Search found 25 matches

by Hyena Grin
Wed Jul 09, 2014 6:12 pm
Forum: Ideas and Requests For Mods
Topic: Directional Lights
Replies: 16
Views: 10439

Re: Directional Lights

Thank you for that.
by Hyena Grin
Wed Jul 09, 2014 6:07 pm
Forum: Ideas and Requests For Mods
Topic: Directional Lights
Replies: 16
Views: 10439

Re: Directional Lights

Seriously, what the hell? This isn't a mod request. If I wanted to make a mod request I'd POST IT IN MOD REQUESTS. I can't believe people can just start suggesting moving threads around, and the moderators oblige for no goddamn reason. If you want to suggest that I post a request in the mod section ...
by Hyena Grin
Tue Jul 08, 2014 5:21 am
Forum: Ideas and Requests For Mods
Topic: Directional Lights
Replies: 16
Views: 10439

Directional Lights

We have the light which lights up an an area around it. I'd like to see directional lights, similar to those mining spotlights you see. They are on a tripod and have one or more large lamps that project a fairly broad beam in a particular direction (basically the same way that the car headlights wor...
by Hyena Grin
Tue May 20, 2014 4:25 am
Forum: Implemented Suggestions
Topic: Electric Furnaces
Replies: 5
Views: 2531

Re: Electric Furnaces

I am not sure if you are being serious or not.

But there is already an electric furnace in the game.
by Hyena Grin
Mon May 19, 2014 10:54 pm
Forum: Ideas and Suggestions
Topic: Car Cardinal Direction Bias
Replies: 7
Views: 3537

Re: Car Cardinal Direction Bias

Personally I'd rather they give the player to build roads which the car will attempt to stick to when given no other orders. Me too. Anyways, after a while, you end up getting used to the car's tricky handling. Watch some of Malkasphia's LPs in youtube. I don't personally like his way of building t...
by Hyena Grin
Mon May 19, 2014 6:37 pm
Forum: Ideas and Suggestions
Topic: Car Cardinal Direction Bias
Replies: 7
Views: 3537

Car Cardinal Direction Bias

When trying to drive the car, it can be extremely tricky to orient the direction of the vehicle. Often you are just a pixel or two off, and you end up driving off the path. It is very hard to orient true east, or true north, or whichever cardinal direction you are trying to follow. The directional b...
by Hyena Grin
Mon May 19, 2014 6:29 pm
Forum: Ideas and Suggestions
Topic: Half Belt Splitter
Replies: 58
Views: 24090

Re: Half Belt Splitter

... well, you've convinced me.
by Hyena Grin
Mon May 19, 2014 6:27 pm
Forum: Ideas and Suggestions
Topic: Car VS Trees
Replies: 10
Views: 4794

Re: Car VS Trees

Mostly, I would just like to see placed objects being more resistant to being destroyed by the car. I mean, those big steel electrical towers seem to topple over in a stiff wind. I've knocked over an electrical tower just because I got into my car, thought I was facing one direction, and ended up ac...
by Hyena Grin
Mon May 19, 2014 6:21 pm
Forum: Ideas and Suggestions
Topic: integrating the "alt-mode" into the default graphics
Replies: 39
Views: 10483

Re: integrating the "alt-mode" into the default graphics

Aha! I didn't try different belt speeds.

Learn something new every day.
by Hyena Grin
Mon May 19, 2014 6:18 pm
Forum: Ideas and Suggestions
Topic: Mobile Chests/Barrels & Loader
Replies: 5
Views: 3011

Re: Mobile Chests/Barrels & Loader

I have a feeling this would be extremely tricky to code.

