Search found 64 matches

by nepp95
Tue Oct 29, 2024 5:02 pm
Forum: Not a bug
Topic: [raiguard] [2.0.10] Steam vanishing from boiler
Replies: 3
Views: 262

Re: [raiguard] [2.0.10] Steam vanishing from boiler

Thanks for the reply!

Is this an “internal pipe” not visible to us? Because there is no pipes in between the boiler and the engine. It would make sense in terms of realism if there was however it is mildly confusing that there is no way to see or know so.
by nepp95
Sat Oct 26, 2024 1:48 pm
Forum: Not a bug
Topic: [raiguard] [2.0.10] Steam vanishing from boiler
Replies: 3
Views: 262

[raiguard] [2.0.10] Steam vanishing from boiler

Haven't updated to 2.0.11 yet because of replay saving, but noticed this bug wasn't in any of the patch notes What did you do? Plomped down some boilers and steam engines, nothing special. What happened? The steam engines filled up with steam as you would expect, however once they were filled, the ...
by nepp95
Sun Jan 31, 2021 10:41 pm
Forum: Technical Help
Topic: [1.1.19] Crash after clicking anything after loading screen
Replies: 2
Views: 1025

Re: [1.1.19] Crash after clicking anything after loading screen

Thank you for your quick response. The discord overlay was disabled in Discord itself, so it is weird that that should be the problem. Closing discord does work however, but very strange since the overlay was not turned off. This problem didn't arise in previous versions. It is not a big issue, but ...
by nepp95
Sun Jan 31, 2021 8:47 pm
Forum: Technical Help
Topic: [1.1.19] Crash after clicking anything after loading screen
Replies: 2
Views: 1025

[1.1.19] Crash after clicking anything after loading screen

Hello, Since the latest update, my game crashes after I click on anything after the loading screen is completed. After loading, I get the popup with the changelog. Naturally you click on "Continue", but it doesn't matter where I click, as soon as I do the game crashes. I have tried removin...
by nepp95
Fri Feb 28, 2020 10:30 pm
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 24086

Re: Friday Facts #336 - Offshore pump redesign

I would be very , very, very, VERY interested in that time lapse mod please. Did I say very yet. just in case... VERY. I have a lot of save games and the previous time lapse mod does not work anymore and an automated one would make my life.....unimaginably more easy. Hope you get to finish and rele...
by nepp95
Tue Feb 18, 2020 11:13 pm
Forum: Combinator Creations
Topic: I built the smallest turing-complete combinator computer
Replies: 12
Views: 22204

Re: I built the smallest turing-complete combinator computer

321freddy wrote: Mon Mar 13, 2017 11:30 pmEDIT2: Of course it doesn't calcualte all the fibonacci number :lol:
oh my I hear a challenge.
by nepp95
Sat Feb 08, 2020 10:15 pm
Forum: Not a bug
Topic: [0.18.3] Replay desync after a few minutes.
Replies: 8
Views: 2715

Re: [0.18.3] Replay desync after a few minutes.

Maybe an option in replay to have a certain lightness (or disable darkness entirely.) But only have this change in the render, not in the update, so everything still does what it needs to do (lights, solar panels etc). Will look weird of course to have lights on while it isn't dark at all, but for p...
by nepp95
Thu Feb 06, 2020 10:27 pm
Forum: Not a bug
Topic: [0.18.3] Replay desync after a few minutes.
Replies: 8
Views: 2715

Re: [0.18.3] Replay desync after a few minutes.

boskid wrote: Tue Feb 04, 2020 10:37 pm

Code: Select all

game.surfaces[1].daytime = 0
This changes game state so during replay, it is no longer same as it was when creating and so crc is different. Not a bug.
Aha.. So this only works when actually playing, and not in replay?
by nepp95
Tue Feb 04, 2020 10:31 pm
Forum: Not a bug
Topic: [0.18.3] Replay desync after a few minutes.
Replies: 8
Views: 2715

[0.18.3] Replay desync after a few minutes.

