Search found 27 matches

by PssX
Sat Feb 08, 2025 7:05 am
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 18346

Re: Version 2.0.34

FactorioBot wrote: Thu Feb 06, 2025 6:42 pm is roughly 687 times faster
is roughly 187 times faster
LOL. Did someone get fired because of this?
by PssX
Wed Dec 18, 2024 10:54 pm
Forum: Gameplay Help
Topic: Foundry research does not work
Replies: 5
Views: 580

Re: Foundry research does not work

It's like 10th thread about it. They should just merge these two technologies together.
by PssX
Thu Dec 12, 2024 12:42 pm
Forum: Gameplay Help
Topic: Decider combinator weird "anything" output
Replies: 9
Views: 1328

Re: Decider combinator weird "anything" output

Lighthouse wrote: Wed Dec 11, 2024 4:04 pm I guess the corresponding field is "order" in the data.raw?
https://lua-api.factorio.com/latest/types/Order.html
by PssX
Fri Nov 29, 2024 7:09 pm
Forum: Gameplay Help
Topic: How often do trains poll for destinations and interrupts?
Replies: 3
Views: 487

Re: How often do trains poll for destinations and interrupts?

I didn't test it with trains, but you can use Map Editor to be able to set game on pause and to make it advance by a single tick.

Backup your save.
Switch to editor mode: console command "/editor", disables achievements!
Before changing station train limit, pause the game.
Change limit on pause ...
by PssX
Fri Nov 29, 2024 6:46 pm
Forum: Gameplay Help
Topic: What's wrong in these BP paramterized formulas?
Replies: 2
Views: 348

Re: What's wrong in these BP paramterized formulas?

Order of parameter rows is important. Drag "Elemento" up so it would be above "Elementi max *" rows.
by PssX
Thu Nov 28, 2024 4:44 pm
Forum: Gameplay Help
Topic: how to turn off these flashing icons?
Replies: 4
Views: 1127

Re: how to turn off these flashing icons?

Or use command in "chat":

Code: Select all

/alerts disable no_material_for_construction
It doesn't affect achievements.

https://wiki.factorio.com/Alerts
by PssX
Wed Nov 27, 2024 1:05 am
Forum: Gameplay Help
Topic: Can I clear the scrap left behind by destroyed buildings?
Replies: 8
Views: 2311

Re: Can I clear the scrap left behind by destroyed buildings?

arcbyte wrote: Fri Nov 22, 2024 7:45 am How long does it take for destroyed buildings to disappear?
Looks like - Forever: 118718
by PssX
Wed Nov 27, 2024 12:36 am
Forum: Gameplay Help
Topic: Which Recipes are NOT affected by the Productivity Cap of +300%?
Replies: 10
Views: 2008

Re: Which Recipes are NOT affected by the Productivity Cap of +300%?

Tested it out of curiosity:
- Mining Productivity - uncapped
- Research Productivity - uncapped
- Scrap Productivity - capped at 300%
- Asteroid Productivity - capped at 300%
- Rocket Part Productivity - capped at 300%
- Steel Productivity - capped at 300%
- Plastic Productivity - capped at 300 ...
by PssX
Mon Nov 25, 2024 10:58 am
Forum: Gameplay Help
Topic: [SA} Auto drop from platform
Replies: 3
Views: 2050

Re: [SA} Auto drop from platform

Build Cargo landing pad on the planet. Set up request for needed amount of Space science packs inside of it.
by PssX
Sun Nov 24, 2024 9:18 am
Forum: Gameplay Help
Topic: Train schedules broken?
Replies: 3
Views: 511

Re: Train schedules broken?

