Thank you for your involvement Farcast !
Indeed, it is very close to my original idea. I will still work on it
Search found 83 matches
- Wed Apr 05, 2023 7:01 pm
- Forum: Gameplay Help
- Topic: Is it possible to reduce the reset time ?
- Replies: 8
- Views: 1567
- Tue Apr 04, 2023 8:29 pm
- Forum: Gameplay Help
- Topic: Is it possible to reduce the reset time ?
- Replies: 8
- Views: 1567
Re: Is it possible to reduce the reset time ?
This will output the correct total items across refreshes for odd numbered requests, or multiple inputs for the same item. My basic idea is that each resource arrives one after the other and not simultaneously. One of my designs works, but not with blue belts. 0eNrdWltuozAU3Yu/SRVsMBB1PqbbGFURCU5ri...
- Mon Apr 03, 2023 9:20 pm
- Forum: Gameplay Help
- Topic: Is it possible to reduce the reset time ?
- Replies: 8
- Views: 1567
Re: Is it possible to reduce the reset time ?
My main idea is to create a mixer, easy to configure, by defining the exact number of resources wanted.
The idea of โโputting yellow conveyors is good, but I would like this creation to be able to extend to at least two belts.
The idea of โโputting yellow conveyors is good, but I would like this creation to be able to extend to at least two belts.
- Mon Apr 03, 2023 7:03 pm
- Forum: Gameplay Help
- Topic: Is it possible to reduce the reset time ?
- Replies: 8
- Views: 1567
Is it possible to reduce the reset time ?
Hello factorian friends, The text below will be translated from French to English on Google Translate. In the configuration below, would it be possible to reduce the reset delay so that each item sticks to each other? 0eNrtXFGOozgQvQufq2SFsTFOa3YPMV8jrVYRSZxuSwQiY1rTGuUAe4s9255kTdJDgNjEppJMFOVnZgjmF...
- Sun Sep 12, 2021 6:55 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Is it possible to unload more belt?
- Replies: 6
- Views: 4492
Is it possible to unload more belt?
Hello factorian friends, The text below will be translated from French to English on Google Translate. Is it possible to unload more belt than the creation below, namely 12 belts for 4 wagons ? Unload.jpg 0eNrNXe1uHEcOfJf9LQfTn2TrVQJDkOxNvDh5ZeyuguQCv/utHF9uEs2silUb4H45iRWWyO4me1hs8vfNw+Pz9sthtz9tbn...
- Fri Jul 23, 2021 8:12 pm
- Forum: Combinator Creations
- Topic: extended warehouse in vanilla
- Replies: 2
- Views: 2350
Re: extended warehouse in vanilla
I had seen your post not long ago, but I had not looked into it. I must say I am surprised to see no comments under this creation. Great job, really.
- Sun Jul 18, 2021 11:57 am
- Forum: Combinator Creations
- Topic: Steel plate production (perfect ratio)
- Replies: 0
- Views: 1834
Steel plate production (perfect ratio)
Hello factorian friends, The text below will be translated from French to English on Google Translate. Here is a production of steel plate, with the perfect ratio (input / output). Each electric furnace will produce the same number of items. The outlet is configured so that the belt is continuously ...
- Sat Jul 17, 2021 3:47 am
- Forum: Gameplay Help
- Topic: Is it possible to make a signal last longer ?
- Replies: 5
- Views: 1934
Re: Is it possible to make a signal last longer ?
I got the best result so far, thanks to you, DaveMcW (I may not have used your creation properly). However, I am surprised to see that the inserters do not take the same number of articles as input, since all have the same activation conditions. In the creation below, I reused the previously created...
- Fri Jul 16, 2021 7:19 pm
- Forum: Gameplay Help
- Topic: Is it possible to make a signal last longer ?
- Replies: 5
- Views: 1934
Re: Is it possible to make a signal last longer ?
Here is a "divide by two memory cell" that lasts 30 ticks. It will output a signal > 0 as long as the condition is true, and then for 30 ticks afterwards. If your inserters can't do everything in 30 ticks, reduce the stack size. Thanks for sharing, I'll try to incorporate this into my ini...
- Fri Jul 16, 2021 6:50 pm
- Forum: Gameplay Help
- Topic: Is it possible to make a signal last longer ?
- Replies: 5
- Views: 1934
Re: Is it possible to make a signal last longer ?
I'm trying to get the inserter to pick up 12 items after the belt is full.
I had created another topic concerning this: viewtopic.php?f=18&t=99207
I had created another topic concerning this: viewtopic.php?f=18&t=99207
- Fri Jul 16, 2021 5:04 pm
- Forum: Gameplay Help
- Topic: Is it possible to make a signal last longer ?
- Replies: 5
- Views: 1934
Is it possible to make a signal last longer ?
Hello,
I was wondering, is it possible to make a signal last longer?
