Search found 23 matches

by Raze1991
Sat Sep 09, 2023 9:20 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196724

Re: Friday Facts #375 - Quality

Two cups of hot tea for this gentleman! Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/G...
by Raze1991
Sun Apr 03, 2022 8:00 pm
Forum: News
Topic: We support Ukraine
Replies: 3348
Views: 599740

Re: We support Ukraine

I'll just leave it here.

All you need to know about The Red Cross
And a responses to Arnold Schwarzenegger

Enjoy the truth.
by Raze1991
Tue Nov 30, 2021 6:34 pm
Forum: Duplicates
Topic: [1.1.48] Search works incorrectly in Russian
Replies: 2
Views: 1045

Re: [1.1.48] Search works incorrectly in Russian

https://forums.factorio.com/viewtopic.php?f=58&t=98704 Then the search in Russian is not viable, I gave a good example in the screenshots above. To quick search "Portable solar panel" or "Solar panel" you can write "sola" or "SOLA" but in Russian to searc...
by Raze1991
Tue Nov 30, 2021 5:57 pm
Forum: Duplicates
Topic: [1.1.48] Search works incorrectly in Russian
Replies: 2
Views: 1045

[1.1.48] Search works incorrectly in Russian

How to quickly reproduce this error: Single player --> New game --> Sandbox --> All Tech, please --> "E" Button --> Search (Control + F) How does it work in English: [ v ] Let's search for a Solar panel - "sola" Search_Solar_Production_Eng.png Search_Solar_Combat_Eng.png ( two it...
by Raze1991
Fri Aug 20, 2021 5:59 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 23218

Re: Version 1.1.38

Changes New Titillium style font for Cyrillic languages. The new font looks better and is more similar to the style of the original font. Check out my red selection to compare old, new and the original one. Zoom in pictures to see more details. 1.1.37_Rus.png ~ 1.1.38_Rus.png ~ 1.1.38_Eng.png Pay s...
by Raze1991
Wed Nov 05, 2014 5:14 pm
Forum: Ideas and Suggestions
Topic: Master Settings / Startup ressources slider / shuffle resources
Replies: 34
Views: 15651

Master Settings / Startup ressources slider / shuffle resources

Hello, There are three columns of Map generator: Frequency, Size and Richness. And all points within the same column has the same options (5-6-5). How about add Master (total) options for Frequency, Size and Richness, and one for all of them. Game client does not save last settings, used in Map gene...
by Raze1991
Wed May 07, 2014 6:53 pm
Forum: Ideas and Suggestions
Topic: New possible idea
Replies: 16
Views: 7669

Re: New possible idea

I thought about it, and it really becomes a problem for your factory if they comes with first waves of Biters. It's right, that they should not be allowed to attack in the early stages of the game. How about 2 stages of burrowing Biters? First comes with medium Biters and second comes with big ones....
by Raze1991
Sat May 03, 2014 10:22 pm
Forum: Ideas and Suggestions
Topic: A cup of multiplayer
Replies: 11
Views: 13540

Re: A cup of multiplayer

There should be multiplayer in two modes: 1) Coopperation mode: You share all (buildings, technologies etc.) and respawn after death. 2) Competition mode: You have your own buildings and technology list and your death is permanent. Eventually you can rejoin to the game as a new player. Server hosti...
by Raze1991
Sat May 03, 2014 5:53 pm
Forum: Ideas and Suggestions
Topic: A cup of multiplayer
Replies: 11
Views: 13540

Re: A cup of multiplayer

If you know, how it works (or would works), why do you go to the heart of the nest? You know, that if die near large amount of spawners, you almost have no chance to get your researches back. But! Don't forget, that I'm talking about multiplayer, not only single! You all together with your friends c...
by Raze1991
Sat May 03, 2014 4:38 am
Forum: Ideas and Suggestions
Topic: A cup of multiplayer
Replies: 11
Views: 13540

Re: A cup of multiplayer

Logic tells me that players should have their own Lists of Technologies. And it can be easy and logical to implement - all players has their own Labs for researches they choose. You build them together in parallel or sequentially and there are no problems with researches for each player. With others...
by Raze1991
Fri May 02, 2014 11:54 pm
Forum: Ideas and Suggestions
Topic: A cup of multiplayer
Replies: 11
Views: 13540

