Search found 33 matches

by gendalf
Sat Jan 14, 2023 3:00 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 343992

Re: MOD [ 0.17.x/0.18.x] Bio-Industries

@ Pi-C , You get 4 wooden pipes for that 1copper/8wood, so it's only worth 0,25c/2w per pipe, and 5,25c/10w for 2*underground; as opposed to 1i per pipe, 15i per 2 underground. Which is why I'm saying it's a bit op, especially since wood is renewable. Also what do you mean with terraformer for getti...
by gendalf
Wed Jan 11, 2023 8:46 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 343992

Re: MOD [ 0.17.x/0.18.x] Bio-Industries

What about wooden pipes, are there limitations? they're much cheaper
by gendalf
Sun Jan 08, 2023 10:13 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 343992

Re: MOD [ 0.17.x/0.18.x] Bio-Industries

What's the point of powered rails? aren't locomotives fuel powered.
by gendalf
Mon Feb 24, 2020 3:24 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 343992

Re: MOD [ 0.17.x] Bio-Industries

There an issue with the values of fuels (assuming I haven't made any mistakes), not counting energy spent on production, the resulting MJ gains are as follows: initial value is 24x1MJ so then -4MJ per wood brick then -18MJ per solid fuel (-22MJ total loss per solid fuel) then +8MJ per pellet coke (-...
by gendalf
Tue Mar 12, 2019 8:09 am
Forum: Ideas and Suggestions
Topic: Wagon management
Replies: 5
Views: 1792

Re: Wagon management

Serenity, factorio doesn't have to be efficient, this is a game, it has to be fun, otherwise there's no point in using trains or consumables to begin with. Just use robots and solar panels. I've already talked on about this back when I suggested adding more types of energy generation and storage.
by gendalf
Mon Mar 11, 2019 5:01 am
Forum: Ideas and Suggestions
Topic: Wagon management
Replies: 5
Views: 1792

Wagon management

Attach/detouch wagons based on conditions, like real world. For example if iron ore wagon can't unload in 5 minutes the train will de-touch it and attach an empty wagon elsewhere, a tug train will move the filled wagon to a wagon holding station.. etc
by gendalf
Fri Mar 08, 2019 3:50 am
Forum: Mods
Topic: [0.17] Even Distribution
Replies: 52
Views: 48990

Re: [0.17] Even Distribution

Need to combine this with https://mods.factorio.com/mod/Fill4Me to have turrets with equal amount of ammo placed prefilled
by gendalf
Thu Dec 14, 2017 4:43 am
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 116872

Re: Version 0.16.0

the cliffs make the game look like starcraft
by gendalf
Mon Nov 06, 2017 7:28 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 119
Views: 129705

Re: [MOD 0.15] Squeak Through 1.1.7

how to make it work for the pipes only?
by gendalf
Thu Jun 15, 2017 1:43 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 214828

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

add information about all currently requested and in process of delivery items, so that I could clearly see if the items are missing, instead of the robot just recharging somewhere.
by gendalf
Thu May 25, 2017 3:14 pm
Forum: Ideas and Suggestions
Topic: Solar panels OP
Replies: 17
Views: 8955

Re: Solar panels OP

FYI Batteries ARE chemical storage and the accumulators are fairly realistic in terms of size:storage even if they aren't as difficult to come across as on earth due to having to work with far more elements than Hydrogen, Carbon, Sulphur, Copper and Iron. Factorio is a very simple model of the worl...
by gendalf
Thu May 25, 2017 9:54 am
Forum: Ideas and Suggestions
Topic: Solar panels OP
Replies: 17
Views: 8955

Solar panels OP

There's no point in nuclear reactors (or other forms of energy-production) if you can scale up solar panels all the time and have 300MW solar-only factory with 50GJ battery storage They should either be removed from the game or produce way less energy. Or replace it with slightly more complex design...
by gendalf
Wed May 17, 2017 11:29 am
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 56209

Re: Version 0.15.11

When you try to rename a blueprint and a drone delivers something to you the textbox resets, it's really annoying.

The blueprints shouldn't be an item, you get stuck with a blueprint in your mouse selected when your inventory suddenly gets full.
by gendalf
Sun Sep 04, 2016 8:42 pm
Forum: Mods
Topic: [MOD 0.14+] Compact Factory - Compact your base !
Replies: 22
Views: 20742

Re: [MOD 0.13.x] Compact Factory - Compact your base !

can you add a "floating" drone station ? so that there would be no need to move half of factory to fit in a drone station
by gendalf
Fri Sep 02, 2016 5:10 pm
Forum: Mods
Topic: [MOD 0.12.20] Concrete Lamppost
Replies: 37
Views: 50689

Re: [MOD 0.12.20] Concrete Lamppost

does it have the same power consumption as a lamp?
by gendalf
Wed Aug 31, 2016 4:25 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
Replies: 56
Views: 65931

Re: [MOD 0.12.x, 0.13.x] Crafted Artifacts

changing false to true doesn't work on saves (0.13) - it still shows the old recipes
by gendalf
Tue Aug 30, 2016 8:07 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 343992

Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.0

so I've made a table and it turns out that to make 1 plastic your way it requires: 68.28 of work + 2 stone + 1.2 gas + 25 wood. While vanila is: 0.5 of work + 0.5 of coal + 1.5 of gas. Considering that coal is virtually unlimited with your mod (if you're using tier 2 wood processing, which requires ...
by gendalf
Mon Aug 29, 2016 10:14 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 320835

Re: [MOD 0.13.x] WaiTex 1.1.0: A HD Texture Pack

walking into a forest makes my computer spit blood.. is there a 0.13 version without tree changes? also dead biter/base bodies... or is there a way to make them despawn faster?
by gendalf
Fri Aug 26, 2016 11:56 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 299150

Re: [MOD 0.12.x] Landfill (2.1.7)

how to access the terraform tools? I can only see the bomb and water-be-gone..
also why is the bomb so expensive, you're just digging a well...

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