Search found 79 matches

by Binoculars
Wed Jul 14, 2021 1:56 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 6061

Re: How to activate the inserters under certain conditions

I'm just wondering how to adapt this creation with fewer or more inserter. Let's say I only have 8 inserters, what calculations have been made to adapt the synchronization?
by Binoculars
Wed Jul 14, 2021 12:34 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 6061

Re: How to activate the inserters under certain conditions

It would seem that this is stable with only one conveyor. 0eNrtXU2P4zgO/S8+ziYD69uuw/6JPS4aQSpRdxmTcgLbaUyjkf++TlLV5chkmeTM7l50mZ5UJMo2H8UnOnr6WTwfzvHUNe1QPP0smt2x7Yunf/8s+uZbuz1c/zb8OMXiqWiG+Fqsinb7ev0U/zx1se/XQ7dt+9OxG9bP8TAUl1XRtPv4Z/GkLqtFI/0Q42G9e4n9tKe+fFkVsR2aoYn3a7l9+LFpz6/PsRtN/zKw7Zrh5TUOz...
by Binoculars
Wed Jul 14, 2021 9:32 am
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 6061

Re: How to activate the inserters under certain conditions

Quyxkh, really good work. I had thought about doing this for a while, but I didn't want to cut into the compactness of the creation (since I always play without any tags). Initially, I wanted to incorporate this idea into a steel production. I will try to start from this idea, but without the coffer...
by Binoculars
Tue Jul 13, 2021 7:45 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 6061

Re: How to activate the inserters under certain conditions

It's down to tuning the enable timing, I thought you'd already know the drill from having had to go through it before, to set up the constants on your own bp, but I'm guessing you got the bad kind of lucky. You want to enable and disable as late as possible. It is doubt related to that. This is the...
by Binoculars
Tue Jul 13, 2021 6:38 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 6061

Re: How to activate the inserters under certain conditions

[/quote] Well, you've got 52 chests, 52 inserters, 52Γ—12 is 624 and you're enabling the inserters when 620 more have passed the entry counter than been picked up. That seemed a little fishy to me, so I tried upping it to > 630 and the glitch went away. This latch responds faster. [/quote] Effectivel...
by Binoculars
Tue Jul 13, 2021 9:33 am
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 6061

Re: How to activate the inserters under certain conditions

quyxkh wrote: ↑
Tue Jul 13, 2021 5:13 am
There's a two-combinator R-S latch for tractable situations like this.
Thank you for sharing. However in this creation, the first chest is filled a little more, the second a little less and from the third, all the chests are filled equally.
by Binoculars
Mon Jul 12, 2021 9:18 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 6061

Re: How to activate the inserters under certain conditions

Thanks for this feedback DaveMcW.

Indeed, the arithmetic combiner is not useful. I had set it up to more easily configure the number of articles taken by the inserter.
by Binoculars
Mon Jul 12, 2021 8:41 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 6061

How to activate the inserters under certain conditions

Hello factorian friends, I would like my arms to pick up a number of items when the conveyor is full. Is there a simpler way than this creation ? 0eNrtXV1y2zgSvsoWH2etKTb+4Yc9xMzj1JRLtpCYtTKloujUeFI+wN5j92J7kqWkSSKDaAHdZrIveJhMLLcaEvF9wNfo8OPn5n77HPZD14/N7eeme9j1h+b2t8/NofvYr7fH18aXfWhum24MT81N06+fj...
by Binoculars
Mon Jul 05, 2021 8:32 pm
Forum: Combinator Creations
Topic: Belt saturation detector/counter
Replies: 30
Views: 10115

Belt saturation detector/counter

Hello factorian friends, The text below will be translated from French to English on Google Translate. I created a belt saturation detector. It can be connected to a simple detector or a somewhat special counter. The latter only activates if the belt is not saturated. in order to better understand w...
by Binoculars
Sat Jun 26, 2021 12:16 pm
Forum: Combinator Creations
Topic: OCD-safe count-perfect smart belt mixer
Replies: 23
Views: 7675

Re: OCD-safe count-perfect smart belt mixer

I managed to get the counter to drop the desired number on launch. 0eNrdmttuozoUht/Fl1tkFMw56rzEXFXaGkUkOI0lTjKmmqjKA+y32M82TzIG2pQ4y+ZUmCg3rQLLP7a/fy0bJ29oF5ckZzTlaPOG6D5LC7T59w0V9CUN4+oaP+UEbRDlJEEGSsOk+kR+5YwUxYqzMC3yjPHVjsQcnQ1E04j8QhvzbHSKRGRPI8JW+yzZ0TTkGWsJ4PNPA5GUU05J06X6w2mblsmOMPEEnY6B8qwQ...
by Binoculars
Thu Jun 24, 2021 8:26 pm
Forum: Combinator Creations
Topic: OCD-safe count-perfect smart belt mixer
Replies: 23
Views: 7675