A cup of multiplayer

It is not a secret that the multiplayer will be soonish at this game. I want to talk about a particular part of this multiplayer and interaction of players with each other at this cruel world of Biters. All players has their list of technologies and their own researches. Probably you can realize suc...
by Raze1991
Wed Apr 30, 2014 6:13 pm
Forum: Ideas and Suggestions
Topic: Transport water tubes
Replies: 5
Views: 4808

Transport water tubes

I think, many have encountered a problem (or rather inconvenience), that move through a huge base is problematic. or for example, if you have 2-3 or even more bases. You can drive at car, but at large distances it is still long. My suggestion: concept.png (assembling machines - enter stations, and s...
by Raze1991
Mon Apr 28, 2014 4:43 pm
Forum: Ideas and Suggestions
Topic: A little bit about water
Replies: 12
Views: 6511

Re: A little bit about water

Exactly one third of Chemical plants for the production uses water resources. Not only one Steam engine, which everyone here mentioned. Steam engines produces steam (dirty steam, that pollutes your base and attracts Biters, as main dev idea), which then turns into a water. And allows you to use this...
by Raze1991
Sun Apr 27, 2014 10:35 am
Forum: Ideas and Suggestions
Topic: A little bit about water
Replies: 12
Views: 6511

Re: A little bit about water

Rivers and Bridges it's a great idea!

But think about the small lake, from which the water is pumped continuously to your factory.

After a while, the water may end. And that's what I'm talking about.
by Raze1991
Sun Apr 27, 2014 10:21 am
Forum: Implemented Suggestions
Topic: Transport Belts reworking
Replies: 17
Views: 7538

Re: Transport Belts reworking

I know, many have become accustomed to the current state of affairs. But see «A, B & C» pictures again. «C» looks the same at both sides. But it not works. «B» looks great and symmetrically, but it not usefull. «A» looks not correctly. As you look, to make shorter the last part of the Belt? The ...
by Raze1991
Sun Apr 27, 2014 9:43 am
Forum: Ideas and Suggestions
Topic: A little bit about water
Replies: 12
Views: 6511

A little bit about water

Water. Water is the only one in-game resouce, that can not be over. How you look at it, to change the concept of this? Make water liquid in-game resource, which may result in. You can build large amount of Steam engines with one or more Offshore Pumps, are on the small puddle or in the lake is less ...
by Raze1991
Thu Apr 24, 2014 11:51 am
Forum: Implemented Suggestions
Topic: Transport Belts reworking
Replies: 17
Views: 7538

Re: Transport Belts reworking

What about the fact that to add a Buffer stop (Bumper) at all ends of Belts? That Bumper will be automatically set at the end of the Belt's path, and it will prevent object movement to the last line. And if you add the Belt to the zone between the two Belts, they will be connected like it work at no...
by Raze1991
Wed Apr 23, 2014 6:35 pm
Forum: Implemented Suggestions
Topic: Transport Belts reworking
Replies: 17
Views: 7538

Re: Transport Belts reworking

«D» seems not correct, and if the last one item will not come closer, Inserter would not take it and therefore this option will be not workable. I don't get it, does D work for you or not? You quoted my suggestion to solve the problem (in my humble opinion it is imperfection) It works at both situa...
by Raze1991
Wed Apr 23, 2014 10:15 am
Forum: Implemented Suggestions
Topic: Transport Belts reworking
Replies: 17
Views: 7538

Upd: Inserter's capture range

I have tested it on the debug mode, and all were right. As all of you can see, all the problems with the last place on Transport Belt. D.png F.png «D» seems not correct, and if the last one item will not come closer, Inserter would not take it and therefore this option will be not workable. «F» seem...
by Raze1991
Tue Apr 22, 2014 4:25 pm
Forum: General discussion
Topic: Good day to play Factorio
Replies: 6
Views: 3400

Re: Good day to play Factorio

As on screenshots at this topic - 0.8.8, 0.9.1 & 0.9.8 builds.. and it is still not fixed... I'm new at this game. And it's strange that player has no way to escape at one of his first games. If developers can't fix spawn points at the land surrounded by water, they can resolve this with differe...

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