Search found 7 matches
- Thu Jan 04, 2024 2:34 pm
- Forum: Mods
- Topic: [Mod 1.1] Inventory Trim
- Replies: 3
- Views: 651
Re: [Mod 1.1] Inventory Trim
I made HandyHands - Automatic . My mod does the opposite, it fills your inventory from requests. I was considering if I should make a mod that automatically throws stuff from your inventory into nearby chest and assemblers if you have too much stuff. Kind of like pre-bot personal logistics for tras...
- Tue Jan 02, 2024 10:38 am
- Forum: Mods
- Topic: [Mod 1.1] Inventory Trim
- Replies: 3
- Views: 651
Re: [Mod 1.1] Inventory Trim
And ... I just played through a proper game with it, and it a) didn't irritate me, and b) seemed to do a good job. I think the balance is about right?
- Thu Dec 28, 2023 1:31 pm
- Forum: Mods
- Topic: [Mod 1.1] Inventory Trim
- Replies: 3
- Views: 651
[Mod 1.1] Inventory Trim
New mod: Inventory Trim I've just been working on this mod to improve Quality of Life. From the README: This mod enables inventory trimming: your main inventory is scanned periodically to see if there are slots that are being used inefficiently, and throws their contents into the logistics trash. Hu...
- Tue Dec 12, 2023 11:41 am
- Forum: Modding discussion
- Topic: Identify if an item is "intermediate"
- Replies: 2
- Views: 401
Re: Identify if an item is "intermediate"
Thanks for the lightning response!!
Ok, groups - perfect. I'll try it now.
I'm hoping to differentiate between things in the inventory like red-wire, which I think is always handy to have around even in small quantities, and copper-cable, which I normally want to throw in the trash.
Ok, groups - perfect. I'll try it now.
I'm hoping to differentiate between things in the inventory like red-wire, which I think is always handy to have around even in small quantities, and copper-cable, which I normally want to throw in the trash.
- Tue Dec 12, 2023 11:23 am
- Forum: Modding discussion
- Topic: Identify if an item is "intermediate"
- Replies: 2
- Views: 401
Identify if an item is "intermediate"
Is there a way to identify if an item is an "intermediate item" via the modding API, please?
I'm looking in the API docs for LuaItemPrototype and I don't see anything obvious...
I'm looking in the API docs for LuaItemPrototype and I don't see anything obvious...
- Wed Nov 01, 2023 5:07 pm
- Forum: Gameplay Help
- Topic: help & advice wanted: my late game pain points
- Replies: 7
- Views: 907
Re: help & advice wanted: my late game pain points
My solution is: rail-based artillery outposts. When I run extremely long rail routes, I hang a heavily defended autonomous artillery-train base on to the rails, with some timer logic to enable the train-stop every X minutes (like, every 20 mins). It has radar, some robots, and usually some logic to ...
- Sun Jan 31, 2021 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Undo/Redo indication
- Replies: 9
- Views: 2740
Re: Undo/Redo indication
Ok, this feature would be really useful ! Some actions don't feature in the "undo" chain. I've just been optimizing a station, adding circuit controls, cables, and tweaking some modules. But none of that counts as undoable actions. So I just hooked a wire to the wrong inserter and hit undo...