Steam
Issue is fixed in 17.3
Search found 11 matches
- Thu Feb 28, 2019 7:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.x] background black/flickering
- Replies: 2
- Views: 1026
- Thu Feb 28, 2019 2:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.x] background black/flickering
- Replies: 2
- Views: 1026
[0.17.x] background black/flickering
Standing still: https://i.imgur.com/uw63jxN.png Walking: https://i.imgur.com/s8aN7ei.jpg patrick@patrick-X470-AORUS-ULTRA-GAMING OS: Ubuntu 18.04 bionic Kernel: x86_64 Linux 4.15.0-45-generic Uptime: 2d 5h 6m Packages: 3431 Shell: bash 4.4.19 Resolution: 3840x2160 DE: GNOME WM: GNOME Shell WM Theme:...
- Fri Nov 04, 2016 4:06 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 38957
Re: Friday Facts #163 - New rails & New problems
Awesome news!
P.s.
P.s.
That's what we call automagically!Automation is magic?
- Tue Jul 05, 2016 7:57 pm
- Forum: Technical Help
- Topic: [0.13.x] Headless updates
- Replies: 1
- Views: 1304
Re: [0.13.x] Headless updates
Anyone?
- Fri Jul 01, 2016 10:24 am
- Forum: Technical Help
- Topic: [0.13.x] Headless updates
- Replies: 1
- Views: 1304
[0.13.x] Headless updates
Hey guys, is it possible to autoupdate the headless server? It does say there is a new version but it doesn't update to the version. 0.064 Running in headless mode 0.066 Loading mod core 0.0.0 (data.lua) 0.070 Loading mod base 0.13.1 (data.lua) 0.155 Checksum for core: 1399339455 0.155 Checksum for ...
- Mon Jun 27, 2016 8:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13][Oxyd] headless --create requires path
- Replies: 3
- Views: 3156
Re: [0.13.0] --create giving No such file or directory
Can confirm but the full path isn't required, saves/ is enough factorio@fe3:~/factorio$ ./bin/x64/factorio --map-gen-settings data/map-gen-settings.json --create 0x43 0.001 2016-06-27 22:17:50; Factorio 0.13.0 (Build 22782, linux64, headless) 0.058 Operating system: Linux (Ubuntu 14.04) 0.058 Progra...
- Tue Feb 23, 2016 10:02 am
- Forum: Ideas and Requests For Mods
- Topic: [idea] change trains and aliens look
- Replies: 0
- Views: 986
[idea] change trains and aliens look
Since I get killed 9/10 by trains running me over instead of aliens I somehow get the feeling we should switch them up. Let aliens look like trains and vice versa...
- Tue Feb 23, 2016 9:24 am
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 101793
Re: [MOD 0.12.23] Satellite Uplink Station 0.1.1
I've just tested it and I can confirm that it works now, including v0.12.23.
- Mon Feb 22, 2016 10:05 pm
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 101793
Re: [MOD 0.12.22] Satellite Uplink Station 0.1.0
Thanks for the quick responds, I looked into it myself, think it should be something like below based on the control.lua in another save game from if player.gui.left.rocket_score and tonumber(player.gui.left.rocket_score.rocket_count.caption) > 0 then to if (player.gui.left.rocket_score and tonumber...
- Mon Feb 22, 2016 2:27 pm
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 101793
Re: [MOD 0.12.22] Satellite Uplink Station 0.1.0
I think I found the problem why this isn't working, https://www.reddit.com/r/factorio/comments/3xkdu7/no_score_when_firing_rockets_with_satellite/ I created my game with the free play scenario causing it to have no rocket counter thus unable to count it your mod is unable to verify it as well. "...
- Mon Feb 22, 2016 2:02 pm
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 101793
Re: [MOD 0.12.22] Satellite Uplink Station 0.1.0
The mod didn't work in my MP game. The strange thing is, I don't get any notice when launching a rocket with a satellite on it, tried it 3 times now, orbital canon is up and working. I took a look at the code and copy pasted some things. Now, I'm not a modder but isn't the technologie global? not pe...