Search found 23 matches
- Sat Sep 09, 2023 9:20 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196724
Re: Friday Facts #375 - Quality
Two cups of hot tea for this gentleman! Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/G...
- Sun Apr 03, 2022 8:00 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 599740
Re: We support Ukraine
I'll just leave it here.
Enjoy the truth.
All you need to know about The Red Cross
And a responses to Arnold Schwarzenegger
Enjoy the truth.
- Tue Nov 30, 2021 6:34 pm
- Forum: Duplicates
- Topic: [1.1.48] Search works incorrectly in Russian
- Replies: 2
- Views: 1045
Re: [1.1.48] Search works incorrectly in Russian
https://forums.factorio.com/viewtopic.php?f=58&t=98704 Then the search in Russian is not viable, I gave a good example in the screenshots above. To quick search "Portable solar panel" or "Solar panel" you can write "sola" or "SOLA" but in Russian to searc...
- Tue Nov 30, 2021 5:57 pm
- Forum: Duplicates
- Topic: [1.1.48] Search works incorrectly in Russian
- Replies: 2
- Views: 1045
[1.1.48] Search works incorrectly in Russian
How to quickly reproduce this error: Single player --> New game --> Sandbox --> All Tech, please --> "E" Button --> Search (Control + F) How does it work in English: [ v ] Let's search for a Solar panel - "sola" Search_Solar_Production_Eng.png Search_Solar_Combat_Eng.png ( two it...
- Fri Aug 20, 2021 5:59 pm
- Forum: Releases
- Topic: Version 1.1.38
- Replies: 18
- Views: 23218
Re: Version 1.1.38
Changes New Titillium style font for Cyrillic languages. The new font looks better and is more similar to the style of the original font. Check out my red selection to compare old, new and the original one. Zoom in pictures to see more details. 1.1.37_Rus.png ~ 1.1.38_Rus.png ~ 1.1.38_Eng.png Pay s...
- Wed Nov 05, 2014 5:14 pm
- Forum: Ideas and Suggestions
- Topic: Master Settings / Startup ressources slider / shuffle resources
- Replies: 34
- Views: 15651
Master Settings / Startup ressources slider / shuffle resources
Hello, There are three columns of Map generator: Frequency, Size and Richness. And all points within the same column has the same options (5-6-5). How about add Master (total) options for Frequency, Size and Richness, and one for all of them. Game client does not save last settings, used in Map gene...
- Wed May 07, 2014 6:53 pm
- Forum: Ideas and Suggestions
- Topic: New possible idea
- Replies: 16
- Views: 7669
Re: New possible idea
I thought about it, and it really becomes a problem for your factory if they comes with first waves of Biters. It's right, that they should not be allowed to attack in the early stages of the game. How about 2 stages of burrowing Biters? First comes with medium Biters and second comes with big ones....
- Sat May 03, 2014 10:22 pm
- Forum: Ideas and Suggestions
- Topic: A cup of multiplayer
- Replies: 11
- Views: 13540
Re: A cup of multiplayer
There should be multiplayer in two modes: 1) Coopperation mode: You share all (buildings, technologies etc.) and respawn after death. 2) Competition mode: You have your own buildings and technology list and your death is permanent. Eventually you can rejoin to the game as a new player. Server hosti...
- Sat May 03, 2014 5:53 pm
- Forum: Ideas and Suggestions
- Topic: A cup of multiplayer
- Replies: 11
- Views: 13540
Re: A cup of multiplayer
If you know, how it works (or would works), why do you go to the heart of the nest? You know, that if die near large amount of spawners, you almost have no chance to get your researches back. But! Don't forget, that I'm talking about multiplayer, not only single! You all together with your friends c...
- Sat May 03, 2014 4:38 am
- Forum: Ideas and Suggestions
- Topic: A cup of multiplayer
- Replies: 11
- Views: 13540
Re: A cup of multiplayer
Logic tells me that players should have their own Lists of Technologies. And it can be easy and logical to implement - all players has their own Labs for researches they choose. You build them together in parallel or sequentially and there are no problems with researches for each player. With others...
