Do you always fix bugs at 2am?
Search found 7 matches
- Tue Jan 26, 2021 10:06 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.17] Crash placing blueprint containing beacons with modules (ElectricSubNetwork::allocateEnergySource)
- Replies: 4
- Views: 2465
Re: [1.1.17] Crash placing blueprint containing beacons with modules (ElectricSubNetwork::allocateEnergySource)
Thank you, I will report if it ever happens again!
Do you always fix bugs at 2am?
Do you always fix bugs at 2am?
- Mon Jan 25, 2021 10:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.17] Crash placing blueprint containing beacons with modules (ElectricSubNetwork::allocateEnergySource)
- Replies: 4
- Views: 2465
[kovarex] [1.1.17] Crash placing blueprint containing beacons with modules (ElectricSubNetwork::allocateEnergySource)
What did I do?
I was placing a copy of a row of beacons containing speed modules adjacent with 2 tiles space to T3 assemblers.
I did the same a few minutes earlier and it did not crash. I cannot say if maybe the circumstances were different.
The savegame was from a lightly modded online ...
I was placing a copy of a row of beacons containing speed modules adjacent with 2 tiles space to T3 assemblers.
I did the same a few minutes earlier and it did not crash. I cannot say if maybe the circumstances were different.
The savegame was from a lightly modded online ...
- Thu Jan 14, 2021 10:20 pm
- Forum: Modding help
- Topic: Blueprint Book for Items (e.g. Spidertron Remotes)
- Replies: 7
- Views: 3458
Re: Blueprint Book for Items (e.g. Spidertron Remotes)
Ah, are you not supposed to be able to put those in blueprint books? Because I have a blueprint book with some upgrade planners in it. Will it blow up at some point or what?
Well, that does give some hope :D
Maybe there is some list of items that are allowed in Blueprint Books defined ...
- Thu Jan 14, 2021 10:12 pm
- Forum: Modding help
- Topic: Blueprint Book for Items (e.g. Spidertron Remotes)
- Replies: 7
- Views: 3458
Re: Blueprint Book for Items (e.g. Spidertron Remotes)
Thanks for your input!
A remote icon would look weaker, blown up so large from the standard icon resolution
That is indeed true. Maybe there could be a way to support the functionality with copy, scrolling, etc. for normal ItemWithInventory items...
Also, spidertron remotes don't seem to support ...
A remote icon would look weaker, blown up so large from the standard icon resolution
That is indeed true. Maybe there could be a way to support the functionality with copy, scrolling, etc. for normal ItemWithInventory items...
Also, spidertron remotes don't seem to support ...
- Thu Jan 14, 2021 5:36 pm
- Forum: Modding help
- Topic: Blueprint Book for Items (e.g. Spidertron Remotes)
- Replies: 7
- Views: 3458
Re: Blueprint Book for Items (e.g. Spidertron Remotes)
My gut feeling is that it isn't, or we would have seen it done by now - the ability to put redprints (deconstruction planners) and greenprints (upgrade planners) into books is often requested. That would explain why I did not find any mod that is already doing this. :/
Do you know if the devs did ...
Do you know if the devs did ...
- Thu Jan 14, 2021 1:15 am
- Forum: Modding help
- Topic: Blueprint Book for Items (e.g. Spidertron Remotes)
- Replies: 7
- Views: 3458
Blueprint Book for Items (e.g. Spidertron Remotes)
Hello everyone!
I am relatively new to factorio modding but already tried a few things with the modding api and made a very simple mod to build multiple belts at the same time.
I want to create a mod which adds a new item to the game that should work similar to the Blueprint Book, but rather than ...
I am relatively new to factorio modding but already tried a few things with the modding api and made a very simple mod to build multiple belts at the same time.
I want to create a mod which adds a new item to the game that should work similar to the Blueprint Book, but rather than ...
- Sun Dec 20, 2020 10:52 pm
- Forum: Mods
- Topic: [MOD 0.17] Landfill Everything!
- Replies: 7
- Views: 6983
Re: [MOD 0.17] Landfill Everything!
Thanks for creating this mod. Since I am already playing Factorio version 1.1 and at the same time wanted to use the mod for some nuclear reactor and rail designs I had to update the mod manually.
To do this I bumped the version number and the factorio version. Additionally I removed the code for ...
To do this I bumped the version number and the factorio version. Additionally I removed the code for ...