Bug" is a better place for this
- Thu Aug 05, 2021 4:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [1.1.35] blueprint wire ghost inconsistent behaviour
- Replies: 2
- Views: 8424
Re: [Lou] [1.1.35] blueprint wire ghost inconsistent behaviour
Thank you for the feedback. The issue is fixed for version 1.1.38.
- Thu Aug 05, 2021 12:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [1.1.35] Substation ghost dragging overlaps trying to power already covered entities
- Replies: 2
- Views: 5012
Re: [Lou] [1.1.35] Substation ghost dragging overlaps trying to power already covered entities
Thank you for the feedback. The inconsistency will be fixed as of 1.1.38
- Mon Aug 02, 2021 1:10 pm
- Forum: Pending
- Topic: [Lou][1.1.34] Crash when moving electric pole
- Replies: 7
- Views: 2741
Re: [Lou][1.1.34] Crash when moving electric pole
I'll move this back to pending, if you'll have any more info, I'll take another shot at this, but as this stands i still have no success in reproducing (and therefore fixing) the issue.
- Wed Jul 28, 2021 11:56 am
- Forum: Pending
- Topic: [Lou][1.1.34] Crash when moving electric pole
- Replies: 7
- Views: 2741
Re: [Lou][1.1.34] Crash when moving electric pole
Also, there should be file named 'factori-dump-previous.dmp' or something like that in the same folder as crash logs, that could also be helpful