Search found 305 matches

by mooklepticon
Mon Mar 16, 2026 4:03 pm
Forum: Outdated/Not implemented
Topic: Adding modules to building should not wait for building to be constructed
Replies: 5
Views: 374

Re: Adding modules to building should not wait for building to be constructed


No. This would cause bots to have to wait until building is placed and if there are no items that place building that robot with modules would be stuck or more complexity would be needed with robots task scheduling.


Doesn't landfill behave this way? I believe I've seen bots waiting for landfill ...
by mooklepticon
Sat Mar 14, 2026 12:37 pm
Forum: Angels Mods
Topic: refining without smelting?
Replies: 6
Views: 647

Re: refining without smelting?

Oooh, yeah, the combination possibilities of the mods is probably pretty overwhelming. Thanks.

I decided to remove bob's intermediates and give that a try. Thanks.
by mooklepticon
Fri Mar 13, 2026 11:02 pm
Forum: Angels Mods
Topic: refining without smelting?
Replies: 6
Views: 647

Re: refining without smelting?


I tried it and it seems to work fine! Iron ore can be crushed into Iron Pebbles. Iron Pebbles can be smelted into Iron Plates. Either by themselves or with Iron Nugget / Iron Slag.


It was because I had bob's intermediates on. If I undo that, I see the pebbles you're talking about. With Bob's ...
by mooklepticon
Tue Mar 10, 2026 7:08 pm
Forum: Angels Mods
Topic: refining without smelting?
Replies: 6
Views: 647

Re: refining without smelting?

Oh thanks. I'll try that. I didn't realize iron ore could be crushed. I didn't see that in the factoriopedia or think to try it.
by mooklepticon
Sun Mar 08, 2026 2:49 pm
Forum: Angels Mods
Topic: refining without smelting?
Replies: 6
Views: 647

refining without smelting?

Hello. I was trying to play with refining but without smelting. Is that possible?

My goal was to play with something involving crushing the raw ore to get stone and metal ore. Refining does that. Saph ore -> crushed saph ore and crushed stone. Next step is sorting and getting iron ore. However ...
by mooklepticon
Mon Mar 02, 2026 3:12 pm
Forum: Not a bug
Topic: [2.0.76] Inconsistency with Fluoroketone labeling
Replies: 2
Views: 219

Re: [2.0.76] Inconsistency with Fluoroketone labeling

Wait, are there more than 2 temps of fk? I thought the hot and cold were it, so the temps are kind of redundant. I know fluids in the game can have various temps but i thought fk was quite consistently hot or cold only.
by mooklepticon
Sat Feb 07, 2026 7:14 pm
Forum: Ideas and Suggestions
Topic: Biochamber circuit rocket fuel recipe default to jelly version
Replies: 3
Views: 403

Biochamber circuit rocket fuel recipe default to jelly version

TL;DR
The Biochamber should default to jelly recipe when crafting rocket fuel.

What?

I expected the biochamber to default to the rocket fuel from jelly recipe. It doesn't. I defaults to the assembling machine version that uses light oil and solid fuel. It seems more consistent to me to use the ...
by mooklepticon
Sat Feb 07, 2026 5:22 pm
Forum: Not a bug
Topic: [2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version
Replies: 3
Views: 361

Re: [2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version


That is not a bug, if you send an item signal it will set a recipe that produces that item, nothing more.

Right. But I think it's picking the wrong recipe. There are 2 ways to make rocket fuel. There are also 2 ways to make plastic. If I send a plastic signal, the biochamber uses the biochamber ...
by mooklepticon
Sat Feb 07, 2026 4:44 pm
Forum: Not a bug
Topic: [2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version
Replies: 3
Views: 361

[2.0.73] Biochamber set recipe with rocket fuel defaults to solid fuel/light oil, not jelly version

I'm trying to setup a circuit where the biochamber crafts whatever signal is sent to it. This works pretty well for most of the time. If I send it a plastic signal, it picks the bioplastic recipe which uses mash and flux. It doesn't pick the chemical plant recipe which uses coal and petro gas. I ...
by mooklepticon
Sun Dec 21, 2025 4:11 pm
Forum: Questions, reviews and ratings
Topic: Mod for excess solid fuel?
Replies: 2
Views: 497

Re: Mod for excess solid fuel?

angramania wrote: Sun Dec 21, 2025 3:55 pm One of many Corrode to Coal
Thank you. How did my mod searches not find this?
by mooklepticon
Sat Dec 20, 2025 10:53 pm
Forum: Questions, reviews and ratings
Topic: Mod for excess solid fuel?
Replies: 2
Views: 497

Mod for excess solid fuel?

