whoopsie made a fucky wucky used the wrong item in the inserter -.-
Search found 65 matches
- Sun Mar 17, 2019 2:09 pm
- Forum: Not a bug
- Topic: [0.17.14] Logistic network condition
- Replies: 2
- Views: 1255
- Sun Mar 17, 2019 9:40 am
- Forum: Not a bug
- Topic: [0.17.14] Low Density Structure inventory count not updating
- Replies: 7
- Views: 2609
Re: [0.17.14] Low Density Structure inventory count not updating
you have 25 in your inventory, and the other 5 you can craft by hand. This is not a bug
- Sun Mar 17, 2019 9:29 am
- Forum: Not a bug
- Topic: [0.17.14] Logistic network condition
- Replies: 2
- Views: 1255
[0.17.14] Logistic network condition
I have setup an insterter into a passive provider chest, making roboports. I have set the condition to work < 15 in the system. put 20 ports in the chest, but the inserter doesn't pick up this condition. It just keeps filling the passive provider
- Sat Mar 16, 2019 5:02 pm
- Forum: Duplicates
- Topic: [0.17.14] [Solved next release]Train not starting to move
- Replies: 2
- Views: 1110
Re: [0.17.14] Train not starting to move
yup, sorry
- Sat Mar 16, 2019 4:29 pm
- Forum: Duplicates
- Topic: [0.17.14] [Solved next release]Train not starting to move
- Replies: 2
- Views: 1110
[0.17.14] [Solved next release]Train not starting to move
I try to start moving the train by creating a temporary station, but it wont go. If I move the train forward a little, then it does go. see added video and map to try it out and reproduce it.
Keep up the good work!
Keep up the good work!
- Sat Dec 08, 2018 3:05 pm
- Forum: News
- Topic: Friday Facts #272 - Mod GUI
- Replies: 78
- Views: 36589
Re: Friday Facts #272 - Mod GUI
The issue kept recurring and was incredibly hard to test for because you can't write a test for some logic which doesn't exist yet: you can't test something is correct until you've written it I myself as a programmer disagree with it, maybe because I work in a different matter (TDD), but I write te...
- Sat May 20, 2017 4:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][0.15.12] Desync Report and "+- one errors are the worst" crash
- Replies: 1
- Views: 1629
[kovarex][0.15.12] Desync Report and "+- one errors are the worst" crash
I was on a MP server, placed down a Active Provider chest, which lead to a desync. After i got reconnected and wanted to place the active provider down (might have been the same spot) my game crashed. for save & logs check here: https://www.dropbox.com/s/6s74xu9n6ctko ... h.zip?dl=0
- Wed May 10, 2017 8:28 pm
- Forum: Duplicates
- Topic: [0.15.9] invisible vertical belts
- Replies: 1
- Views: 889
[0.15.9] invisible vertical belts
Hi, I am not seeing vertical belts on my minimap:
http://puu.sh/vLZ3a/6c97e1845f.jpg
i just dont know what to add more, since my friend mike does see them.
save can be found here https://www.dropbox.com/s/r60lezjga91cx ... e.zip?dl=0
http://puu.sh/vLZ3a/6c97e1845f.jpg
i just dont know what to add more, since my friend mike does see them.
save can be found here https://www.dropbox.com/s/r60lezjga91cx ... e.zip?dl=0
- Sat Mar 18, 2017 12:46 am
- Forum: News
- Topic: Friday Facts #182 - Optimizations, always more optimizations
- Replies: 94
- Views: 46346
Re: Friday Facts #182 - Optimizations, always more optimizations
Well done rseding. Finding the places where there is room for improvement is hard. I know. Im a developer working with electric cars and our internal dashboard has some crappy programming in some places. Changing the queries improves a lot on our loading times. From 60 seconds to 2 seconds. Keep up ...