- Fri May 02, 2014 11:54 pm
- Forum: Ideas and Suggestions
- Topic: A cup of multiplayer
- Replies: 11
- Views: 13540
A cup of multiplayer
It is not a secret that the multiplayer will be soonish at this game. I want to talk about a particular part of this multiplayer and interaction of players with each other at this cruel world of Biters. All players has their list of technologies and their own researches. Probably you can realize suc...
- Wed Apr 30, 2014 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Transport water tubes
- Replies: 5
- Views: 4808
Transport water tubes
I think, many have encountered a problem (or rather inconvenience), that move through a huge base is problematic. or for example, if you have 2-3 or even more bases. You can drive at car, but at large distances it is still long. My suggestion: concept.png (assembling machines - enter stations, and s...
- Mon Apr 28, 2014 4:43 pm
- Forum: Ideas and Suggestions
- Topic: A little bit about water
- Replies: 12
- Views: 6511
Re: A little bit about water
Exactly one third of Chemical plants for the production uses water resources. Not only one Steam engine, which everyone here mentioned. Steam engines produces steam (dirty steam, that pollutes your base and attracts Biters, as main dev idea), which then turns into a water. And allows you to use this...
- Sun Apr 27, 2014 10:35 am
- Forum: Ideas and Suggestions
- Topic: A little bit about water
- Replies: 12
- Views: 6511
Re: A little bit about water
Rivers and Bridges it's a great idea!
But think about the small lake, from which the water is pumped continuously to your factory.
After a while, the water may end. And that's what I'm talking about.
But think about the small lake, from which the water is pumped continuously to your factory.
After a while, the water may end. And that's what I'm talking about.
- Sun Apr 27, 2014 10:21 am
- Forum: Implemented Suggestions
- Topic: Transport Belts reworking
- Replies: 17
- Views: 7538
Re: Transport Belts reworking
I know, many have become accustomed to the current state of affairs. But see «A, B & C» pictures again. «C» looks the same at both sides. But it not works. «B» looks great and symmetrically, but it not usefull. «A» looks not correctly. As you look, to make shorter the last part of the Belt? The ...
- Sun Apr 27, 2014 9:43 am
- Forum: Ideas and Suggestions
- Topic: A little bit about water
- Replies: 12
- Views: 6511
A little bit about water
Water. Water is the only one in-game resouce, that can not be over. How you look at it, to change the concept of this? Make water liquid in-game resource, which may result in. You can build large amount of Steam engines with one or more Offshore Pumps, are on the small puddle or in the lake is less ...
- Thu Apr 24, 2014 11:51 am
- Forum: Implemented Suggestions
- Topic: Transport Belts reworking
- Replies: 17
- Views: 7538
Re: Transport Belts reworking
What about the fact that to add a Buffer stop (Bumper) at all ends of Belts? That Bumper will be automatically set at the end of the Belt's path, and it will prevent object movement to the last line. And if you add the Belt to the zone between the two Belts, they will be connected like it work at no...
- Wed Apr 23, 2014 6:35 pm
- Forum: Implemented Suggestions
- Topic: Transport Belts reworking
- Replies: 17
- Views: 7538
Re: Transport Belts reworking
«D» seems not correct, and if the last one item will not come closer, Inserter would not take it and therefore this option will be not workable. I don't get it, does D work for you or not? You quoted my suggestion to solve the problem (in my humble opinion it is imperfection) It works at both situa...
- Wed Apr 23, 2014 10:15 am
- Forum: Implemented Suggestions
- Topic: Transport Belts reworking
- Replies: 17
- Views: 7538
Upd: Inserter's capture range
I have tested it on the debug mode, and all were right. As all of you can see, all the problems with the last place on Transport Belt. D.png F.png «D» seems not correct, and if the last one item will not come closer, Inserter would not take it and therefore this option will be not workable. «F» seem...
- Tue Apr 22, 2014 4:25 pm
- Forum: General discussion
- Topic: Good day to play Factorio
- Replies: 6
- Views: 3400
Re: Good day to play Factorio
As on screenshots at this topic - 0.8.8, 0.9.1 & 0.9.8 builds.. and it is still not fixed... I'm new at this game. And it's strange that player has no way to escape at one of his first games. If developers can't fix spawn points at the land surrounded by water, they can resolve this with differe...