Search found 12 matches
- Sat Sep 20, 2025 11:30 pm
- Forum: Not a bug
- Topic: [2.0.66] Inseters stack size not clear in tech tree
- Replies: 8
- Views: 503
Re: [2.0.66] Inseters stack size not clear in tech tree
This is my fist space age run, all my non-bulk inserters have 1+3 stack size.
I did not look at the save, but it sounds like you are confusing bulk-inserter with transport-belt-capacity-2 tech.
you are totally correct, when i "unsearch" bulk inserter tech automaticaly remove the +1 bonus ...
- Sat Sep 20, 2025 11:13 pm
- Forum: Not a bug
- Topic: [2.0.66] Inseters stack size not clear in tech tree
- Replies: 8
- Views: 503
Re: [2.0.66] Inseters stack size not clear in tech tree
Even if i do not research bulk inserter tech, there is still no way to know that research is giving a +1 to a non-bulk inserters, researched or not researched the tooltip only says that apply to bulk and stack inserters.
The bulk-inserter technology does not give a +1 to non-bulk inserters or ...
- Sat Sep 20, 2025 10:14 pm
- Forum: Not a bug
- Topic: [2.0.66] Inseters stack size not clear in tech tree
- Replies: 8
- Views: 503
Re: [2.0.66] Inseters stack size not clear in tech tree
This falls onto the same as https://forums.factorio.com/116018 - due to how technologies and modifiers are made to work, we do not attempt trying to "guess" what were the values before researching a technology and what are the values after researching a technology, in many cases of modded games it ...
- Sat Sep 20, 2025 8:59 pm
- Forum: Not a bug
- Topic: [2.0.66] Inseters stack size not clear in tech tree
- Replies: 8
- Views: 503
Re: [2.0.66] Inseters stack size not clear in tech tree
I don't know what i'm missing, says nothing about non-bulk inserters.Rseding91 wrote: Sat Sep 20, 2025 7:26 am This is not a big. The technology shows in the effects list what itβs doing.


- Sat Sep 20, 2025 4:36 am
- Forum: Not a bug
- Topic: [2.0.66] Inseters stack size not clear in tech tree
- Replies: 8
- Views: 503
[2.0.66] Inseters stack size not clear in tech tree
After all the capacity research you ended up with 4 stack size in non-bulk inserters, but the Inserter capacity bonus research only give you +2 for a total of 3.
the tech that give you the extra +1 is Bulk inserter tech, but in the description doesn't say anything about regular inserters, so you ...
the tech that give you the extra +1 is Bulk inserter tech, but in the description doesn't say anything about regular inserters, so you ...
- Sat Nov 16, 2024 1:43 am
- Forum: Duplicates
- Topic: [2.0.19] Crash to desktop when switch waiting condition
- Replies: 1
- Views: 294
[2.0.19] Crash to desktop when switch waiting condition
I was switching waiting condition in a ship to see how it goes, i drag and drop one of them and the game crash
- Thu Oct 24, 2024 4:06 pm
- Forum: Not a bug
- Topic: [2.0.9] Decider combinator bug
- Replies: 10
- Views: 2083
Re: [2.0.9] Decider combinator bug
This is not a bug.
First case is decider working in "normal" mode, condition is true so output is true. Second case is decider working in "each" mode where it will send outputs once for each signal that was substituted under each signal and evalueated as true, however there were no substitutes so ...
- Thu Oct 24, 2024 2:46 pm
- Forum: Not a bug
- Topic: [2.0.9] Decider combinator bug
- Replies: 10
- Views: 2083
Re: [2.0.9] Decider combinator bug
Happen to me with Anything signal, the config was "Anything > 0 output Anything" and my output signal was a negative number.
- Fri Dec 04, 2020 3:22 pm
- Forum: Not a bug
- Topic: Spidertron bug?
- Replies: 9
- Views: 5418
Re: Spidertron bug?
Well, that's explains a lot, the thing is, I only play deathworld, where the nests are huge all the time with countless biters, I cant use the spiderton anymore, only for building things since in 1.1 when can do that.
- Thu Dec 03, 2020 10:31 pm
- Forum: Not a bug
- Topic: Spidertron bug?
- Replies: 9
- Views: 5418
Re: [Klonan] Spidertron bug?
Here is the save game, just try to enter in the middle of the nest, spidertron surely get destroyed because he barely moves
pd: sorry for the double post, i thought this one was erased because not follow the rules.
pd: sorry for the double post, i thought this one was erased because not follow the rules.
- Thu Dec 03, 2020 10:09 pm
- Forum: Duplicates
- Topic: [1.1.4] Spidertron get stuck/slowed down in acid
- Replies: 1
- Views: 1159
[1.1.4] Spidertron get stuck/slowed down in acid
this morning i download the 1.1.4 and notice that spidertron get stuck in the midle of the biters nests becouse the acid of the worms/sppiters or something else i dont know, the thing is, in version 1.0 to 1.1.3 this didnt happend, i cant clear nests any more, is this a bug or is intentional?
- Thu Dec 03, 2020 9:51 pm
- Forum: Not a bug
- Topic: Spidertron bug?
- Replies: 9
- Views: 5418
Spidertron bug?
this morning i download the 1.1.4 and notice that spidertron get stuck in the midle of the biters nests because the acid of the worms/sppiters or something else i dont know, the thing is, in version 1.0 to 1.1.3 this didnt happend, i cant clear nests any more, is this a bug or is intentional?
Thanks.
Thanks.