Make the sun a non-visitable space location, and then allow other space locations to have a parent space location.
This way we can create our own stars with their own planets in orbit, as well as moons and visitable asteroids etc.
Search found 6 matches
- Wed Nov 20, 2024 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Allow mod creators to create new solar systems.
- Replies: 0
- Views: 71
- Sat Nov 16, 2024 3:48 pm
- Forum: Bug Reports
- Topic: [2.0.15] Crash opening factoriopedia (PlanetPrototype::generates)
- Replies: 0
- Views: 77
[2.0.15] Crash opening factoriopedia (PlanetPrototype::generates)
I've attached a crash report, the crash happened as I tried to open the factoriopedia, for my custom planet, by alt-clicking on it in the remote view. 11-16-2024, 15-47-15.png I've attached my mod, to help, to reproduce: Load the mod Start a game Type /cheat tenebris Alt-Click on tenebris in the rem...
- Fri Nov 08, 2024 9:40 am
- Forum: Ideas and Suggestions
- Topic: Stack Inserters should be more intelligent
- Replies: 3
- Views: 210
Stack Inserters should be more intelligent
My stack inserters always get stuck pulling out ingredients because they're always "Waiting for more items," which can cause bottlenecks. Assemblers that produce more than one output always cause problems with stack inserters. I propose one small change: stack inserters will prioritize gra...
- Thu Nov 07, 2024 2:34 pm
- Forum: Pending
- Topic: [2.0.14] Crash (Animation::loadFrames)
- Replies: 2
- Views: 118
Re: Factorio fatal crash report
Pretty sure its caused by the frame_count differing between shadows and layers
- Thu Nov 07, 2024 2:32 pm
- Forum: Pending
- Topic: [2.0.14] Crash (Animation::loadFrames)
- Replies: 2
- Views: 118
[2.0.14] Crash (Animation::loadFrames)
It has something to do with animation layers tractor.animation.layers = { { priority = "low", width = 512, height = 512, frame_count = 8, scale = 0.5, direction_count = 64, animation_speed = 2, max_advance = 0.2, stripes = { { filename = "__dopetorio__/graphics/entity/tractor/tractor-...
- Wed Feb 17, 2021 11:50 pm
- Forum: Ideas and Suggestions
- Topic: Set stack size to signal quantity with filter inserters
- Replies: 5
- Views: 3286
Set stack size to signal quantity with filter inserters
It would be neat if the filter inserters stack size was limited to the signal quantity, meaning more products than required wouldn't be put into containers if the required amount wasn't a multiple of the current stack size, the only workaround at the moment is to put the stack size to 1, which takes...