LOL. Did someone get fired because of this?
Search found 27 matches
- Sat Feb 08, 2025 7:05 am
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 18346
Re: Version 2.0.34
- Wed Dec 18, 2024 10:54 pm
- Forum: Gameplay Help
- Topic: Foundry research does not work
- Replies: 5
- Views: 580
Re: Foundry research does not work
It's like 10th thread about it. They should just merge these two technologies together.
- Thu Dec 12, 2024 12:42 pm
- Forum: Gameplay Help
- Topic: Decider combinator weird "anything" output
- Replies: 9
- Views: 1328
Re: Decider combinator weird "anything" output
https://lua-api.factorio.com/latest/types/Order.htmlLighthouse wrote: Wed Dec 11, 2024 4:04 pm I guess the corresponding field is "order" in the data.raw?
- Fri Nov 29, 2024 7:09 pm
- Forum: Gameplay Help
- Topic: How often do trains poll for destinations and interrupts?
- Replies: 3
- Views: 487
Re: How often do trains poll for destinations and interrupts?
I didn't test it with trains, but you can use Map Editor to be able to set game on pause and to make it advance by a single tick.
Backup your save.
Switch to editor mode: console command "/editor", disables achievements!
Before changing station train limit, pause the game.
Change limit on pause ...
Backup your save.
Switch to editor mode: console command "/editor", disables achievements!
Before changing station train limit, pause the game.
Change limit on pause ...
- Fri Nov 29, 2024 6:46 pm
- Forum: Gameplay Help
- Topic: What's wrong in these BP paramterized formulas?
- Replies: 2
- Views: 348
Re: What's wrong in these BP paramterized formulas?
Order of parameter rows is important. Drag "Elemento" up so it would be above "Elementi max *" rows.
- Thu Nov 28, 2024 4:44 pm
- Forum: Gameplay Help
- Topic: how to turn off these flashing icons?
- Replies: 4
- Views: 1127
Re: how to turn off these flashing icons?
Or use command in "chat":
It doesn't affect achievements.
https://wiki.factorio.com/Alerts
Code: Select all
/alerts disable no_material_for_construction
https://wiki.factorio.com/Alerts
- Wed Nov 27, 2024 1:05 am
- Forum: Gameplay Help
- Topic: Can I clear the scrap left behind by destroyed buildings?
- Replies: 8
- Views: 2311
- Wed Nov 27, 2024 12:36 am
- Forum: Gameplay Help
- Topic: Which Recipes are NOT affected by the Productivity Cap of +300%?
- Replies: 10
- Views: 2008
Re: Which Recipes are NOT affected by the Productivity Cap of +300%?
Tested it out of curiosity:
- Mining Productivity - uncapped
- Research Productivity - uncapped
- Scrap Productivity - capped at 300%
- Asteroid Productivity - capped at 300%
- Rocket Part Productivity - capped at 300%
- Steel Productivity - capped at 300%
- Plastic Productivity - capped at 300 ...
- Mining Productivity - uncapped
- Research Productivity - uncapped
- Scrap Productivity - capped at 300%
- Asteroid Productivity - capped at 300%
- Rocket Part Productivity - capped at 300%
- Steel Productivity - capped at 300%
- Plastic Productivity - capped at 300 ...
- Mon Nov 25, 2024 10:58 am
- Forum: Gameplay Help
- Topic: [SA} Auto drop from platform
- Replies: 3
- Views: 2050
Re: [SA} Auto drop from platform
Build Cargo landing pad on the planet. Set up request for needed amount of Space science packs inside of it.
- Sun Nov 24, 2024 9:18 am
- Forum: Gameplay Help
- Topic: Train schedules broken?
- Replies: 3
- Views: 511
Re: Train schedules broken?
I think it's because trains no longer skip stations in 2.0.
Read here: https://factorio.com/blog/post/fff-395
Read here: https://factorio.com/blog/post/fff-395
- Wed Nov 20, 2024 12:25 pm
- Forum: Gameplay Help
- Topic: Train interrupt "Destination full or no path" question
- Replies: 17
- Views: 7556
- Sat Nov 16, 2024 1:49 pm
- Forum: Gameplay Help
- Topic: Add user variable for output stacks in parametrised BP?
