Search found 131 matches
- Sat Sep 28, 2024 8:26 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41605
Re: Friday Facts #430 - Drowning in Fluids
[..] have been nerfed to [..], but this can be increased with quality I absolutely hate having to read this over and over again nearly every FF. You said that Quality is absolutely optional, yet here we are seeing that you balanced around people using quality, meaning that without it everything is ...
- Fri Oct 27, 2023 8:57 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 50393
Re: Friday Facts #382 - Logistic groups
"The idea of transferring a whole rocket silo inside a rocket is too much even for Factorio." I couldn't disagree more with this statement. A Cargo Wagon has 40 Slots. A Rocket Silo has a stack size of 1. Meaning you can transport 40 Rocket Silos inside a single Cargo Wagon. And now you te...
- Sat Oct 21, 2023 1:14 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 59731
Re: Friday Facts #381 - Space Platforms
And we're coming back full circle to quality, which, looking at what it does to some of the space platform components, seem to be mandatory after all -.- On a different note, is the Thruster graphic final already? Because that's the only graphic that I really have issues with as it looks a little bi...
- Sat Sep 30, 2023 12:54 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 105736
Re: Friday Facts #378 - Trains on another level
When I started reading this Friday Facts my first thought was that I really didn't like that idea... But as I continued, and considering that it's only one additional layer, it actually feels kinda fitting (considering that we have the same for belts already. I just hope it never devolves into what ...
- Fri Sep 08, 2023 10:12 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196431
Re: Friday Facts #375 - Quality
Frankly, I absolutely hate the very idea of Quality. You're mixing two systems together in the worst possible way that achieve basically the same goal. Like you already have stuff like Assembling Machine 1 to 3 and such and now you're intermixing quality with each of that. In addition to it all bein...
- Sun Jul 23, 2023 2:23 pm
- Forum: Questions, reviews and ratings
- Topic: Train Mods Roundup
- Replies: 5
- Views: 16258
Re: Train Mods Roundup
Don't know if this is still being updated, but as it is stickied, it might be a good idea to add some more current mods to the list. Name for the "Advanced Route Management" part we have the two mods "Project Cybersyn" ( https://mods.factorio.com/mod/cybersyn ) and "Rail Log...
- Sat Feb 24, 2018 11:02 am
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 50297
Re: Friday Facts #231 - Belt compression & Crash log uploading
Why not make it opt-in in the sense of giving a prompt at the start of the game for the first time after it is implemented where it explains what it does and where you then add buttons at the bottom where you can either send in the future (no more prompts) or not send at all (also no more prompts). ...
- Tue Jan 23, 2018 7:01 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424251
Re: Friday Facts #225 - Bots versus belts (part 2)
99 hour player here, created forum account just to say that the nerf to bots (moving requester chests into a much higher research tier) has basically ruined my enjoyment of the game. I hope somebody makes a mod to put it back how it used to be. Here you go: https://mods.factorio.com/mod/logistic-re...
- Tue Jan 23, 2018 6:58 am
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 32418
Re: Version 0.16.17
I would instead argue that filter inserters should be removed to begin with and instead the technology unlocks filtering for all the other inserters.
- Fri Jan 12, 2018 8:46 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424251
Re: Friday Facts #225 - Bots versus belts (part 2)
Can't say I'm a fan of the Splitter tweak coming up in the next patch. One can already build a similarly-functioning solution to the problem which the new splitter would address using circuits. I would think that a more powerful building block would trivialize the circuit building game. He did exac...
- Fri Jan 12, 2018 7:45 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424251
Re: Friday Facts #225 - Bots versus belts (part 2)
Well if you really have to nerf the bots... then push up the charging times. That change would really fuck up a lot of Bot-only bases because of the recharge queues. Nerfing the cargo size can be easily outsmarted by simply using more bots at the cost of additional power consumption. And since they...
- Thu Jan 11, 2018 10:33 am
- Forum: General discussion
- Topic: Cliffs :(
- Replies: 21
- Views: 13294
Re: Cliffs :(
People are never happy with what they have. Cliffs have been on the "we want it" list for literally years, and now they are there, people don't want them any more. You can't please everybody at the same time I guess. Actually, you can. And the Devs did. Simply by adding an option to not p...
- Thu Jan 11, 2018 10:30 am
- Forum: General discussion
- Topic: Belts vs Bots - A response to FFF #224
- Replies: 98
- Views: 51001
Re: Belts vs Bots - A response to the latest FFF
I always find it strange that people who want to incentivise something try to do that by impeding the concurrent thing instead of actually making the thing that they want to incentivise better. Both in this thread and in the FFF thread I see so many solutions about "how to limit bots in certain...
- Thu Jan 11, 2018 10:00 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395164
Re: Friday Facts #224 - Bots versus belts
Myself I never use bots. But would it not be more interesting if bots where constraint to one robotport and its own network. You would be able to determine the size of the network manually with the maximum decided by technology. Why would it? You just admit that you never use bots. So why are you a...
- Tue Jan 09, 2018 9:58 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395164
Re: Friday Facts #224 - Bots versus belts
The thing is : If half the players want to keep (or even buff) the logistic bots, and half of them want to get rid of (or violently debuff) them, which half should the devs upset (if they were really considering to do something, even radical, for good) ? :) None. They buff bots and add an option to...
- Sat Jan 06, 2018 2:32 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395164
Re: Friday Facts #224 - Bots versus belts
This could be done by not upgrading the belts themselves but by upgrading the belt motor units. An entity that doesn't exist currently but would make total sense. In order to make belts move you place a motor beside them and power it with coal/electricity. Every connected belt starts to move. (Limi...
- Sat Jan 06, 2018 10:44 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395164
Re: Friday Facts #224 - Bots versus belts
Don't even think about taking the bots away! Seriously, what's wrong with you?` We are still looking to incentivize belt building a bit more, since it is the more fun way to play Factorio This is NOT an universal truth! It may be more fun for you, but that certainly doesn't apply to everyone! I like...
- Tue Dec 26, 2017 9:06 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 343318
Re: MOD [ 0.16.x] Bio-Industries 2.0.2
One thing I'm missing from this mod is the ability to create Lubricant. You can do Light Oil and Petroleum, but not Heavy Oil which is needed for Lubricant.
- Sat Dec 23, 2017 1:18 pm
- Forum: Mod portal Discussion
- Topic: What is wrong witgh the mod portal?
- Replies: 5
- Views: 3181
What is wrong witgh the mod portal?
So I have been playing Factorio again for the last 3-4 days and basically the mod portal never works. When IG I want to install new mods, it always give me the message "failed to connecto to the mod portal". And I get that message 49 out of 50 tries or so. At some point it did actually con...
- Wed Dec 13, 2017 11:34 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328023
Re: Thank you (Make the dev-team happy today!)
Just saw this: http://steam250.com/ Factorio is placed 6 on the "Open source ranking of Steam games curated by the players", and it is a well deserved place (ok, it could be higher, but hey, 6th is extremely good!). So thank you devs for creating this wonderful game and continuing to make ...