Search found 6 matches

by noken
Wed Apr 13, 2016 10:42 pm
Forum: Modding help
Topic: what's the pixel x pixel dpi/res of Facotrio 2D game artwork
Replies: 2
Views: 2419

what's the pixel x pixel dpi/res of Facotrio 2D game artwork

I'm looking to create animation artwork for a mod in this game and I am new to doing it. Can anyone inform me on the dpi setting of original in game artwork for this game? I'm also unsure of what "tiles" mean. Please inform me. Thanks!
by noken
Mon Apr 11, 2016 11:04 pm
Forum: Ideas and Requests For Mods
Topic: Line Wars
Replies: 12
Views: 4421

Re: Line Wars

I'm no fan of the late game fighting, it just feels grindy and repetitive. So I really like the idea of automated battling, and may very well decide to take this further if my own idea gains no traction. It would be my first mod for Factorio, so I have no real clue as to how difficult this would be...
by noken
Mon Apr 11, 2016 8:37 am
Forum: Ideas and Requests For Mods
Topic: Line Wars
Replies: 12
Views: 4421

Re: Line Wars

MrDoomah wrote: Line wars isn't a moba, its more of a pvp tower defence. You (or your hero) can't actually attack the other towers or heroes. You can only send creep.
Exactly. I couldn't have said it better. Now that we have that cleared up, Id like to move on with this idea.
by noken
Sun Apr 10, 2016 7:32 pm
Forum: Ideas and Requests For Mods
Topic: Line Wars
Replies: 12
Views: 4421

Re: Line Wars

But what RTS has a base building component like Factorio? They almost always abstract out the process of moving resources around, as well as the construction of intermediate products. This suggestion would pull some concepts from other games/genres, sure, but it would still be uniquely Factorio due...
by noken
Sat Apr 09, 2016 6:46 pm
Forum: Ideas and Requests For Mods
Topic: Line Wars
Replies: 12
Views: 4421

Line Wars

Line Wars was a simple game mode in Warcraft III where you had a hero and built up a tower defense in a pathway. In this pathway, you also sent creeps towards your enemy's base, and your enemy sent creeps toward you down the same path. The creeps would meet, fight, and the goal was to have your cree...
by noken
Tue Mar 01, 2016 11:50 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 150230

Re: RTS direction

I think this is how Factorio RTS PVP should go There will be two phases: Phase 1: Peaceful, cold war phase - This is all about competitively preparing the fastest automated system to fight your enemy with when the battle begins. You should be able to set the timer to however long you'd like for this...

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