Thanks .. always fun to "discover" a truth that everyone else has known for ages :lol:
Your design is interesting ... I have always unloaded my ore trains directly into smelting stations, rather than having a combined ore depot like that. Are you belting the ore to where it is needed? Seems like ...
Search found 5 matches
- Mon Feb 09, 2026 4:49 pm
- Forum: Gameplay Help
- Topic: When does train interrupt status get updated?
- Replies: 5
- Views: 400
- Mon Feb 09, 2026 3:12 pm
- Forum: Gameplay Help
- Topic: When does train interrupt status get updated?
- Replies: 5
- Views: 400
Re: When does train interrupt status get updated?
I am trying to get an interrupt to trigger when a train has been routed to the shunting station but has not yet arrived because it is stopped in a stacker. I am trying to create a "deshunt" condition that will cancel the temporary stop at the shunting station and re-route the train to an ...
- Sun Feb 08, 2026 5:53 pm
- Forum: Gameplay Help
- Topic: When does train interrupt status get updated?
- Replies: 5
- Views: 400
When does train interrupt status get updated?
I am trying to design an interrupt sequence for generic trains to go to/leave a shunting yard, and I am having issues with my design. I am trying to get an interrupt to trigger when a train has been routed to the shunting station but has not yet arrived because it is stopped in a stacker. I am ...
- Sat Feb 07, 2026 11:36 pm
- Forum: Not a bug
- Topic: [2.0.14] Circuit condition trigger for interrupts will never fire
- Replies: 11
- Views: 3856
Re: [2.0.14] Circuit condition trigger for interrupts will never fire
Would like to point out that this is a bug still.
It's not a bug. Circuit conditions in interrupts are a red herring and should never be used because circuit conditions are only valid when a train is stopped normally at a train stop and interrupts happen at any point during a trains life ...
- Sat Jan 16, 2021 12:21 am
- Forum: Gameplay Help
- Topic: research queue not enabled after beating game
- Replies: 2
- Views: 1292
research queue not enabled after beating game
I just finished my first run through, and had a gleeful time making all sorts of silly mistakes before finally managing to launch my rocket and get the "Smoke me a kipper" achievement. I have since started another run where I will do everything PERFECTLY (yeah, right!), and I just went to queue up ...