Search found 17 matches

by PssX
Wed Nov 20, 2024 12:25 pm
Forum: Gameplay Help
Topic: Train interrupt "Destination full or no path" question
Replies: 15
Views: 3052

Re: Train interrupt "Destination full or no path" question

gigahurts wrote: ↑Wed Nov 20, 2024 12:33 am They fixed this! 115988
Yes, and immediately somebody complains that they relied on the behavior that got fixed. :P
by PssX
Sat Nov 16, 2024 1:49 pm
Forum: Gameplay Help
Topic: Add user variable for output stacks in parametrised BP?
Replies: 2
Views: 137

Re: Add user variable for output stacks in parametrised BP?

I came up with this solution: Add something not used in your blueprint, like a Constant combinator, with some unused signal, like "A". Set it to some not used value, like "A = -1". In parametrized BP window place checkmark for "Parameter" for this "-1" and set...
by PssX
Sat Nov 16, 2024 12:04 pm
Forum: Gameplay Help
Topic: Why cant i read the contents of a underground belt
Replies: 1
Views: 168

Re: why cant i read the contense of a underground belt

https://factorio.com/blog/post/fff-405

You can set "Read belt contents - Hold (all belts)" mode for a belt tile near underground belt. It goes from one end/splitter/side feed to another end/splitter/side feed. So "guard" needed part of belt with splitters if needed.
by PssX
Sat Nov 16, 2024 11:32 am
Forum: Gameplay Help
Topic: Ho to open map without zooming out every time?
Replies: 21
Views: 1130

Re: Ho to open map without zooming out every time?

Yeah, they broke it.
Funny enough, zoom levels are SAVED for other planets you remote view, but not for the current one. It should be an option in Settings.
by PssX
Fri Nov 15, 2024 3:45 pm
Forum: Gameplay Help
Topic: Fluid 2.0 system doesn't have unlimited throughput?
Replies: 7
Views: 1277

Re: Fluid 2.0 system doesn't have unlimited throughput?

Mightyloly wrote: ↑Fri Nov 01, 2024 10:59 pm
GIF
How did you make Display panel to show signal count?
by PssX
Fri Nov 15, 2024 2:49 pm
Forum: Gameplay Help
Topic: Can I clear the scrap left behind by destroyed buildings?
Replies: 5
Views: 435

Re: Can I clear the scrap left behind by destroyed buildings?

If you build something of the same size on place of scrap, it will be cleared.
by PssX
Fri Nov 15, 2024 2:38 pm
Forum: Gameplay Help
Topic: Chem Plant Recipe Parameter BP
Replies: 2
Views: 237

Re: Chem Plant Recipe Parameter BP

Related topic:
120465
by PssX
Fri Nov 15, 2024 12:52 pm
Forum: Gameplay Help
Topic: Cargo space and Ammunition... 50 mags max..?
Replies: 4
Views: 330

Re: Cargo space and Ammunition... 50 mags max..?

Code: Select all

1 rocket  *  400 steel   / 1 = 400
2 rockets * 1000 iron    / 4 = 500
2 rockets * 1000 copper  / 5 = 400

So:
5 rockets of ingredients      = 400 Piercing rounds + 100 extra iron
5 rockets of Piercing rounds  = 250 Piercing rounds only
by PssX
Fri Nov 15, 2024 12:29 pm
Forum: Gameplay Help
Topic: Circuits/dynamic mall: Get the 10 (largest) signals from a list of signals
Replies: 17
Views: 690

Re: Circuits/dynamic mall: Get the 10 (largest) signals from a list of signals

Stargateur wrote: ↑Wed Nov 13, 2024 8:03 pm There is another problem if there is less than N signal, no signals will be outputted. Thus I think add a `or M == 0` to the decider combinator should solve this
Or use Selector's "Count Inputs" mode to set a max value for N.
by PssX
Fri Nov 15, 2024 12:08 pm
Forum: Gameplay Help
Topic: I dont get Quality Items
Replies: 7
Views: 411

Re: I dont get Quality Items

Are there any Speed modules installed? In nearby beacons or in the machine itself? Because Speed modules have a negative effect on quality.
Or may be you are extremely unlucky.
by PssX
Fri Nov 15, 2024 11:53 am
Forum: Ideas and Suggestions
Topic: Please add a button to add a new blueprint parameter variable
Replies: 29
Views: 1964

Re: Please add a button to add a new blueprint parameter variable

Yes, please!

I like addition of parameterized blueprints very much. But some things like 117000 and this one make me concern about direction where it is going.
by PssX
Wed Nov 13, 2024 10:06 pm
Forum: Gameplay Help
Topic: Blueprint/circuit parameters
Replies: 1
Views: 367

Re: Blueprint/circuit parameters

Zaughon wrote: ↑Mon Nov 11, 2024 3:21 pm These 2 are completely unrelated to each other since one of them is the Locomotive signal and the other one is the L signal, but because they both have the value 2, they're both modified.
Tried that. Same strange behavior. I don't know... feels like a bug. Better report it.
by PssX
Wed Nov 13, 2024 9:38 pm
Forum: Gameplay Help
Topic: Variable ingredient quality circuit?
Replies: 1
Views: 284

Re: Variable ingredient quality circuit?

I could find any way other than a decider for each quality tier to check the amount of ingredients of that quality. The highest quality that can be crafted "wins". Can I simplify this? Selector combinator in "Select from signal" mode can do that. So I'd need to set up memory cir...
by PssX
Wed Nov 13, 2024 6:43 pm
Forum: Gameplay Help
Topic: Advice with train unloading in series.
Replies: 4
Views: 381

Re: Advice with train unloading in series.

I also tried to wire the stations together so the second station is only active while there is a train ID on the first station. I tested like that: Top station (from your screenshot): Read train id "T" -> Decider combinator: if "T" > 0 output "L" = 1 -> Bottom station:...
by PssX
Fri Aug 25, 2023 8:00 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 99590

Re: Friday Facts #373 - Factorio: Space Age

Engine Support: There are so many things that Space Exploration just can't do because it's a mod. But after release of the expansion, would other mods be able to use these new features added to engine because of the expansion? Or it will be expansion-exclusive features, i.e. expansion will have uni...
by PssX
Tue Mar 01, 2016 9:12 am
Forum: General discussion
Topic: Russian pricing on Steam
Replies: 7
Views: 6125

Re: Russian pricing on Steam

I bought this game for 900 rubles. Day later it costs 500. Am I a loser or what? ;)

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