I think it's because trains no longer skip stations in 2.0.
Read here: https://factorio.com/blog/post/fff-395
by PssX
Wed Nov 20, 2024 12:25 pm
Forum: Gameplay Help
Topic: Train interrupt "Destination full or no path" question
Replies: 17
Views: 7556

Re: Train interrupt "Destination full or no path" question

gigahurts wrote: Wed Nov 20, 2024 12:33 am They fixed this! 115988
Yes, and immediately somebody complains that they relied on the behavior that got fixed. :P
by PssX
Sat Nov 16, 2024 1:49 pm
Forum: Gameplay Help
Topic: Add user variable for output stacks in parametrised BP?
Replies: 2
Views: 463

Re: Add user variable for output stacks in parametrised BP?

I came up with this solution:

Add something not used in your blueprint, like a Constant combinator, with some unused signal, like "A".
Set it to some not used value, like "A = -1".
In parametrized BP window place checkmark for "Parameter" for this "-1" and set its "Variable" to "n" (or any other ...
by PssX
Sat Nov 16, 2024 12:04 pm
Forum: Gameplay Help
Topic: Why cant i read the contents of a underground belt
Replies: 1
Views: 517

Re: why cant i read the contense of a underground belt

https://factorio.com/blog/post/fff-405

You can set "Read belt contents - Hold (all belts)" mode for a belt tile near underground belt. It goes from one end/splitter/side feed to another end/splitter/side feed. So "guard" needed part of belt with splitters if needed.
by PssX
Sat Nov 16, 2024 11:32 am
Forum: Gameplay Help
Topic: Ho to open map without zooming out every time?
Replies: 28
Views: 4156

Re: Ho to open map without zooming out every time?

Yeah, they broke it.
Funny enough, zoom levels are SAVED for other planets you remote view, but not for the current one. It should be an option in Settings.
by PssX
Fri Nov 15, 2024 3:45 pm
Forum: Gameplay Help
Topic: Fluid 2.0 system doesn't have unlimited throughput?
Replies: 7
Views: 9078

Re: Fluid 2.0 system doesn't have unlimited throughput?

Mightyloly wrote: Fri Nov 01, 2024 10:59 pm
GIF
How did you make Display panel to show signal count?
by PssX
Fri Nov 15, 2024 2:49 pm
Forum: Gameplay Help
Topic: Can I clear the scrap left behind by destroyed buildings?
Replies: 8
Views: 2311

Re: Can I clear the scrap left behind by destroyed buildings?

If you build something of the same size on place of scrap, it will be cleared.
by PssX
Fri Nov 15, 2024 2:38 pm
Forum: Gameplay Help
Topic: Chem Plant Recipe Parameter BP
Replies: 2
Views: 627

Re: Chem Plant Recipe Parameter BP

Related topic:
120465
by PssX
Fri Nov 15, 2024 12:52 pm
Forum: Gameplay Help
Topic: Cargo space and Ammunition... 50 mags max..?
Replies: 4
Views: 1297

Re: Cargo space and Ammunition... 50 mags max..?

Code: Select all

1 rocket  *  400 steel   / 1 = 400
2 rockets * 1000 iron    / 4 = 500
2 rockets * 1000 copper  / 5 = 400

So:
5 rockets of ingredients      = 400 Piercing rounds + 100 extra iron
5 rockets of Piercing rounds  = 250 Piercing rounds only
by PssX
Fri Nov 15, 2024 12:29 pm
Forum: Gameplay Help
Topic: Circuits/dynamic mall: Get the 10 (largest) signals from a list of signals
Replies: 17
Views: 1699

Re: Circuits/dynamic mall: Get the 10 (largest) signals from a list of signals

Stargateur wrote: Wed Nov 13, 2024 8:03 pm There is another problem if there is less than N signal, no signals will be outputted. Thus I think add a `or M == 0` to the decider combinator should solve this
Or use Selector's "Count Inputs" mode to set a max value for N.
by PssX
Fri Nov 15, 2024 12:08 pm
Forum: Gameplay Help
Topic: I dont get Quality Items
Replies: 7
Views: 1352

Re: I dont get Quality Items

Are there any Speed modules installed? In nearby beacons or in the machine itself? Because Speed modules have a negative effect on quality.
Or may be you are extremely unlucky.

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