Search found 83 matches

by Binoculars
Wed Apr 05, 2023 7:01 pm
Forum: Gameplay Help
Topic: Is it possible to reduce the reset time ?
Replies: 8
Views: 1567

Re: Is it possible to reduce the reset time ?

Thank you for your involvement Farcast !

Indeed, it is very close to my original idea. I will still work on it :)
by Binoculars
Tue Apr 04, 2023 8:29 pm
Forum: Gameplay Help
Topic: Is it possible to reduce the reset time ?
Replies: 8
Views: 1567

Re: Is it possible to reduce the reset time ?

This will output the correct total items across refreshes for odd numbered requests, or multiple inputs for the same item. My basic idea is that each resource arrives one after the other and not simultaneously. One of my designs works, but not with blue belts. 0eNrdWltuozAU3Yu/SRVsMBB1PqbbGFURCU5ri...
by Binoculars
Mon Apr 03, 2023 9:20 pm
Forum: Gameplay Help
Topic: Is it possible to reduce the reset time ?
Replies: 8
Views: 1567

Re: Is it possible to reduce the reset time ?

My main idea is to create a mixer, easy to configure, by defining the exact number of resources wanted.

The idea of โ€‹โ€‹putting yellow conveyors is good, but I would like this creation to be able to extend to at least two belts.
by Binoculars
Mon Apr 03, 2023 7:03 pm
Forum: Gameplay Help
Topic: Is it possible to reduce the reset time ?
Replies: 8
Views: 1567

Is it possible to reduce the reset time ?

Hello factorian friends, The text below will be translated from French to English on Google Translate. In the configuration below, would it be possible to reduce the reset delay so that each item sticks to each other? 0eNrtXFGOozgQvQufq2SFsTFOa3YPMV8jrVYRSZxuSwQiY1rTGuUAe4s9255kTdJDgNjEppJMFOVnZgjmF...
by Binoculars
Sun Sep 12, 2021 6:55 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Is it possible to unload more belt?
Replies: 6
Views: 4492

Is it possible to unload more belt?

Hello factorian friends, The text below will be translated from French to English on Google Translate. Is it possible to unload more belt than the creation below, namely 12 belts for 4 wagons ? Unload.jpg 0eNrNXe1uHEcOfJf9LQfTn2TrVQJDkOxNvDh5ZeyuguQCv/utHF9uEs2silUb4H45iRWWyO4me1hs8vfNw+Pz9sthtz9tbn...
by Binoculars
Fri Jul 23, 2021 8:12 pm
Forum: Combinator Creations
Topic: extended warehouse in vanilla
Replies: 2
Views: 2350

Re: extended warehouse in vanilla

I had seen your post not long ago, but I had not looked into it. I must say I am surprised to see no comments under this creation. Great job, really.
by Binoculars
Sun Jul 18, 2021 11:57 am
Forum: Combinator Creations
Topic: Steel plate production (perfect ratio)
Replies: 0
Views: 1834

Steel plate production (perfect ratio)

Hello factorian friends, The text below will be translated from French to English on Google Translate. Here is a production of steel plate, with the perfect ratio (input / output). Each electric furnace will produce the same number of items. The outlet is configured so that the belt is continuously ...
by Binoculars
Sat Jul 17, 2021 3:47 am
Forum: Gameplay Help
Topic: Is it possible to make a signal last longer ?
Replies: 5
Views: 1934

Re: Is it possible to make a signal last longer ?

I got the best result so far, thanks to you, DaveMcW (I may not have used your creation properly). However, I am surprised to see that the inserters do not take the same number of articles as input, since all have the same activation conditions. In the creation below, I reused the previously created...
by Binoculars
Fri Jul 16, 2021 7:19 pm
Forum: Gameplay Help
Topic: Is it possible to make a signal last longer ?
Replies: 5
Views: 1934

Re: Is it possible to make a signal last longer ?

Here is a "divide by two memory cell" that lasts 30 ticks. It will output a signal > 0 as long as the condition is true, and then for 30 ticks afterwards. If your inserters can't do everything in 30 ticks, reduce the stack size. Thanks for sharing, I'll try to incorporate this into my ini...
by Binoculars
Fri Jul 16, 2021 6:50 pm
Forum: Gameplay Help
Topic: Is it possible to make a signal last longer ?
Replies: 5
Views: 1934

Re: Is it possible to make a signal last longer ?

