Search found 1524 matches

by binbinhfr
Tue Jun 27, 2017 5:04 pm
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 97
Views: 69906

Re: [MOD 0.13] Time Tools (& Clock Combinator)

yes they change the way surface.freeze_daytime() function works. Now it's a boolean.
Please update to latest mod version.
by binbinhfr
Wed Jun 21, 2017 6:35 am
Forum: Mods
Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
Replies: 120
Views: 60801

Re: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager

l4m3r wrote:He guys great Mod!
I want to ask if you can maybe add the new 4th Force stance "friendly" to you Mod?(So you can Transfer items between forces)
That would be great!
please try TradingChests mod for this.
by binbinhfr
Thu Jun 08, 2017 9:54 pm
Forum: Mods
Topic: [MOD 0.13] EfficienSee : optimise your factory !
Replies: 123
Views: 56730

Re: [MOD 0.13] EfficienSee : optimise your factory !

i had a look, but no, i did not understand what is going on here.
i do not have any problem with my testing base.
are you running factorio 0.15 ?
any other player having the same problem ?
by binbinhfr
Thu May 25, 2017 7:57 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 40705

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

well Autopvp was not written in the optic of letting your base alone... if you do not play all together, you'd better protect your area with a solid auto defense :-) to protect from stupid aliens, which is easier than to protect from your human opponent... no command line to change factions, but you...
by binbinhfr
Wed May 24, 2017 3:15 pm
Forum: Mods
Topic: [MOD 0.13] DayNightExtender - longer day/night cycles
Replies: 38
Views: 18359

Re: [MOD 0.13] DayNightExtender - longer day/night cycles

sorry, as I told you, I do not play factorio anymore, so I won't develop new features.
by binbinhfr
Tue May 23, 2017 10:08 pm
Forum: Mods
Topic: [MOD 0.13] Progressive running
Replies: 50
Views: 23446

Re: [MOD 0.13] Progressive running

Ok, i do not play factorio anymore but I made a little change for you out there :
now F1 rotates between 3 states : slow > prog running > fast. A little flying sign to show status.
Hope you'll like it.
by binbinhfr
Tue May 23, 2017 6:20 pm
Forum: Mods
Topic: [MOD 0.13] DayNightExtender - longer day/night cycles
Replies: 38
Views: 18359

Re: [MOD 0.13] DayNightExtender - longer day/night cycles

strange, I tested it here and no problem. are you sure you are not using another mod that is messing with surfaces, because freeze_daytime is a surface related function. I will download and try with latest factorio subversion. (I do not have time to play factorio anymore...) EDIT: just see your last...
by binbinhfr
Mon May 22, 2017 7:54 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 40705

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

Note that later in the game, if your rebirth center is destroyed, or if your center does not contain enough souls, you cannot rebirth, and your death is also definitive. After all, it's a PVP game : at the end, someone has to stay the last alive player on the map and win :-)
by binbinhfr
Sat May 20, 2017 9:15 pm
Forum: Mods
Topic: [MOD 0.13] Progressive running
Replies: 50
Views: 23446

Re: [MOD 0.13] Progressive running

read the uninstall note at the beginning of this thread.
by binbinhfr
Fri May 19, 2017 4:38 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 40705

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

crym0 wrote:Hello,

Need to recreate a new map ? and re build everything again ?

Regards,

Crym0
Hi,

yes, alas I did not think about this special case.... I have nothing to propose but creating a new map...
by binbinhfr
Tue May 16, 2017 6:16 pm
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 40705

Re: [MOD 0.13] AutoPvP - automated PvP map and forces

spacebook is more for big server management, with large teams
autopvp is for parties between friends
anyway you can use both of them together

in autopvp the first guy creating the game choose the mode : one mode per map.
by binbinhfr
Thu May 11, 2017 9:00 am
Forum: Mods
Topic: [MOD 0.13] Flytox - insecticide for alien
Replies: 21
Views: 9321

Re: [MOD 0.13] Flytox - insecticide for alien

I tried to update but something is changed in 0.15 that makes the poison clouds doing no damage, and I do not find out why...
Alas I do not play factorio anymore and have no time to go further.
If someone wants to have a look and try to fix, he is welcome.
by binbinhfr
Tue May 09, 2017 5:06 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 125474

Re: [MOD 0.13] Big Bags - more space in your bags

Well, editing the Data.lua did nothing, Toolbelt could still be researched... BUT... It's okay, cause the guy making Auto Research updated his mod to be super useful now! No longer am i forced to lurk over my research, now i can let it research everything over time. I suppose that there is still th...
by binbinhfr
Tue May 09, 2017 7:31 am
Forum: Mods
Topic: [MOD 0.13] Progressive running
Replies: 50
Views: 23446

Re: [MOD 0.13] Progressive running

you have a F1 hotkey to disable acceleration and stay at max speed
by binbinhfr
Sun May 07, 2017 12:14 am
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 125474

Re: [MOD 0.13] Big Bags - more space in your bags

Sorry, I won't change the cost of toolbelt, which is a research that old users like. The problem is this auto-research mod. It should provide a way to search only the techs you want. Will you share with me how to mod the cost on my own copy i got? in the data.lua file, delete all the toolbelt secti...
by binbinhfr
Sat May 06, 2017 8:42 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 125474

Re: [MOD 0.13] Big Bags - more space in your bags

Sorry, I won't change the cost of toolbelt, which is a research that old users like.
The problem is this auto-research mod. It should provide a way to search only the techs you want.
by binbinhfr
Sat May 06, 2017 6:01 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 125474

Re: [MOD 0.13] Big Bags - more space in your bags

I do not really undertand : if you don't want the toolbelt extra, just do not research it...
by binbinhfr
Thu May 04, 2017 5:50 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 93780

Re: [MOD 0.13] Water Well - pump water from the underground

updated to 2000/s.

but i'm not sure it works, the counter on the waterwell seems strange.
please confirm it works better.
by binbinhfr
Thu May 04, 2017 7:53 am
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 95698

Re: [MOD 0.13] Mining Tools - resources generation

Airat9000 wrote:I warned that I had to fix it - for the test version was, I checked and tested different versions and codes there.
please, for next time, do not post test versions, it mess up users.

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