Search found 21 matches
- Thu Mar 05, 2026 11:03 pm
- Forum: Pending
- Topic: [2.0.73] Demolisher kill not registered
- Replies: 2
- Views: 351
Re: [2.0.73] Demolisher kill not registered
Welp, spent a few hours trying to reproduce the bug once I had construction robotics and I got the kill.
- Wed Mar 04, 2026 3:05 am
- Forum: Pending
- Topic: [2.0.73] Demolisher kill not registered
- Replies: 2
- Views: 351
[2.0.73] Demolisher kill not registered
Only other relevant bug I found was either from 2.0.11 (and last message is a dev telling someone to post a new bug please) or specifically about nuclear reactors in 2.0.25. Checked known issues and changelogs of newer experimental releases, none mentioned this being addressed - so new bug report it ...
- Sun Mar 01, 2026 9:47 pm
- Forum: Technical Help
- Topic: [2.0.73] Extreme intermittent lag on Vulcanus (CIRCUMSTANTIAL/SOLVED)
- Replies: 3
- Views: 333
Re: [2.0.73] Extreme intermittent lag on Vulcanus
...Never mind, ig. I'm on Vulcanus atm and everything's working fine.
I noticed that when I posted this thread, kernel_task was intensely busy; now it's back to 1-3% instead of 150+...
Circumstantial bullscheißery, ig. My bad. Changing the thread title to reflect this.
EDIT: Turns out kernel ...
I noticed that when I posted this thread, kernel_task was intensely busy; now it's back to 1-3% instead of 150+...
Circumstantial bullscheißery, ig. My bad. Changing the thread title to reflect this.
EDIT: Turns out kernel ...
- Sun Mar 01, 2026 6:24 pm
- Forum: Technical Help
- Topic: [2.0.73] Extreme intermittent lag on Vulcanus (CIRCUMSTANTIAL/SOLVED)
- Replies: 3
- Views: 333
Re: Extreme intermittent lag on Vulcanus
It seems the system as a whole is struggling in that instance, it is not one thing that suddenly takes longer, everything does. I'd start by checking temperatures and updating drivers.
It's a mac, you don't, uh, update drivers, really. Temperatures are Normal for a demanding game (mostly 30s ...
- Sun Mar 01, 2026 5:32 pm
- Forum: Technical Help
- Topic: [2.0.73] Extreme intermittent lag on Vulcanus (CIRCUMSTANTIAL/SOLVED)
- Replies: 3
- Views: 333
[2.0.73] Extreme intermittent lag on Vulcanus (CIRCUMSTANTIAL/SOLVED)
1. More or less just arrived on Vulcanus via my first ship.
2. Ever since I podded down, I experience INTENSE lag when not completely zoomed out, but not constantly. Can't for sure say I've found a correlation somewhere.
3. Game keeps playing as usual. I hadn't had any performance issues up until ...
2. Ever since I podded down, I experience INTENSE lag when not completely zoomed out, but not constantly. Can't for sure say I've found a correlation somewhere.
3. Game keeps playing as usual. I hadn't had any performance issues up until ...
- Fri Feb 27, 2026 4:02 pm
- Forum: Technical Help
- Topic: [2.0.68] Crash on Mac
- Replies: 12
- Views: 2549
Re: [2.0.73] Crash on Mac
A'ight so since I'm still not on OpenGL the freezes are still happening. The weird thing is they're semi-reliably reproduced.
There are 3 types of freezes, more or less:
- Screen freezes. Hitting pause (escape) button does nothing (I can tell because the music doesn't stop). At some point it ...
There are 3 types of freezes, more or less:
- Screen freezes. Hitting pause (escape) button does nothing (I can tell because the music doesn't stop). At some point it ...
- Thu Feb 26, 2026 8:52 pm
- Forum: Technical Help
- Topic: [2.0.68] Crash on Mac
- Replies: 12
- Views: 2549
Re: [2.0.73] Crash on Mac
Hello; posting here as it may be relevant. Running macOS, FYI.
Recently got back into Space Age (hadn't played for several months, long before update 2.0.68 mentioned above) and have sometimes been getting odd, intermittent screen freezes (sometimes they fix themselves shortly, sometimes not) and ...
Recently got back into Space Age (hadn't played for several months, long before update 2.0.68 mentioned above) and have sometimes been getting odd, intermittent screen freezes (sometimes they fix themselves shortly, sometimes not) and ...
- Sat Nov 09, 2024 5:54 pm
- Forum: Technical Help
- Topic: [2.0.13]Systematic stutters during specific circumstances
- Replies: 2
- Views: 1210
Re: [2.0.13]Systematic stutters during specific circumstances
Managed to capture it in-game today, running 2.0.15. Don't really know why it's happening. Relevant files attached/linked.
From what little I could gather, the stutter seems to occur when the "Render" count is lower, under ~2.0.
From what little I could gather, the stutter seems to occur when the "Render" count is lower, under ~2.0.
- Fri Nov 08, 2024 2:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
- Replies: 22
- Views: 6112
Re: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
Hurray for artificial deprecation on Steam's part, 10.14 and prior will just have to exit after each mod swap ig.