I'm trying to get the inserter to pick up 12 items after the belt is full.

I had created another topic concerning this: viewtopic.php?f=18&t=99207
by Binoculars
Fri Jul 16, 2021 5:04 pm
Forum: Gameplay Help
Topic: Is it possible to make a signal last longer ?
Replies: 5
Views: 1934

Is it possible to make a signal last longer ?

Hello,

I was wondering, is it possible to make a signal last longer?

One of my conditions doesn't last long enough, and a simple R / S lock clearly isn't enough. I tried to multiply this signal, but it doesn't seem to work.

Do either of you have a solution?
by Binoculars
Wed Jul 14, 2021 1:56 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 5838

Re: How to activate the inserters under certain conditions

I'm just wondering how to adapt this creation with fewer or more inserter. Let's say I only have 8 inserters, what calculations have been made to adapt the synchronization?
by Binoculars
Wed Jul 14, 2021 12:34 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 5838

Re: How to activate the inserters under certain conditions

It would seem that this is stable with only one conveyor. 0eNrtXU2P4zgO/S8+ziYD69uuw/6JPS4aQSpRdxmTcgLbaUyjkf++TlLV5chkmeTM7l50mZ5UJMo2H8UnOnr6WTwfzvHUNe1QPP0smt2x7Yunf/8s+uZbuz1c/zb8OMXiqWiG+Fqsinb7ev0U/zx1se/XQ7dt+9OxG9bP8TAUl1XRtPv4Z/GkLqtFI/0Q42G9e4n9tKe+fFkVsR2aoYn3a7l9+LFpz6/PsRtN/zKw7Zrh5TUOz...
by Binoculars
Wed Jul 14, 2021 9:32 am
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 5838

Re: How to activate the inserters under certain conditions

Quyxkh, really good work. I had thought about doing this for a while, but I didn't want to cut into the compactness of the creation (since I always play without any tags). Initially, I wanted to incorporate this idea into a steel production. I will try to start from this idea, but without the coffer...
by Binoculars
Tue Jul 13, 2021 7:45 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 5838

Re: How to activate the inserters under certain conditions

It's down to tuning the enable timing, I thought you'd already know the drill from having had to go through it before, to set up the constants on your own bp, but I'm guessing you got the bad kind of lucky. You want to enable and disable as late as possible. It is doubt related to that. This is the...
by Binoculars
Tue Jul 13, 2021 6:38 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 5838

Re: How to activate the inserters under certain conditions

[/quote] Well, you've got 52 chests, 52 inserters, 52ร—12 is 624 and you're enabling the inserters when 620 more have passed the entry counter than been picked up. That seemed a little fishy to me, so I tried upping it to > 630 and the glitch went away. This latch responds faster. [/quote] Effectivel...
by Binoculars
Tue Jul 13, 2021 9:33 am
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 5838

Re: How to activate the inserters under certain conditions

quyxkh wrote: โ†‘
Tue Jul 13, 2021 5:13 am
There's a two-combinator R-S latch for tractable situations like this.
Thank you for sharing. However in this creation, the first chest is filled a little more, the second a little less and from the third, all the chests are filled equally.
by Binoculars
Mon Jul 12, 2021 9:18 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 5838

Re: How to activate the inserters under certain conditions

Thanks for this feedback DaveMcW.

Indeed, the arithmetic combiner is not useful. I had set it up to more easily configure the number of articles taken by the inserter.
by Binoculars
Mon Jul 12, 2021 8:41 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 5838

How to activate the inserters under certain conditions

Hello factorian friends, I would like my arms to pick up a number of items when the conveyor is full. Is there a simpler way than this creation ? 0eNrtXV1y2zgSvsoWH2etKTb+4Yc9xMzj1JRLtpCYtTKloujUeFI+wN5j92J7kqWkSSKDaAHdZrIveJhMLLcaEvF9wNfo8OPn5n77HPZD14/N7eeme9j1h+b2t8/NofvYr7fH18aXfWhum24MT81N06+fj...
by Binoculars
Mon Jul 05, 2021 8:32 pm
Forum: Combinator Creations
Topic: Belt saturation detector/counter
Replies: 30
Views: 9683

Belt saturation detector/counter

Hello factorian friends, The text below will be translated from French to English on Google Translate. I created a belt saturation detector. It can be connected to a simple detector or a somewhat special counter. The latter only activates if the belt is not saturated. in order to better understand w...

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