- Sat Feb 18, 2017 11:07 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160836
Re: GreyGoo Mk I: A self-expanding factory
make this run on a 24/7 stream that would be fun to watch
- Sun Feb 12, 2017 4:42 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 275783
Re: Performance optimization - post your saves
Hi Rseding, Me, MachtigeMik3 & CountyCupid Have been working on a rocket per minute base, powered by coal. We had it running with UPS up at 17 ups, after I uninstalled UPS-up I noticed it didn't change much. still 17 ups. I read this FFF ages ago, but the map just wasn't done. Now it is there, i...
- Mon Nov 28, 2016 7:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.21] Water dissapearing during concreting
- Replies: 7
- Views: 3459
Re: [0.14.21] Water dissapearing during concreting
as far as i know i dont have a mod that changes the tile placing, maybe farl, but i can never place concrete within 2 tiles from water. I know that farl doesnt take this check into account, but I was placing this all by hand. modlist: blueprint string rso smart trains fat controller evo gui farl mod...
- Sat Nov 26, 2016 1:34 pm
- Forum: Bob's mods
- Topic: [0.14] inconsistancy
- Replies: 2
- Views: 1523
Re: [0.14] inconsistancy
never mind, build the fix already
- Sat Nov 26, 2016 1:16 pm
- Forum: Bob's mods
- Topic: [0.14] inconsistancy
- Replies: 2
- Views: 1523
[0.14] inconsistancy
hi bob, I am working on a mod where it is possible to get all the items/recipes etc out the game in a json, for vanilla it is all fine, but i noticed, when i added your mod that the hydrogen canister emtying has results, but its like this: results = { { amount = 5, name = "hydrogen", type ...
- Fri Nov 18, 2016 8:58 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 49314
Re: Friday Facts #165 - Death by a thousand cuts
if you want some stressing bases, maybe try mine (its not done yet) Countycupid, Shredguy, mightymike and probably some others in the twitch env. I will be happy to give my map just for testing. What im building right now, should still work in vanilla.
- Sun Nov 13, 2016 8:53 pm
- Forum: Modding interface requests
- Topic: Crafting Machines
- Replies: 3
- Views: 1924
Re: Crafting Machines
can you access the data.raw through the console?
- Sun Nov 13, 2016 8:21 pm
- Forum: Modding interface requests
- Topic: Crafting Machines
- Replies: 3
- Views: 1924
Crafting Machines
Hi, I've been looking for a way to find all the machines that can craft items together with their properties. I have been searching through the api, but I couldnt find a way to read that. So I would like this, with this it would make it a lot easier to create a ratio website for each mod, just by do...
- Sun Nov 13, 2016 6:40 pm
- Forum: Modding help
- Topic: Crafting Machines
- Replies: 1
- Views: 1119
Crafting Machines
Hi all, Im working on a way to make an easy ratio site, for this I was trying to get all the machines that can do crafting. Is there a way that I can get this info just through the lua (preferably a command). Right now im able to get all the items out, but is there an api call to get all types of cr...
- Sun Sep 18, 2016 4:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
- Replies: 19
- Views: 9735
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
i had the same thing, twice today during the stream.
both were on the same line.
i can share the last savegame i have of the last one, but it's big, so let me know if you need it.
my logfile is here: http://pastebin.com/QrUSGaEM & http://pastebin.com/hNGxejJd
both were on the same line.
i can share the last savegame i have of the last one, but it's big, so let me know if you need it.
my logfile is here: http://pastebin.com/QrUSGaEM & http://pastebin.com/hNGxejJd
- Mon Aug 29, 2016 9:40 pm
- Forum: Pending
- Topic: [0.14.1] [kovarex] Invisible local player
- Replies: 3
- Views: 1761
[0.14.1] [kovarex] Invisible local player
As on most sundays I was streaming multiplayer again, we encountered some desync issues, hopefully countycupid reported those, im here to report about this . I sometimes became invisible on the map. This has happend in 2 player megabase, but also in 8 player speed run. It might be caused by my inter...