I kind of like the idea of 'packaging' in any case. Moving items in bulk form would be nice. However that might be handled.
by Hyena Grin
Mon May 19, 2014 6:13 pm
Forum: Ideas and Suggestions
Topic: integrating the "alt-mode" into the default graphics
Replies: 39
Views: 10483

Re: integrating the "alt-mode" into the default graphics

You can't have two belts on top of each other. I just tried. If you place down an entrance and an exit, and then attempt to place a new entrance between the first two, it will connect with the previously placed exit and the first entrance placed will be isolated. So unless I am mistaking what you me...
by Hyena Grin
Mon May 19, 2014 6:06 pm
Forum: Ideas and Suggestions
Topic: Half Belt Splitter
Replies: 58
Views: 24090

Re: Half Belt Splitter

You're just a troll... ;) He's not a troll because he's not agreeing with you - calling him that is a very, very bad way of trying to resolve a debate. Instead of being hostile to 90% of new suggestions, people need to try to work a little harder on having an open mind - or at least stop picking fi...
by Hyena Grin
Sat May 17, 2014 2:17 pm
Forum: Implemented Suggestions
Topic: Showing turret range
Replies: 16
Views: 6838

Re: Showing turret range

Definitely. This is a no-brainer! In fact, it would be nice if it showed with Alt so you can see overlapping fields of fire.
by Hyena Grin
Sat May 17, 2014 2:04 pm
Forum: Ideas and Suggestions
Topic: Half Belt Splitter
Replies: 58
Views: 24090

Re: Half Belt Splitter

If your intent is to fully separate two lanes of a belt, the only way to do this without the potential to gum up the works is to use a loop and two smart inserters. That way anything that is missed will end up cycling around to be picked up again. Unfortunately, there isn't an easy way to transfer b...
by Hyena Grin
Sat May 17, 2014 1:25 am
Forum: Ideas and Suggestions
Topic: Telling inserters where to place items on transport belts
Replies: 33
Views: 22726

Re: Assign Near/Far on Inserter

Inserters will in fact stop putting items onto a belt if the far lane is full. They are so reluctant to place items on the near side of the belt that they will cease to function. So I'm not sure what your situation was. When picking up objects, they will prefer the near side of the belt, but will ta...
by Hyena Grin
Sat May 17, 2014 1:17 am
Forum: Implemented Suggestions
Topic: Self-feeding/self-fueling burner inserter
Replies: 8
Views: 19408

Self-Fueling Burner Inserter

Joined into this older thread -- ssilk ----- The problem with burner inserters is that there is absolutely no way to set them up in such a way that you don't need to manage their fuel. And then you reach electricity, and they go into the junk box. Something which would make them much more appealing ...
by Hyena Grin
Sat May 17, 2014 1:06 am
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 30201

Re: Get rid of Pickaxe tool

Agreed. It is a slightly pointless object which may only serve to confuse new players. They may spend a while trying to chop down a tree or dig up some ore, not realizing that they can build a pick, and come to the conclusion that the game is tedious. I would just make the basic iron pick the defaul...
by Hyena Grin
Sat May 17, 2014 1:00 am
Forum: Ideas and Suggestions
Topic: Half Belt Splitter
Replies: 58
Views: 24090

Re: Half Belt Splitter

There's two or three people who you will never be able to convince on this subject. Even though posts suggesting funnels and belt separators seem to get suggested on a regular basis, the same two or three people will make it seem like the entire community is against this idea. From what I can tell, ...
by Hyena Grin
Thu Apr 24, 2014 9:44 pm
Forum: Ideas and Suggestions
Topic: Conveyor Belt Router
Replies: 52
Views: 20718

Re: Conveyor Belt Router

Again: This is not needed yet. I want more content instead of new types of belts, that just replace already existing solutions. Have you considered that maybe the suggestions forum is not just a place for you to post about what you want and don't want? This is a good, valid suggestion. A sensible s...
by Hyena Grin
Thu Apr 24, 2014 2:39 pm
Forum: Ideas and Suggestions
Topic: Conveyor Belt Router
Replies: 52
Views: 20718

Re: Conveyor Belt Router

Assuming we would one day get a 1x1 lane splitter unit, all sorts of "funneling designs" will become no larger than 3x2 schematics. In other words, pretty compact. Even currently they are 4x4 (or 4x6 at most, if you use "large" version of lane-splitting trick), so they are compa...

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