Search found 21 matches

by Codemaster
Fri Dec 15, 2023 4:59 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 36723

Re: Friday Facts #389 - Train control improvements

About the auto coloring based on destination. I would like to see the option to alternatively give the train group a color, because with auto coloring based on destination all trains going to or being in the depot would have the depot train station color, which makes them not distinguishable. It wou...
by Codemaster
Fri Nov 16, 2018 8:03 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 93034

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Some of my thoughts if you'll have them regarding the belts: They do look to be too tall now. Inserters just shrunk. Therefore in the curves, when the belt goes from vertical to horizontal, I feel that the understructure comes out too much. The sideloading has to be even-leveled. Otherwise you could...
by Codemaster
Sun Jul 01, 2018 2:02 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 79950

Re: Friday Facts #249 - Dead end exploration

Just some notes on proposal #4 (sorry if somebody has mentioned that already): First of all I thought the decision to change the quickbar to only contain shortcurts to items was a done deal? I would really like that regardless of the blueprints. Anyway, if the quickbar/action bars are shared between...
by Codemaster
Sat Jan 06, 2018 11:43 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 396455

Re: Friday Facts #224 - Bots versus belts

When I read "Removing logistics bots from the game" I was getting torch and pitchfork ready. :D My opinions on the belt vs bots matter: Personally I use belts inside the factory as much as possible. Only where it would be an absolute nightmare to funnel in some required items from the waaa...
by Codemaster
Wed Dec 20, 2017 8:53 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.5][Mac] Fluid Wagon Gui Bug
Replies: 27
Views: 13691

Re: [Kovarex] [0.16.5][Mac] Fluid Wagon Gui Bug

impetus maximus wrote:
kovarex wrote:Thanks for the report, I solved this bug for the next version by removing the feature of disconnecting wagon parts and so this gui won't exist anymore.
i hope you are joking. :|
I hope so as well..
by Codemaster
Tue Oct 31, 2017 11:27 am
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 70916

Re: Friday Facts #212 - The GUI update (Part 1)

Sorry if somebody has already suggested this, but it would be nice if you could save some color presets for the locomotives (and other colorable entities). For example my iron ore trains all are colored in some blueish color, if i create a new train i have to remember the RGB values of that color. (...
by Codemaster
Sat Jul 08, 2017 1:32 pm
Forum: Duplicates
Topic: Missing walls on minimap
Replies: 1
Views: 1195

Missing walls on minimap

Hello, I have found that some walls are missing on the minimap. The outpost is fully encased by walls, but the minimap doesn't show it. bugreport_minimap.png If you need the save please see my other bugreport. It is attached there. https://forums.factorio.com/viewtopic.php?f=47&t=50481 Thank you!
by Codemaster
Sun Jul 02, 2017 8:42 pm
Forum: Ideas and Suggestions
Topic: Shift build rails with robots
Replies: 2
Views: 1809

Re: Shift build rails with robots

I see, thank you!

Maybe you can move it to feature requests then? :)
by Codemaster
Sun Jul 02, 2017 8:38 pm
Forum: Duplicates
Topic: Burner inserter coal but no power
Replies: 9
Views: 3507

Re: Burner inserter coal but no power

i tested this, and a fully loaded belt with half coal, and half ammo they do run out of fuel. Right they DO run out of fuel. Sorry I've read what I expected to read. Well you are right in a way. I've tested it now. The problem is that the second burner inserter sees the ammo first because the first...
by Codemaster
Sun Jul 02, 2017 8:11 pm
Forum: Duplicates
Topic: Burner inserter coal but no power
Replies: 9
Views: 3507

Re: Burner inserter coal but no power

the shorter path should be the coal. i tested this, and a fully loaded belt with half coal, and half ammo they do run out of fuel. best to fuel the inserters first. add coal to the belt first, then the ammo once the inserters are fueled. then you should have no problem. provided you have enough coa...
by Codemaster
Sun Jul 02, 2017 5:43 pm
Forum: Duplicates
Topic: Burner inserter coal but no power
Replies: 9
Views: 3507