Is there a mod for excess solid fuel?

If I had the time to mod - burning it and getting steam and co2. Turn the steam into water and the co2 into carbon somehow.
by mooklepticon
Wed Nov 19, 2025 1:43 am
Forum: Mods
Topic: Request - please update Laser Turret Range Upgrade to 2.0
Replies: 0
Views: 390

Request - please update Laser Turret Range Upgrade to 2.0

https://mods.factorio.com/mod/LaserTurretRangeUpgrade

This old mod enables a research upgrade to laser range. I would like to use it but it's not updated.
by mooklepticon
Mon May 12, 2025 1:57 pm
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 32
Views: 8780

Re: Agri science spoilage is not fun, just annoying.

AlexRAwesome wrote: Mon May 12, 2025 12:37 am omg you thought differently about the planet and solved it!
No need to be a jerk.
by mooklepticon
Mon May 12, 2025 12:10 am
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 32
Views: 8780

Re: Agri science spoilage is not fun, just annoying.

BarbarianEngineer wrote: Sun May 11, 2025 11:03 pm You're not alone in feeling like it should not have to be modded in order to be fixed. Aquillo doesn't even unlock a tech for us to utilize and reduce the headache of spoilage, either.
The ice planet could have given us refrigerators or freezers or something. (there's a mod I use that does this)
by mooklepticon
Wed Mar 12, 2025 7:41 pm
Forum: Gameplay Help
Topic: Keep a minimum on space ship?
Replies: 1
Views: 731

Keep a minimum on space ship?

How do I keep a minimum on a space ship? I have a ship running between vulcanas and nauvis. It requests 1k calcite from nauvis. I want it to drop 950 of that on nauvis and keep 50. Nauvis cargo landing pad is requesting said 950. I have a generic "space platform starter" logistic group on the ...
by mooklepticon
Wed Mar 12, 2025 4:30 pm
Forum: Not a bug
Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
Replies: 4
Views: 1303

Re: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships

Muche wrote: Wed Mar 12, 2025 4:28 pm Please attach the savefile.
Done. Thanks for the reminder.
by mooklepticon
Wed Mar 12, 2025 4:25 pm
Forum: Not a bug
Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
Replies: 4
Views: 1303

[2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships

Describe the problem by answering these questions

What did you do?
I automated landing pad requests via circuit. Constant combinator requests are set (4.0k calcite, etc). Another combinator takes logistic network inventory and multiplies it by -1. So, if I have 3.0k calcite, it results -3.0k ...
by mooklepticon
Fri Mar 07, 2025 3:04 pm
Forum: Questions, reviews and ratings
Topic: Request - electric heaters
Replies: 2
Views: 1569

Re: Request - electric heaters

jamiechi1 wrote: Thu Mar 06, 2025 11:30 pm The last post here should help with the constantly on thing. https://mods.factorio.com/mod/ElectricH ... 8f6606bccb
oooh, that's nice. Thanks
by mooklepticon
Sun Feb 09, 2025 8:30 pm
Forum: Outdated/Not implemented
Topic: Use Heat from Heat Pipes to Accelerate Belt Spoilage
Replies: 5
Views: 1989

Re: Use Heat from Heat Pipes to Accelerate Belt Spoilage

GrumpyJoe wrote: Sat Jan 11, 2025 11:51 amEither have a box where it can "spoil" or increase time on the belt (belt length or speed)
Sounds like a fermentation chamber. I use this with my sourdough bread :)

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