- Replies: 2
- Views: 463
Re: Add user variable for output stacks in parametrised BP?
I came up with this solution:
Add something not used in your blueprint, like a Constant combinator, with some unused signal, like "A".
Set it to some not used value, like "A = -1".
In parametrized BP window place checkmark for "Parameter" for this "-1" and set its "Variable" to "n" (or any other ...
Add something not used in your blueprint, like a Constant combinator, with some unused signal, like "A".
Set it to some not used value, like "A = -1".
In parametrized BP window place checkmark for "Parameter" for this "-1" and set its "Variable" to "n" (or any other ...
- Sat Nov 16, 2024 12:04 pm
- Forum: Gameplay Help
- Topic: Why cant i read the contents of a underground belt
- Replies: 1
- Views: 517
Re: why cant i read the contense of a underground belt
https://factorio.com/blog/post/fff-405
You can set "Read belt contents - Hold (all belts)" mode for a belt tile near underground belt. It goes from one end/splitter/side feed to another end/splitter/side feed. So "guard" needed part of belt with splitters if needed.
You can set "Read belt contents - Hold (all belts)" mode for a belt tile near underground belt. It goes from one end/splitter/side feed to another end/splitter/side feed. So "guard" needed part of belt with splitters if needed.
- Sat Nov 16, 2024 11:32 am
- Forum: Gameplay Help
- Topic: Ho to open map without zooming out every time?
- Replies: 28
- Views: 4156
Re: Ho to open map without zooming out every time?
Yeah, they broke it.
Funny enough, zoom levels are SAVED for other planets you remote view, but not for the current one. It should be an option in Settings.
Funny enough, zoom levels are SAVED for other planets you remote view, but not for the current one. It should be an option in Settings.
- Fri Nov 15, 2024 3:45 pm
- Forum: Gameplay Help
- Topic: Fluid 2.0 system doesn't have unlimited throughput?
- Replies: 7
- Views: 9078
Re: Fluid 2.0 system doesn't have unlimited throughput?
How did you make Display panel to show signal count?
- Fri Nov 15, 2024 2:49 pm
- Forum: Gameplay Help
- Topic: Can I clear the scrap left behind by destroyed buildings?
- Replies: 8
- Views: 2311
Re: Can I clear the scrap left behind by destroyed buildings?
If you build something of the same size on place of scrap, it will be cleared.
- Fri Nov 15, 2024 2:38 pm
- Forum: Gameplay Help
- Topic: Chem Plant Recipe Parameter BP
- Replies: 2
- Views: 627
Re: Chem Plant Recipe Parameter BP
Related topic:
120465
120465
- Fri Nov 15, 2024 12:52 pm
- Forum: Gameplay Help
- Topic: Cargo space and Ammunition... 50 mags max..?
- Replies: 4
- Views: 1297
Re: Cargo space and Ammunition... 50 mags max..?
Code: Select all
1 rocket * 400 steel / 1 = 400
2 rockets * 1000 iron / 4 = 500
2 rockets * 1000 copper / 5 = 400
So:
5 rockets of ingredients = 400 Piercing rounds + 100 extra iron
5 rockets of Piercing rounds = 250 Piercing rounds only
- Fri Nov 15, 2024 12:29 pm
- Forum: Gameplay Help
- Topic: Circuits/dynamic mall: Get the 10 (largest) signals from a list of signals
- Replies: 17
- Views: 1699
Re: Circuits/dynamic mall: Get the 10 (largest) signals from a list of signals
Or use Selector's "Count Inputs" mode to set a max value for N.Stargateur wrote: Wed Nov 13, 2024 8:03 pm There is another problem if there is less than N signal, no signals will be outputted. Thus I think add a `or M == 0` to the decider combinator should solve this
- Fri Nov 15, 2024 12:08 pm
- Forum: Gameplay Help
- Topic: I dont get Quality Items
- Replies: 7
- Views: 1352
Re: I dont get Quality Items
Are there any Speed modules installed? In nearby beacons or in the machine itself? Because Speed modules have a negative effect on quality.
Or may be you are extremely unlucky.
Or may be you are extremely unlucky.