Search found 11 matches

by qzjul
Tue Sep 16, 2025 4:50 pm
Forum: Ideas and Suggestions
Topic: Upgrade Text covers Upgrade Icons; Wrap or Right Justify Text
Replies: 0
Views: 260

Upgrade Text covers Upgrade Icons; Wrap or Right Justify Text

The upgrade blueprint title text covers the to-be-upgraded icon.

I have an upgrade blueprint (greenprint?) that upgrades modules in some semi-sensible order including quality.

When I use it, I cannot see what the modules are being upgraded to because the text covers the icon, which makes it hard ...
by qzjul
Mon Aug 25, 2025 7:47 pm
Forum: Ideas and Suggestions
Topic: Personal roboports should add a bonus radar coverage to vehicles.
Replies: 1
Views: 247

Personal roboports should add a bonus radar coverage to vehicles.

TL;DR
Personal roboports should add a bonus radar coverage to vehicles.

What?
- Personal robot MK1 should add a bonus of 1 square of visibility or 0.5 each, rounded to nearest int to vehicles;
- Personal robot MK2 should add a bonus of 2 squares of radar visibility, or 0.75 squares each ...
by qzjul
Wed Feb 26, 2025 1:27 am
Forum: Ideas and Suggestions
Topic: Super-force upgrade to yellow chests with filters
Replies: 1
Views: 757

Re: Super-force upgrade to yellow chests with filters

Yes, this! I even made a test of the different upgrades, because I thought I was going crazy making an upgradable mall blueprint:

Every other type of chest other than the filtered does the upgrade ; the final column is a filtered storage chest. This is with the creative mod, so it automatically ...
by qzjul
Fri Jan 31, 2025 11:28 pm
Forum: Ideas and Suggestions
Topic: Upgrade recipes with Upgrade Planner (Quality !)
Replies: 5
Views: 3866

Re: Upgrade recipes with Upgrade Planner (Quality !)

I have the same request, with a couple of additional thoughts.

I generally like the checkbox ideas, like for the Deconstruction planner:

01-31-2025, 16-24-07.png

But additionally I'd like a checkbox/section for "Upgrade filters"; and "Upgrade signals"

I have mall blueprints i've made where the ...
by qzjul
Tue Jan 21, 2025 11:38 pm
Forum: Ideas and Suggestions
Topic: Select current recipe when changing assembler recipe
Replies: 14
Views: 1969

Re: Select current recipe when changing assembler recipe

+1 this!! I was just coming to post this myself
by qzjul
Wed Dec 21, 2022 8:50 pm
Forum: Technical Help
Topic: [1.1.72] Crash when trying to load save file
Replies: 1
Views: 800

Re: [1.1.72] Crash when trying to load save file

It solved itself the next time I loaded the game, after the next update!
by qzjul
Mon Dec 05, 2022 7:14 pm
Forum: Technical Help
Topic: [1.1.72] Crash when trying to load save file
Replies: 1
Views: 800

[1.1.72] Crash when trying to load save file

Hi! My current save file is unable to load; I haven't restarted or anything yet, but I figured I'd follow the popup's advice and post the log here. Also happens to the autosave of the same game.

I will do more testing and follow up if I figure something out.
by qzjul
Fri May 28, 2021 3:34 pm
Forum: Ideas and Suggestions
Topic: Multi-level blueprint books, mouse back button should go one level at a time
Replies: 2
Views: 1231

Re: Multi-level blueprint books, mouse back button should go one level at a time

Also I think I just posted in the wrong forum, maybe I forgot to hit the back button :lol:
by qzjul
Fri May 28, 2021 3:32 pm
Forum: Ideas and Suggestions
Topic: Multi-level blueprint books, mouse back button should go one level at a time
Replies: 2
Views: 1231

Multi-level blueprint books, mouse back button should go one level at a time

As the title suggests, I think in multi-level blueprint books, the mouse back button should take you back a single level, instead of back to the ground floor blueprint screen.

I'm using a couple of nice multi-level rails books, and I often get confused between the 2, 4 and 4:2:1, which are ...
by qzjul
Fri May 21, 2021 2:25 am
Forum: Ideas and Suggestions
Topic: Handle wire placement with undo
Replies: 3
Views: 1675

Re: Handle wire placement with undo

This! It's so annoying to go "undo undo undo" waiting for the wire to disappear, and realizing the stuff you've been working on is being taken apart! And probably while in the middle of making some overly-complicated circuit.


Especially since it's so hard to see what wires are there to begin with ...
by qzjul
Tue Jan 26, 2021 9:50 pm
Forum: General discussion
Topic: Use of active provider chests
Replies: 27
Views: 14526

Re: Use of active provider chests

Mining! Somebody brought that up in general, but my specific use case...

I'm one of those people who can't stand tiling over resources and leaving them there; so when I'm expanding another city block, sometimes I use this to mine out things that would be run over by rails & other infrastructure ...

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