yes they change the way surface.freeze_daytime() function works. Now it's a boolean.
Please update to latest mod version.
Search found 1524 matches
- Tue Jun 27, 2017 5:04 pm
- Forum: Mods
- Topic: [MOD 0.13] Time Tools (& Clock Combinator)
- Replies: 97
- Views: 69906
- Wed Jun 21, 2017 6:35 am
- Forum: Mods
- Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
- Replies: 120
- Views: 60801
Re: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
please try TradingChests mod for this.l4m3r wrote:He guys great Mod!
I want to ask if you can maybe add the new 4th Force stance "friendly" to you Mod?(So you can Transfer items between forces)
That would be great!
- Wed Jun 21, 2017 6:35 am
- Forum: Mods
- Topic: [MOD 0.13] Trading Chests - exchanges between forces
- Replies: 7
- Views: 5034
Re: [MOD 0.13] Trading Chests - exchanges between forces
updated to 0.15
- Thu Jun 08, 2017 9:54 pm
- Forum: Mods
- Topic: [MOD 0.13] EfficienSee : optimise your factory !
- Replies: 123
- Views: 56730
Re: [MOD 0.13] EfficienSee : optimise your factory !
i had a look, but no, i did not understand what is going on here.
i do not have any problem with my testing base.
are you running factorio 0.15 ?
any other player having the same problem ?
i do not have any problem with my testing base.
are you running factorio 0.15 ?
any other player having the same problem ?
- Thu May 25, 2017 7:57 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 40705
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
well Autopvp was not written in the optic of letting your base alone... if you do not play all together, you'd better protect your area with a solid auto defense :-) to protect from stupid aliens, which is easier than to protect from your human opponent... no command line to change factions, but you...
- Wed May 24, 2017 3:15 pm
- Forum: Mods
- Topic: [MOD 0.13] DayNightExtender - longer day/night cycles
- Replies: 38
- Views: 18359
Re: [MOD 0.13] DayNightExtender - longer day/night cycles
sorry, as I told you, I do not play factorio anymore, so I won't develop new features.
- Tue May 23, 2017 10:08 pm
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 50
- Views: 23446
Re: [MOD 0.13] Progressive running
Ok, i do not play factorio anymore but I made a little change for you out there :
now F1 rotates between 3 states : slow > prog running > fast. A little flying sign to show status.
Hope you'll like it.
now F1 rotates between 3 states : slow > prog running > fast. A little flying sign to show status.
Hope you'll like it.
- Tue May 23, 2017 6:20 pm
- Forum: Mods
- Topic: [MOD 0.13] DayNightExtender - longer day/night cycles
- Replies: 38
- Views: 18359
Re: [MOD 0.13] DayNightExtender - longer day/night cycles
strange, I tested it here and no problem. are you sure you are not using another mod that is messing with surfaces, because freeze_daytime is a surface related function. I will download and try with latest factorio subversion. (I do not have time to play factorio anymore...) EDIT: just see your last...
- Mon May 22, 2017 7:54 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 40705
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
Note that later in the game, if your rebirth center is destroyed, or if your center does not contain enough souls, you cannot rebirth, and your death is also definitive. After all, it's a PVP game : at the end, someone has to stay the last alive player on the map and win
- Sat May 20, 2017 9:15 pm
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 50
- Views: 23446
Re: [MOD 0.13] Progressive running
read the uninstall note at the beginning of this thread.
- Fri May 19, 2017 4:38 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 40705
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
Hi,crym0 wrote:Hello,
Need to recreate a new map ? and re build everything again ?
Regards,
Crym0
yes, alas I did not think about this special case.... I have nothing to propose but creating a new map...
- Tue May 16, 2017 6:16 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 40705
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
spacebook is more for big server management, with large teams
autopvp is for parties between friends
anyway you can use both of them together
in autopvp the first guy creating the game choose the mode : one mode per map.
autopvp is for parties between friends
anyway you can use both of them together
in autopvp the first guy creating the game choose the mode : one mode per map.
- Thu May 11, 2017 9:00 am
- Forum: Mods
- Topic: [MOD 0.13] Flytox - insecticide for alien
- Replies: 21
- Views: 9321
Re: [MOD 0.13] Flytox - insecticide for alien
I tried to update but something is changed in 0.15 that makes the poison clouds doing no damage, and I do not find out why...
Alas I do not play factorio anymore and have no time to go further.
If someone wants to have a look and try to fix, he is welcome.
Alas I do not play factorio anymore and have no time to go further.
If someone wants to have a look and try to fix, he is welcome.
- Tue May 09, 2017 5:06 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 205
- Views: 125474
Re: [MOD 0.13] Big Bags - more space in your bags
Well, editing the Data.lua did nothing, Toolbelt could still be researched... BUT... It's okay, cause the guy making Auto Research updated his mod to be super useful now! No longer am i forced to lurk over my research, now i can let it research everything over time. I suppose that there is still th...
- Tue May 09, 2017 7:31 am
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 50
- Views: 23446
Re: [MOD 0.13] Progressive running
you have a F1 hotkey to disable acceleration and stay at max speed
- Sun May 07, 2017 12:14 am
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 205
- Views: 125474
Re: [MOD 0.13] Big Bags - more space in your bags
Sorry, I won't change the cost of toolbelt, which is a research that old users like. The problem is this auto-research mod. It should provide a way to search only the techs you want. Will you share with me how to mod the cost on my own copy i got? in the data.lua file, delete all the toolbelt secti...
- Sat May 06, 2017 8:42 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 205
- Views: 125474
Re: [MOD 0.13] Big Bags - more space in your bags
Sorry, I won't change the cost of toolbelt, which is a research that old users like.
The problem is this auto-research mod. It should provide a way to search only the techs you want.
The problem is this auto-research mod. It should provide a way to search only the techs you want.
- Sat May 06, 2017 6:01 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 205
- Views: 125474
Re: [MOD 0.13] Big Bags - more space in your bags
I do not really undertand : if you don't want the toolbelt extra, just do not research it...
- Thu May 04, 2017 5:50 pm
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 93780
Re: [MOD 0.13] Water Well - pump water from the underground
updated to 2000/s.
but i'm not sure it works, the counter on the waterwell seems strange.
please confirm it works better.
but i'm not sure it works, the counter on the waterwell seems strange.
please confirm it works better.
- Thu May 04, 2017 7:53 am
- Forum: Mods
- Topic: [MOD 0.13] Mining Tools - resources generation
- Replies: 177
- Views: 95698
Re: [MOD 0.13] Mining Tools - resources generation
please, for next time, do not post test versions, it mess up users.Airat9000 wrote:I warned that I had to fix it - for the test version was, I checked and tested different versions and codes there.