Hello, I am trying to create a timelapse from replay. For this I have edited the control.lua, so there we go already :roll: I don't know if this is considered a bug (or just me being stupid.) but I thought I'd report it anyway, and let you be the judge of that. The only change I made is adding below...
by nepp95
Mon Jan 06, 2020 8:13 pm
Forum: Maps and Scenarios
Topic: Map exchange strings
Replies: 81
Views: 221627

Re: Map exchange strings

I have an interesting map, where you start with a somewhat limited resources and have to expand far in search for more (low frequency, big and rich patches). You start on a big peninsula with no biters in the immediate vicinity - what you'll have to take care of eventually are two small, easily def...
by nepp95
Fri Apr 26, 2019 11:48 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 24459

Re: Friday Facts #292 - Inching closer to stable

One thing about the multiplayer stress tests. It's a good thing and all that, but you need to also do that sort of thing with modpacks, otherwise there's a whole heap of desyncs that could happen with mods that you're not going to find this way. I think that is up to the mod developers to fix. I th...
by nepp95
Mon Apr 08, 2019 6:20 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 25808

Re: Version 0.17.25

Time to add some integration tests with mods? I don't mean Wube is responsible for broken mods, but at least lets say there should be something to ensure a bugfix/balance change does not make every mod user cry. Don't think so. Mods should be an addon to the main game. Which means that either the m...
by nepp95
Sun Feb 03, 2019 5:21 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 100446

Re: Friday Facts #280 - Visual Feedback is the king

Tomik wrote: Fri Feb 01, 2019 5:45 pm So.

It is February.

You said that in February we would get the date for 0.17.

So when can we expect 0.17? Please?
28th of February is still February. Why the rush...
by nepp95
Mon Jan 22, 2018 1:47 pm
Forum: Technical Help
Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
Replies: 8
Views: 6495

Re: [0.16.16] Crash on startup, failed to load sprites

After googling about, since this was clearly a windows problem, I ran a disk check. This has solved the problem. How the problem started, still no clue... if you are running a spinning hard drive these things sometime happen, because they get bad spots after some time of operating, if is still unde...
by nepp95
Sun Jan 21, 2018 8:19 pm
Forum: Technical Help
Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
Replies: 8
Views: 6495

Re: [0.16.16] Crash on startup, failed to load sprites

What if you manually remove those files, and then reinstall? When finding that file in windows, it does not exist. I can't even access the folder, or even delete it. After googling about, since this was clearly a windows problem, I ran a disk check. This has solved the problem. How the problem star...
by nepp95
Sun Jan 21, 2018 7:30 pm
Forum: Technical Help
Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
Replies: 8
Views: 6495

Re: [0.16.16] Crash on startup, failed to load sprites

steinio wrote:Ah i see you tried to update which failed due the erronous picture file.

Probably you must deinstall and install from ground.
Also done, sadly...
by nepp95
Sun Jan 21, 2018 7:24 pm
Forum: Technical Help
Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
Replies: 8
Views: 6495

Re: [0.16.16] Crash on startup, failed to load sprites

Did you try to validate the setup? Right click on Factorio in the library -> properties -> local files -> check files for errors. Yes I have. -EDIT- When finding that file in windows, it does not exist. I can't even access the folder, or even delete it. Properties of the folder tells me it is 0 byt...
by nepp95
Sun Jan 21, 2018 7:16 pm
Forum: Technical Help
Topic: [SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)
Replies: 8
Views: 6495

[SOLVED][0.16.16] Crash on startup, failed to load sprites ("File not found" error)

Hello, After starting up today, I receive the following error: 0.981 Error AtlasSystem.cpp:1050: File not found: __base__/graphics/decorative/green-asterisk-mini/green-asterisk-mini-00.png Multiple restarts do not matter. Disabling mods doesn't either. I tried to verify the game files via steam, whi...
by nepp95
Thu Jan 11, 2018 11:14 am
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 54437

Re: Version 0.16.16

Caine wrote:
FactorioBot wrote:Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type.
http://www.nooooooooooooooo.com

Another cool feature bug lost fixed :(
by nepp95
Thu Dec 28, 2017 2:40 pm
Forum: Pending
Topic: [15.13] Crash when exiting game (GLXBadWindow)
Replies: 4
Views: 2822

Re: [15.13] Crash when exiting game (GLXBadWindow)

Klonan wrote:Has this issue occurred again in any later 0.15 version?
I switched to playing on windows, so I cannot reproduce the problem. Haven't had the problem since on windows.

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