Search found 259 matches

by apriori
Tue Aug 30, 2016 11:03 am
Forum: 1 / 0 magic
Topic: [0.14.1][Solved] Crash on game start
Replies: 2
Views: 1072

[0.14.1][Solved] Crash on game start

Error when starting the game.
I haven't been changing anything in the base folder. Last few days the game has been starting normally, today I've got this error.
by apriori
Tue Aug 30, 2016 10:53 am
Forum: Modding help
Topic: [Solved] Get key_sequence of hotkeys
Replies: 15
Views: 5354

Re: Get key_sequence of hotkeys

Choumiko wrote:

Code: Select all

auto-trash-tooltip-pause = (__CONTROL__autotrash_pause__)
(__CONTROL__autotrash_pause__) - have you tried that? How can I find out which keywords should be used in this syntax construction? __CONTROL__what_should_be_here__
by apriori
Sun Aug 28, 2016 9:31 pm
Forum: Modding help
Topic: Projectile's target - how to check?
Replies: 1
Views: 712

Projectile's target - how to check?

How to check if spitter's or worm's projectile targets the player? I've found projectiles that are represented by entities. How to find out their target? And is it possible to change it or clear? Maybe entity.set_command is for this case?
by apriori
Sun Aug 28, 2016 6:11 pm
Forum: Modding help
Topic: [Solved] Get key_sequence of hotkeys
Replies: 15
Views: 5354

Re: Get key_sequence of hotkeys

There's almost no information about hotkeys and styles/fonts/sprites in API guide. I don't know where to look for it - only by analyzing other's mods. I want to get key_sequence string to show it in a tooltip of LuaGuiElement as a remembering for player. Some (me too) have too many mods and these mo...
by apriori
Sun Aug 28, 2016 1:11 pm
Forum: Modding help
Topic: [Solved] Get key_sequence of hotkeys
Replies: 15
Views: 5354

[Solved] Get key_sequence of hotkeys

...how?

Code: Select all

data:extend({
  {
    type = "custom-input",
    name = "modname-hotkey-main-window",
    key_sequence = "Y",
    consuming = "script-only"
  }
})
How to get string value of key_sequence using API?
by apriori
Sun Aug 28, 2016 9:01 am
Forum: Mods
Topic: [0.16] Teleportation
Replies: 62
Views: 37551

[0.16] Teleportation

Thanks: WhatTheWorld, iUltimateLP Author: Apriori MOD SPOTLIGHT BY XTERMINATOR Advanced fork of Personal Teleporter. Includes fully rewritten and optimized that mod, and new technologies, devices, graphics, GUIs and possibilities. Multiplayer-friendly! Adds different devices and technologies (for mi...
by apriori
Sun Aug 28, 2016 7:59 am
Forum: Mod portal Discussion
Topic: Need an account to download mods?
Replies: 30
Views: 25438

Re: Need an account to download mods?

He-he))) I was playing torrent-edition of Factorio until author of Bucket Wheel Excavator stopped submitting updates here. So I freaked out and bought the game. :lol: And you know, it has been the best purchase since the beginning of this year.
by apriori
Sun Aug 28, 2016 7:46 am
Forum: Mod portal Discussion
Topic: Multiple mod category
Replies: 1
Views: 1084

Multiple mod category

Why not to realize ability to select multiple categories for submitted mods? For example Blueprint Items Request is related to "logistics network" (for easier operating with it), "helpers" (just for help), "blueprints" (works only with them) and "non-game-changing&...
by apriori
Sun Aug 28, 2016 7:32 am
Forum: Ideas and Suggestions
Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
Replies: 48
Views: 19598

Re: Request blueprint materials from logistic system

siggboy wrote:Thanks.
You are welcome. =) When devs realize some additional functionality, I'll implement additional way of mod's buttons using:
• simple Click for setting requested count (like now)
• SHIFT+Click for adding requested count
by apriori
Sun Aug 28, 2016 6:59 am
Forum: Already exists
Topic: Key modifiers in on_gui_click
Replies: 16
Views: 5358

Re: Key modifiers in on_gui_click

+1 Only tweak I'd make is for consistency with way mods define keyboard shortcuts: capitalise first letter, eg. "Shift" instead of "shift" "SHIFT" - as when defining hotkeys. =) data:extend({ { type = "custom-input", name = "my-mod-hot-key", key_seq...
by apriori
Sun Aug 28, 2016 6:17 am
Forum: Already exists
Topic: Key modifiers in on_gui_click
Replies: 16
Views: 5358

Key modifiers in on_gui_click

It would be great if we could know which mouse button and key modifier were pressed in on_gui_click: script.on_event(defines.events.on_gui_click, function(event) if event.element.name == "gui_name" then if event.mouse_button == 1 then if not event.key_modifier then JustDoIt() elseif event....
by apriori
Sat Aug 27, 2016 10:59 pm
Forum: Modding help
Topic: Key modifiers in on_gui_click
Replies: 5
Views: 979

Re: Key modifiers in on_gui_click

It's bad. I think devs should add event.key_modifier to the on_gui_click event...
by apriori
Sat Aug 27, 2016 10:53 pm
Forum: Modding help
Topic: Key modifiers in on_gui_click
Replies: 5
Views: 979

Re: Key modifiers in on_gui_click

Well, does "shift"-hotkey fires each tick while being pressed? If so, then it's possible to handle.
by apriori
Sat Aug 27, 2016 10:34 pm
Forum: Mods
Topic: [0.14] Blueprint Items Request 0.1.3
Replies: 14
Views: 9482

[0.14] Blueprint Items Request 0.1.3

GUI.png Author: Apriori HOW IT WORKS • When you take blueprint (or book with active blueprint) in your cursor, mod buttons appear in the top GUI - now you can quickly request as many items as many times you want to build the blueprint. • Input multiplier if needed (1 by default). • Click "=&qu...
by apriori
Sat Aug 27, 2016 10:17 pm
Forum: Modding help
Topic: Key modifiers in on_gui_click
Replies: 5
Views: 979

Key modifiers in on_gui_click

How to find out if gui button was clicked with Shift or Ctrl?
by apriori
Sat Aug 27, 2016 2:20 pm
Forum: Modding help
Topic: BUG? character request slots are not being updated
Replies: 1
Views: 1522

BUG? character request slots are not being updated

If I programmatically set character's request slots when inventory GUI is opened - request slots are not being updated (look like empty). If I reopen inv GUI - slots show my items.
by apriori
Fri Aug 26, 2016 9:29 pm
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 97762

Re: [MOD 0.13] Satellite Uplink Station 1.0.1

Supercheese wrote:Right you are, mod is not listed as compatible with 0.14 yet; you must've changed the version in info.json. ;)
And quick-fixed mod.
I used to play with your great mod - I'm guilty... :roll:
by apriori
Fri Aug 26, 2016 7:32 pm
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 97762

Re: [MOD 0.13] Satellite Uplink Station 1.0.1

Crash on game loading (0.14.1).

He-he, now you shold define crafting and mining categories...
by apriori
Thu Aug 25, 2016 10:54 pm
Forum: Implemented Suggestions
Topic: On_console_message_sent event handler
Replies: 1
Views: 1240

On_console_message_sent event handler

script.on_event(defines.events.on_console_message_sent, function(event) event.player_index event.text end I've played Factorio in multiplayer just 3 times, 1hr each. And I don't know if there's any chat. And local achievements are also turned off if any console command is executed - it's impossible...

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