Search found 45 matches
- Mon Sep 09, 2019 6:38 am
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 52274
Option to mute audio on lose focus
What ? Option to mute audio when game (or game window) loses focus. Why ? Sometimes player may want to let the game run in the background, when some other task needs to be performed, yet game sounds and background music distracts. It is easy to go to options and lower master volume to 0%, but it's ...
- Sun Mar 24, 2019 12:11 am
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 131
- Views: 78446
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.6
It's fixed in 0.17.17
There was something very fishy going on with Optera's Library. I HAD it downloaded, and activated. I synced it to the save, but it would come out disabled.
No error message, nothing.
Finally these look like they should!
There was something very fishy going on with Optera's Library. I HAD it downloaded, and activated. I synced it to the save, but it would come out disabled.
No error message, nothing.
Finally these look like they should!
- Tue Mar 19, 2019 9:17 pm
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 131
- Views: 78446
Re: [MOD 0.16 / 0.17] Loader Redux 1.4.4
Actually 1.4.4 had already this issue.
And it IS activated - I can build new ones.
And it IS activated - I can build new ones.
- Sat Mar 09, 2019 2:04 pm
- Forum: Ideas and Suggestions
- Topic: Entity UI improvement: Total power generated by power source
- Replies: 0
- Views: 621
Entity UI improvement: Total power generated by power source
Like assemblers and other machines now display amount of produced goods, power sources (especially turbines and steam generators) could display amount of electric energy produced in Joules (or kJ, MJ, and GJ later). Exactly like amount of produced good would help troubleshoot design errors (wrong ra...
- Sat Mar 09, 2019 1:59 pm
- Forum: Ideas and Suggestions
- Topic: Keyboard control improvement - key autorepeat on tile brush size change
- Replies: 0
- Views: 588
Keyboard control improvement - key autorepeat on tile brush size change
I'd like to suggest keyboard control change:
Current behaviour:
When pressing NUM_+ and NUM_-, each keypress changes the tile brush size by one step; To change from 1x1 to 10x10 9 keypresses are required;
Proposed behaviour:
keeping key pressed should engage autorepeat, same as when typing.
Current behaviour:
When pressing NUM_+ and NUM_-, each keypress changes the tile brush size by one step; To change from 1x1 to 10x10 9 keypresses are required;
Proposed behaviour:
keeping key pressed should engage autorepeat, same as when typing.
- Sat Mar 02, 2019 4:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Space in game path or save name causes problems with mods
- Replies: 2
- Views: 2340
- Sat Mar 02, 2019 12:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Space in game path or save name causes problems with mods
- Replies: 2
- Views: 2340
[0.17.4] Space in game path or save name causes problems with mods
I have found this issue that may indicate some fault in path resolution logic: Factorio suddenly doesn't like spaces, neither in game path, nor in save names. How I got this, is really confusing, so I am posting this in whole: ====== 8< ============================ I have these folders: https://i.im...
- Wed Feb 27, 2019 3:15 pm
- Forum: Duplicates
- Topic: [0.17.1] Can't pick up objects when pickup key is shared
- Replies: 2
- Views: 863
[0.17.1] Can't pick up objects when pickup key is shared
In 0.16.51 (and all earlier) I set enter/leave vehicle key to 'F', kinda GTA style.
Same key is reserved for pickup. So far it wasn't a problem, but in 0.17.1 pickup doesn't work in that configuration. Haven't got to car/tank/train to check if Enter vehicle works.
Reproducible on any new game.
Same key is reserved for pickup. So far it wasn't a problem, but in 0.17.1 pickup doesn't work in that configuration. Haven't got to car/tank/train to check if Enter vehicle works.
Reproducible on any new game.
- Sun Sep 16, 2018 6:31 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1219721
Re: Bugs & FAQ
If it is, then I just learned about it!
And... is it?
Made some changes, removed it, and so far so good, treading trough the tech tree continues
And... is it?
Made some changes, removed it, and so far so good, treading trough the tech tree continues
- Sun Sep 16, 2018 2:39 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1219721
Re: Bugs & FAQ
It's kinda hard to unravel the dependency hell, but it seems that it's impossible to get to blue science (in Seablock). Cause is to get blue science, player needs aluminum plates, that require Sodium Hydroxide to make. However it is locked behind Sodium Processing tech, which in itself requires two ...
