Search found 12 matches

by Xs_
Wed Jan 09, 2019 1:52 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 536287

Re: [MOD 0.14] AAI Programmable Vehicles

Having an issue with this & angels Industries (previously logistics) When you control the AI of the crawler (building platform) it clears the equipment grid's sub-contents, so when you have a burner generator it clears all the fuel contained within it. This appears when cycling through the AI mo...
by Xs_
Tue Oct 10, 2017 9:03 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018012

Re: [0.15] Sea Block Pack 0.1.5

Maybe seablock must be adjusted, if some of the core mods like bobs or angels change. Seablock itself is just hardcoded changes to the standard mods that are in the pack, with minor additions, mostly ones you don't actually use. The biggest thing that it does as a mod on its own is the spawn style,...
by Xs_
Fri Sep 29, 2017 3:23 am
Forum: Angels Mods
Topic: Angel's Smelting Patch: Early glas recepie for greenhouses
Replies: 5
Views: 4695

Re: Angel's Smelting Patch: Early glas recepie for greenhouses

Thats not an Angel's patch, take it up with the dev of that patch maybe?
by Xs_
Wed Sep 06, 2017 2:37 am
Forum: Mods
Topic: [MOD 0.14] Useful Byproducts
Replies: 11
Views: 6890

Re: [MOD 0.14] Useful Byproducts

I'd love to get a new update to this mod.
by Xs_
Fri Sep 01, 2017 6:51 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 355125

Re: [0.15.x] Bob's Mods: General Discussion

Pure water is supposed to be used for Electroysis recipes. Also, you should be able to barrel my Pure water using the barrelling(water) pump. I've forgot what I even named things. I would categorise this as an issue with angels mods for one simple reason: he chose to be the one who edits my stuff, ...
by Xs_
Fri Sep 01, 2017 12:55 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 355125

Re: [0.15.x] Bob's Mods: General Discussion

Having an issue in my save. Running full bobs/angels inf/refining, and I'm getting pure water as a by-product from nitric oxide and hydrazine, but its unable to do anything, can't be void as either a gas or a liquid, and the recipe for barrelling is for Purified water rather than pure (so I have 2x ...
by Xs_
Tue Oct 25, 2016 12:46 pm
Forum: Not a bug
Topic: [0.14.14] No Fluid production(s)
Replies: 5
Views: 2451

Re: [0.14.14] No Fluid production(s)

Yeah thats what I thought. But since Fluids and items are essentially the same, just with different mediums needed to transport them, seemed like that screen should be capable of showing them.
by Xs_
Tue Oct 25, 2016 5:25 am
Forum: Not a bug
Topic: [0.14.14] No Fluid production(s)
Replies: 5
Views: 2451

[0.14.14] No Fluid production(s)

I use the production overview quite a lot (P) to balance out large structures against other large structures, but with anything that has liquids involved the process becomes more tedious as they don't show up there.
by Xs_
Thu Mar 17, 2016 11:09 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 107557

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

YuokiTani wrote:it's a insane uc amount :) - if you want a new moon or even a new planet you can build it from this amount of uc ;)
Actually just ended up using it to swap everything from Mudballs and Transmutes to pure Rep burning, I'm not gonna Be Rich and Show this though ;)
by Xs_
Thu Mar 17, 2016 6:52 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 107557

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Thought I'd chip this in Keeps a set amount of Unicomp in the network, liquefying it for storage, then displays the total amount of (Solid) Unicomp in storage, and with a Logistics Combinator, adds the total of both types to show the absolute total (mod required) http://i.imgur.com/8Y83m0H.png?1 Tha...
by Xs_
Tue Mar 01, 2016 3:11 am
Forum: Not a bug
Topic: [0.12.24 steam] fps cut to 30, save specific
Replies: 12
Views: 5436

Re: [0.12.24 steam] fps cut to 30, save specific

Ah, so Ultra Inserters + Warehouses causes a huge amount of lag
by Xs_
Tue Mar 01, 2016 12:48 am
Forum: Not a bug
Topic: [0.12.24 steam] fps cut to 30, save specific
Replies: 12
Views: 5436

[0.12.24 steam] fps cut to 30, save specific

Playing perfectly normally, 35 hours in and Windows (10) needed to update/restart, on reopening the save afterwards it completely tanked down to 30 fps (or ~27 to be exact), without v-sync or anything on that would otherwise negatively effect my frame rate normally, autosaves are the same. Using thi...

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