Search found 5 matches

by TheKingJo
Fri Oct 15, 2021 5:44 pm
Forum: Won't fix.
Topic: [1.1.42] Cars trigger_target_mask is not relevant for turret targeting
Replies: 3
Views: 1847

[1.1.42] Cars trigger_target_mask is not relevant for turret targeting

I'm currently making a mod again. I'm trying to make an "ammo-turret" that only aims at "car" s that have a certain trigger_target_mask . I'm doing this by giving the turret a new TriggerTargetMask {"air-unit"} as attack_target_mask , {"ground-unit"} as ignore...
by TheKingJo
Sun Jun 06, 2021 9:54 am
Forum: Resolved Problems and Bugs
Topic: [Lou][1.1.34] Car prototype collision_box width to length ratio prevents exiting of car
Replies: 4
Views: 3439

Re: [1.1.34] Car prototype collision_box width to length ratio prevents exiting of car

I tried to fix it with a custom-input where I would be teleported out of the bunker per script but it seems the game doesn't wanna do that too. I used the script from the cargo ships mod and adapted it to my use. It works on all other car/train prototypes but not my bunker. function ExitBunker(e) lo...
by TheKingJo
Sun Jun 06, 2021 8:40 am
Forum: Resolved Problems and Bugs
Topic: [Lou][1.1.34] Car prototype collision_box width to length ratio prevents exiting of car
Replies: 4
Views: 3439

[Lou][1.1.34] Car prototype collision_box width to length ratio prevents exiting of car

I'm making a lot of car mods lately. My newest "car" mod is a stationary bunker. It cannot move but shoot. It has a collision_box of {{-4.5, -3.7}, {4.5, 3.7}}. Whenever I try to exit the "car" after I entered it, it won't let me. No obstacles in the way, just me and the "ca...

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