- Tue Jun 05, 2018 4:06 pm
- Forum: Pending
- Topic: [0.16.47] Crash: "Chunk::updateActiveEntities"
- Replies: 4
- Views: 1784
Re: [0.16.47] Crash: "Chunk::updateActiveEntities"
It is random. I can't reproduce it myself reliably, but it does happen. I guess the memory dump is inconclusive? I will check hardware and software today. Edit: memtest, stability test, and antivirus check, didn't find any problems. I redownloaded the game (I mainly play outside of Steam), and files...
- Mon Jun 04, 2018 12:12 pm
- Forum: Pending
- Topic: [0.16.47] Crash: "Chunk::updateActiveEntities"
- Replies: 4
- Views: 1784
Re: [0.16.47] Crash: "Chunk::updateActiveEntities"
Posted - edited post.
- Sat Jun 02, 2018 8:50 am
- Forum: Pending
- Topic: [0.16.47] Crash: "Chunk::updateActiveEntities"
- Replies: 4
- Views: 1784
[0.16.47] Crash: "Chunk::updateActiveEntities"
I also have random crashes. During idling, after after few hours. May be related issue. Edit: I'm playing only one game at a time, so one save. Crashes are random anyway, I never get in same spot (reloading last autosave does not result in another crash). Another crash, added another dump, also uplo...
- Fri Apr 27, 2018 6:41 pm
- Forum: Technical Help
- Topic: [0.16.32] Auto updater fails to update Factorio.exe
- Replies: 2
- Views: 1361
[0.16.32] Auto updater fails to update Factorio.exe
Bug applies to standalone portable Windows x64 non-steam version. For obvious reasons Steam is not affected. I noticed the issue first at 0.16.32, and now it happened to me few times: when updating to .35, .36, .37 and now .38. It doesn't happens always! I'd say it's 50-50 chance of successful updat...
- Wed Apr 11, 2018 1:51 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 38213
Re: Friday Facts #237 - Rich & interactive text
This is probably the coolest feature now! It brings back pleasant memories of something similar! Years ago I played Anarchy Online - MMORPG in hard SF setting. One of the absolutely coolest features it had was user-generated pages. It mainly got used on shop channel, raid interaction & org/clan ...
- Thu Dec 14, 2017 3:48 pm
- Forum: Duplicates
- Topic: [16.0] Crash or freeze after locking computer
- Replies: 6
- Views: 2271
Re: [16.0] Crash or freeze after locking computer
That would suggest domain/AD joined Windows behave differently than normal ones. I can switch outputs, lock/relock, suspend and whatever on my home PC.
- Thu Dec 14, 2017 2:17 pm
- Forum: Duplicates
- Topic: [16.0] Crash or freeze after locking computer
- Replies: 6
- Views: 2271
- Thu Dec 14, 2017 1:50 pm
- Forum: Duplicates
- Topic: [16.0] Crash or freeze after locking computer
- Replies: 6
- Views: 2271
Re: [16.0] Crash or freeze after locking computer
This is lock, not standby, this doesn't invalidate graphics context, there is no reinitialization of video driver in between. Literally nothing should happen - the OS puts an overlay over screen, switching session to null. I can even play Factorio using remote desktop, which locks screen. Same happe...
- Thu Dec 14, 2017 9:48 am
- Forum: Duplicates
- Topic: [16.0] Crash or freeze after locking computer
- Replies: 6
- Views: 2271
[16.0] Crash or freeze after locking computer
This happened before in, but I couldn't put a finger on it. Now I have fresh OS install so I could verify. Game crashes with either message like this: Unable to create sprite (2460X1577) probably not enough of video memory. or freezes with black screen. In the case of freeze I have to manually kill ...
- Sat Jun 03, 2017 9:58 am
- Forum: General discussion
- Topic: [Feature requers] Tile labels
- Replies: 0
- Views: 879
[Feature requers] Tile labels
The map labels are glorious! I can finally organize and mark points of interests, as I explore. What I'd love to see, is tile labels. I imagine it as single square concrete tile, which you can select single (any) item texture, like for blueprints or signals, while placing, and it will remain this wa...