Hey, there seems to be an incompatibilty between this mod and Rail Tanker - Liquid transport. I cannot load my savegame when both are active at the same time.
I would love to haul lots of oil and strike stuffs with blasts right out of the sky at the same time.
Hey, there seems to be an incompatibilty between this mod and Orbital Ion Cannon 1.0.9. I cannot load my savegame when both are active at the same time.
I would love to haul lots of oil and strike stuffs with blasts right out of the sky at the same time.
I second that one. It's a bit of a mystery to me...
Another interesting thing might be biter evolution. Small alien bases are dead meat when you get the heavy armor and armor piercing ammo unless they have some massive worm stuff. So I went in guns blazing and was overrun by medium biters, when ...
And get rid of the burner drills and injectors. You can build a power plant pretty early. One water pump, fourteen boilers and ten engines are the perfect mix, but you can easily connect two boilers and an engine to automatise the power plant and have some surplus energy.
I had problems with the train with two engines, too. I'm not sure whether I rebuilt the train stop, but I circumvented the issue with the heading by building big loops at the stations.
My issue were the lasers. They do a lot of damage on long range, but their rate of fire in those small numbers cannot compete with the gun turrets which fire faster and don't devastate my own economy.
Train automatisation worked out, too. I just needed a ...
I started the New Hope campaign right after the tutorial, since I considered this to be some "tutorial plus". I might be a little wrong. Right now New Hope 2 is giving me some nasty troubles. This text might have a few spoilers, since that's pretty much the gist of this thread, so be cautious ...