- Sat Nov 02, 2024 6:07 pm
- Forum: Technical Help
- Topic: [2.0.13]Systematic stutters during specific circumstances
- Replies: 2
- Views: 1210
[2.0.13]Systematic stutters during specific circumstances
1. Booted up the game, Space Age active. Entered a barely-started Space Age save.
2. Noticed some stutter a few minutes in; never happened to me before on this PC, much less while I'm still at the manual mining stage. Saved and went back to main menu to look at graphics options, see what might be ...
2. Noticed some stutter a few minutes in; never happened to me before on this PC, much less while I'm still at the manual mining stage. Saved and went back to main menu to look at graphics options, see what might be ...
- Sat Nov 02, 2024 12:54 pm
- Forum: Assigned
- Topic: [Vinzenz][Website][Safari 14] Galaxy of Fame not loading
- Replies: 2
- Views: 819
Re: [Vinzenz][Website][Safari 14] Galaxy of Fame not loading
I unfortunately can't update Safari to a newer version as it's the most up-to-date one for macOS 10.14.6, which is what I'm currently using (for several reasons, updating the OS is not desirable). No worries though; as I mentioned, the version of Firefox I have is the modern version and it works ...
- Sat Oct 26, 2024 2:50 pm
- Forum: Assigned
- Topic: [Vinzenz][Website][Safari 14] Galaxy of Fame not loading
- Replies: 2
- Views: 819
[Vinzenz][Website][Safari 14] Galaxy of Fame not loading
Small preamble; not even sure this is a bug considering the old version + I can still load it correctly through Firefox, which is still being updated, but considering the stated minimum requirements for Mac OS X, it irked me. At worst it's NAB and nobody else who thinks about posting this will do so ...
- Sat Oct 26, 2024 2:41 pm
- Forum: Not a bug
- Topic: [2.0.11]Mining does not transition from building to resource
- Replies: 1
- Views: 392
[2.0.11]Mining does not transition from building to resource
1. Mined a burner drill that was over a resource deposit that wasn't finished yet and kept holding right-click (mine button) to try and mine said resource myself. (tested with stone and coal)
2. Mining was impossible as long as I kept holding the mine button. It simply didn't register the presence ...
2. Mining was impossible as long as I kept holding the mine button. It simply didn't register the presence ...
- Thu Oct 24, 2024 9:35 pm
- Forum: Pending
- Topic: [2.0.7][macOS 10.14.6] Hang/freeze when saving
- Replies: 1
- Views: 574
Re: [2.0.7][macOS 10.14.6] Hang/freeze when saving
It's been bothering me so I'll post it explicitly; this might've been an instance of 624476 timed perfectly enough that I couldn't tell.
- Mon Oct 21, 2024 5:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
- Replies: 22
- Views: 6112
Re: [raiguard][1.1.104][Linux] Freezes after mod-change on steam-overlay and refocussed window
I've also had seemingly random freezes (twice now) on macOS (10.14.6) on version 2.0.7, log attached. Can't tell if it had anything to do with Steam notifs going off as I was in menus both times it happened. Odd behaviour of the app as well, screenshot attached - there appear to be 2 Factorio ...
- Mon Oct 21, 2024 5:35 pm
- Forum: Pending
- Topic: [2.0.7][macOS 10.14.6] Hang/freeze when saving
- Replies: 1
- Views: 574
[2.0.7][macOS 10.14.6] Hang/freeze when saving
1. Synced mods; attempted to save a freshly-migrated save from 1.1 to 2.0.
2. On clicking save, spinning beach ball appeared; stayed. App marked as unresponsive in Force Quit menu and Activity Monitor.
3. Save completes successfully.
4. Was unable to reproduce.
I forgor to save a backup of the ...
2. On clicking save, spinning beach ball appeared; stayed. App marked as unresponsive in Force Quit menu and Activity Monitor.
3. Save completes successfully.
4. Was unable to reproduce.
I forgor to save a backup of the ...
- Mon Oct 21, 2024 4:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7][macos 10.13.6] Crash on launch, after "Cloud player-data.json unavailable"
- Replies: 10
- Views: 2632
Re: [StrangePan][2.0.7][macos 10.13.6] Crash upon launching the app.
Had a similar situation on macOS 10.14.6; starting from Steam after the update, error during startup. Deleting the exact same folder SevenMass pointed out allowed the game to load completely. Log attached for the time it crashed.
- Fri Oct 11, 2024 12:47 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 90597
Re: Friday Facts #432 - Aquilo
I, for one, am greatly looking forward to the Bonfire Aquilo mods.
Nothing quite like setting an entire planet on fire.
Nothing quite like setting an entire planet on fire.
- Fri Sep 06, 2024 12:26 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 99883
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
>66% laser nerf
In other words: resource-agnostic combat sucks balls now, enjoy!
In other words: resource-agnostic combat sucks balls now, enjoy!
- Fri Jul 19, 2024 5:33 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 54000
Re: Friday Facts #420 - Fusion Reactor
Surprised nobody's pointed out so far that FFF 420 is indeed blazing.