Re: OCD-safe count-perfect smart belt mixer

I improved your basic Optymistyk idea a bit. 20210624221618_1.jpg 0eNrNmtFumzAUht/FlxOZArYxibZH2M2uKk1V5ASnsQQGGVM1qvIAe4s9255kBlZKiE0wKVtu2gLHP8fnO8c+Rn0F26RkueRCgfUr4LtMFGD94xUU/EnQpLqnjjkDa8AVS4EHBE2rK/aSS1YUCyWpKPJMqsWWJQqcPMBFzF7A2j95V0VituMxk4tdlm65oCqTHYHg9OgBJhRXnDUu1RfHjSjTLZP6Da0OlVwdUqb4r...
by Binoculars
Sun Jun 20, 2021 12:45 pm
Forum: Gameplay Help
Topic: 3 tiles tall balancer? xD
Replies: 5
Views: 2084

Re: 3 tiles tall balancer? xD

Or this one 0eNqll29vgyAQxr/LvdZGUED9Ksuy9A9pSCwawKZN43cfrdnWrLod8KoWufvdyT1P9Aa7bpSDUdpBewO177WF9u0GVh31truvuesgoYWzMm70Kxno7em+MO/IKUwZKH2QF2jJlAVEiqdIGhRZPEWW03sGUjvllJxLf/y5fujxtJPGF/UdLS+DkdbmduiUc/5eBkNvfWCv71CfLBf1hmVw9VeM1x5yUEbu5w2PEn/lpi+5ndlqO/TG5TvZuSWCeCJs2P+MMoLBAxlVBKMKZLAIBgtk8AhG+Qe...
by Binoculars
Sun Jun 20, 2021 12:24 pm
Forum: Gameplay Help
Topic: 3 tiles tall balancer? xD
Replies: 5
Views: 2084

Re: 3 tiles tall balancer? xD

Hi, You can optionally try this: 0eNqlle9ugyAUxd/lfsamKAL1VZZl6R+ykFgkcG3aNL77cKZbs6oT+WRE7vldOAe5w6FulXXaIFR30MfGeKje7uD1p9nX/RjerIIKLtphG0YImP25HxhmZBQ6Atqc1BUq2pGISvlUmUdVbp8qi+6dgDKoUauh9e+X24dpzwflQlM/1epqnfI+Q7c33jYOs4OqMajbxofyxvToIMlouSkJ3KDKBJebMsBO2qnjMIX1rf5h5CsYfIbBRxjFCoaYYeQjDLaCISP3qn...
by Binoculars
Sat Jan 30, 2021 7:24 pm
Forum: General discussion
Topic: Take my money (store)
Replies: 4
Views: 2114

Take my money (store)

Hello to the whole development team,

By consulting your store, I see that the choice is quite limited. In the future, have you thought about expanding the offer? Key chains would be perfect.
by Binoculars
Thu Jan 28, 2021 11:28 pm
Forum: Combinator Creations
Topic: Equality between each machine
Replies: 3
Views: 1805

Re: Equality between each machine

I also specify that always plays without beacon. I find it unattractive and prefer to find the best ratios.
by Binoculars
Thu Jan 28, 2021 11:15 pm
Forum: Combinator Creations
Topic: Equality between each machine
Replies: 3
Views: 1805

Equality between each machine

Hello factorian friends, The text below will be translated from French to English on Google Translate. I'm trying to create a production line where each assembly machine, or whatever, makes the same number of items. I have to admit that I am not completely happy with my creation. I took into account...
by Binoculars
Tue Jan 26, 2021 11:00 pm
Forum: Combinator Creations
Topic: Perfect Chest/train loader
Replies: 18
Views: 6678

Re: Perfect Chest/train loader

[/quote]

Thanks. The unloader was designed before the loader, but they share similar features. It unloads up to 8 blue belts and balances wagons, chests, belts and lanes.

Example:

Unloader Station.png
[/quote]

Very good work.
by Binoculars
Tue Jan 26, 2021 9:37 pm
Forum: Combinator Creations
Topic: Perfect Chest/train loader
Replies: 18
Views: 6678

Re: Perfect Chest/train loader

NeoVortex wrote: ↑
Tue Jan 26, 2021 9:13 pm
Example:
Loader Station.png
Very beautiful creation, very inspiring. Thank you for sharing.

It is true that the distance between each chest is hardly important. Too many combinator however.

Did you create an unload on the same principle?
by Binoculars
Mon Jan 25, 2021 10:41 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Main Bus Book
Replies: 2
Views: 6557

Re: Main Bus Book

The blueprint of the complete book contains over 200,000 characters. How can I publish it?
by Binoculars
Mon Jan 25, 2021 10:26 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Main Bus Book
Replies: 2
Views: 6557

Main Bus Book

Hello factorian friends, The text below will be translated from French to English on Google Translate. I have created a complete main bus book, itself made up of several books (Not all creations are mine). 1) Main Bus Balancer : Main bus balancers, from 8 to 16 transport belts. 1.jpg 2) Lossless Bal...

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