Re: Burner inserter coal but no power

Well I can't think of a way to ensure coal is always available as well except putting some circuit logic after every 4th or so burner inserter and stop the belt if there is a shortage. This would be very cumbersome. :? Thinking about it, not even that holds true. Would have to clear the belt of exi...
by Codemaster
Sun Jul 02, 2017 5:23 pm
Forum: Duplicates
Topic: Burner inserter coal but no power
Replies: 9
Views: 3507

Re: Burner inserter coal but no power

Oh, I've tried the search, but it was impossible to find. At least not in a timely manner. But why wouldn't you consider this a bug? Inserters getting themselves stuck to a point where you have to manually rebuild them can't be normal. This way burner inserters are more or less useless if you can't ...
by Codemaster
Sun Jul 02, 2017 5:07 pm
Forum: Ideas and Suggestions
Topic: Shift build rails with robots
Replies: 2
Views: 1809

Shift build rails with robots

Hello, I don't know if this is considered a bug, but since everything else works this way I'll post it here. If you have a personal roboport you can let the robots build via holding the Shift key and then clicking the build mouse button (in my case right click). This is nice if there are trees/rocks...
by Codemaster
Sun Jul 02, 2017 4:35 pm
Forum: Duplicates
Topic: Burner inserter coal but no power
Replies: 9
Views: 3507

Re: Burner inserter coal but no power

i don't see any coal on the belt. it should be full of coal (preferably on the inside) I've just set it up and the little coal I've loaded on the belt had already passed in the screenshot. This inserter took a piece, but started taking the ammo first because I've loaded it first on the belt. (Yes, ...
by Codemaster
Sun Jul 02, 2017 4:28 pm
Forum: Minor issues
Topic: Train jumps on minimap - Minor graphical glitch
Replies: 0
Views: 924

Train jumps on minimap - Minor graphical glitch

Hello, I've found a very minor graphical problem. If you run vertically up and down (north-south) then all horizontal train jump up and down one pixel on the track line on the minimap. The same happens east-west with vertical trains. See pink squared in train in screenshot. If you run up and down no...
by Codemaster
Sun Jul 02, 2017 4:17 pm
Forum: Duplicates
Topic: Burner inserter coal but no power
Replies: 9
Views: 3507

Burner inserter coal but no power

Hello, I've tried to build a defense with gun turrents reloaded by burner inserters from a mixed ammo/coal belt. The problem is that the burner inserters initially have some power and start moving items. Any item. In my case those were the bullet magazines. So the inserters just run out of fuel and ...
by Codemaster
Sat May 13, 2017 4:36 pm
Forum: Duplicates
Topic: Splitter only splitting to one side
Replies: 2
Views: 3174

Re: Splitter only splitting to one side

Thanks. IMHO that "splitting" doesn't make sense, but nothing I can do about it. Edit: By that explanation you should, if you have a mixed belt (different item per belt side), get only one side of item type 1, and the other filled with item type 2. But in that case the items get split as e...
by Codemaster
Sat May 13, 2017 3:34 pm
Forum: Duplicates
Topic: Splitter only splitting to one side
Replies: 2
Views: 3174

Splitter only splitting to one side

Hello, I am not sure if this is a bug or intended behaviour. At least I always thought splitters should just split the belt, and not change the side items are on the belt. See the screenshot with the marked splitter. Only the outer sides get copper plates. The inner sides only get filled when the li...
by Codemaster
Fri May 12, 2017 3:15 pm
Forum: Releases
Topic: Version 0.15.9
Replies: 66
Views: 47463

Re: Version 0.15.9

_Hertz_ wrote:...
I totally agree with what _Hertz_ said.
Increasing the length like that was not a good idea. :?

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