One of my conditions doesn't last long enough, and a simple R / S lock clearly isn't enough. I tried to multiply this signal, but it doesn't seem to work.
Do either of you have a solution?
I was wondering, is it possible to make a signal last longer?
One of my conditions doesn't last long enough, and a simple R / S lock clearly isn't enough. I tried to multiply this signal, but it doesn't seem to work.
Do either of you have a solution?
- Wed Jul 14, 2021 1:56 pm
- Forum: Gameplay Help
- Topic: How to activate the inserters under certain conditions
- Replies: 13
- Views: 5838
Re: How to activate the inserters under certain conditions
I'm just wondering how to adapt this creation with fewer or more inserter. Let's say I only have 8 inserters, what calculations have been made to adapt the synchronization?
- Wed Jul 14, 2021 12:34 pm
- Forum: Gameplay Help
- Topic: How to activate the inserters under certain conditions
- Replies: 13
- Views: 5838
Re: How to activate the inserters under certain conditions
It would seem that this is stable with only one conveyor. 0eNrtXU2P4zgO/S8+ziYD69uuw/6JPS4aQSpRdxmTcgLbaUyjkf++TlLV5chkmeTM7l50mZ5UJMo2H8UnOnr6WTwfzvHUNe1QPP0smt2x7Yunf/8s+uZbuz1c/zb8OMXiqWiG+Fqsinb7ev0U/zx1se/XQ7dt+9OxG9bP8TAUl1XRtPv4Z/GkLqtFI/0Q42G9e4n9tKe+fFkVsR2aoYn3a7l9+LFpz6/PsRtN/zKw7Zrh5TUOz...
- Wed Jul 14, 2021 9:32 am
- Forum: Gameplay Help
- Topic: How to activate the inserters under certain conditions
- Replies: 13
- Views: 5838
Re: How to activate the inserters under certain conditions
Quyxkh, really good work. I had thought about doing this for a while, but I didn't want to cut into the compactness of the creation (since I always play without any tags). Initially, I wanted to incorporate this idea into a steel production. I will try to start from this idea, but without the coffer...
- Tue Jul 13, 2021 7:45 pm
- Forum: Gameplay Help
- Topic: How to activate the inserters under certain conditions
- Replies: 13
- Views: 5838
Re: How to activate the inserters under certain conditions
It's down to tuning the enable timing, I thought you'd already know the drill from having had to go through it before, to set up the constants on your own bp, but I'm guessing you got the bad kind of lucky. You want to enable and disable as late as possible. It is doubt related to that. This is the...
- Tue Jul 13, 2021 6:38 pm
- Forum: Gameplay Help
- Topic: How to activate the inserters under certain conditions
- Replies: 13
- Views: 5838
Re: How to activate the inserters under certain conditions
[/quote] Well, you've got 52 chests, 52 inserters, 52ร12 is 624 and you're enabling the inserters when 620 more have passed the entry counter than been picked up. That seemed a little fishy to me, so I tried upping it to > 630 and the glitch went away. This latch responds faster. [/quote] Effectivel...
- Tue Jul 13, 2021 9:33 am
- Forum: Gameplay Help
- Topic: How to activate the inserters under certain conditions
- Replies: 13
- Views: 5838
- Mon Jul 12, 2021 9:18 pm
- Forum: Gameplay Help
- Topic: How to activate the inserters under certain conditions
- Replies: 13
- Views: 5838
Re: How to activate the inserters under certain conditions
Thanks for this feedback DaveMcW.
Indeed, the arithmetic combiner is not useful. I had set it up to more easily configure the number of articles taken by the inserter.
Indeed, the arithmetic combiner is not useful. I had set it up to more easily configure the number of articles taken by the inserter.
- Mon Jul 12, 2021 8:41 pm
- Forum: Gameplay Help
- Topic: How to activate the inserters under certain conditions
- Replies: 13
- Views: 5838
How to activate the inserters under certain conditions
Hello factorian friends, I would like my arms to pick up a number of items when the conveyor is full. Is there a simpler way than this creation ? 0eNrtXV1y2zgSvsoWH2etKTb+4Yc9xMzj1JRLtpCYtTKloujUeFI+wN5j92J7kqWkSSKDaAHdZrIveJhMLLcaEvF9wNfo8OPn5n77HPZD14/N7eeme9j1h+b2t8/NofvYr7fH18aXfWhum24MT81N06+fj...
- Mon Jul 05, 2021 8:32 pm
- Forum: Combinator Creations
- Topic: Belt saturation detector/counter
- Replies: 30
- Views: 9683
Belt saturation detector/counter
Hello factorian friends, The text below will be translated from French to English on Google Translate. I created a belt saturation detector. It can be connected to a simple detector or a somewhat special counter. The latter only activates if the belt is not saturated. in order to better understand w...