Search found 296 matches

by mooklepticon
Sun Dec 21, 2025 4:11 pm
Forum: Questions, reviews and ratings
Topic: Mod for excess solid fuel?
Replies: 2
Views: 119

Re: Mod for excess solid fuel?

angramania wrote: Sun Dec 21, 2025 3:55 pm One of many Corrode to Coal
Thank you. How did my mod searches not find this?
by mooklepticon
Sat Dec 20, 2025 10:53 pm
Forum: Questions, reviews and ratings
Topic: Mod for excess solid fuel?
Replies: 2
Views: 119

Mod for excess solid fuel?

Is there a mod for excess solid fuel?

If I had the time to mod - burning it and getting steam and co2. Turn the steam into water and the co2 into carbon somehow.
by mooklepticon
Wed Nov 19, 2025 1:43 am
Forum: Mods
Topic: Request - please update Laser Turret Range Upgrade to 2.0
Replies: 0
Views: 250

Request - please update Laser Turret Range Upgrade to 2.0

https://mods.factorio.com/mod/LaserTurretRangeUpgrade

This old mod enables a research upgrade to laser range. I would like to use it but it's not updated.
by mooklepticon
Mon May 12, 2025 1:57 pm
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 32
Views: 7204

Re: Agri science spoilage is not fun, just annoying.

AlexRAwesome wrote: Mon May 12, 2025 12:37 am omg you thought differently about the planet and solved it!
No need to be a jerk.
by mooklepticon
Mon May 12, 2025 12:10 am
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 32
Views: 7204

Re: Agri science spoilage is not fun, just annoying.

BarbarianEngineer wrote: Sun May 11, 2025 11:03 pm You're not alone in feeling like it should not have to be modded in order to be fixed. Aquillo doesn't even unlock a tech for us to utilize and reduce the headache of spoilage, either.
The ice planet could have given us refrigerators or freezers or something. (there's a mod I use that does this)
by mooklepticon
Wed Mar 12, 2025 7:41 pm
Forum: Gameplay Help
Topic: Keep a minimum on space ship?
Replies: 1
Views: 579

Keep a minimum on space ship?

How do I keep a minimum on a space ship? I have a ship running between vulcanas and nauvis. It requests 1k calcite from nauvis. I want it to drop 950 of that on nauvis and keep 50. Nauvis cargo landing pad is requesting said 950. I have a generic "space platform starter" logistic group on the ...
by mooklepticon
Wed Mar 12, 2025 4:30 pm
Forum: Not a bug
Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
Replies: 4
Views: 962

Re: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships

Muche wrote: Wed Mar 12, 2025 4:28 pm Please attach the savefile.
Done. Thanks for the reminder.
by mooklepticon
Wed Mar 12, 2025 4:25 pm
Forum: Not a bug
Topic: [2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships
Replies: 4
Views: 962

[2.0.39] Cargo landing pad requests by circuit not working on 1/2 space ships

Describe the problem by answering these questions

What did you do?
I automated landing pad requests via circuit. Constant combinator requests are set (4.0k calcite, etc). Another combinator takes logistic network inventory and multiplies it by -1. So, if I have 3.0k calcite, it results -3.0k ...
by mooklepticon
Fri Mar 07, 2025 3:04 pm
Forum: Questions, reviews and ratings
Topic: Request - electric heaters
Replies: 2
Views: 1394

Re: Request - electric heaters

jamiechi1 wrote: Thu Mar 06, 2025 11:30 pm The last post here should help with the constantly on thing. https://mods.factorio.com/mod/ElectricH ... 8f6606bccb
oooh, that's nice. Thanks
by mooklepticon
Sun Feb 09, 2025 8:30 pm
Forum: Outdated/Not implemented
Topic: Use Heat from Heat Pipes to Accelerate Belt Spoilage
Replies: 5
Views: 1674

Re: Use Heat from Heat Pipes to Accelerate Belt Spoilage

GrumpyJoe wrote: Sat Jan 11, 2025 11:51 amEither have a box where it can "spoil" or increase time on the belt (belt length or speed)
Sounds like a fermentation chamber. I use this with my sourdough bread :)
by mooklepticon
Sun Feb 09, 2025 8:23 pm
Forum: Ideas and Suggestions
Topic: [Suggestion/Comic] A Gleba productivity science would be nice
Replies: 21
Views: 3824

Re: [Suggestion/Comic] A Gleba productivity science would be nice

+1. There should be some kind of productivity if not this.
by mooklepticon
Sun Feb 09, 2025 8:21 pm
Forum: Ideas and Suggestions
Topic: Aquilo: heat pipe concrete
Replies: 8
Views: 1739

Re: Aquilo: heat pipe concrete

+1 for this. I know it kind of invalidates the point of aquilo, but it's literally a technology we use irl and have for a long time.
by mooklepticon
Tue Feb 04, 2025 9:19 pm
Forum: Ideas and Suggestions
Topic: Color consistency in tier or ability level should be normalized
Replies: 2
Views: 540

Color consistency in tier or ability level should be normalized

I know that the belts and inserters and everything have been their colors forEVER and are unlikely to change, but it's a little confusing to me.

Item | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5
Inserter* | yellow | blue | green | white | n/a
Belt | yellow | red | blue | green | n/a
Assembler ...
by mooklepticon
Tue Feb 04, 2025 9:07 pm
Forum: Ideas and Suggestions
Topic: Color picker GUI
Replies: 5
Views: 3418

Re: Color picker GUI

+1 from me. What I end up doing is alt-tabbing to a website that has the RGB colors listed. However, they're not always right and it'd be better if it was in game. Even listing the RGB on the factoripedia page would be an improvement.
by mooklepticon
Fri Jan 17, 2025 1:18 pm
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 32
Views: 7204

Agri science spoilage is not fun, just annoying.

First off - I know it's mod able. I have it. I think it shouldn't have to be modded.

It's really inconsistent and doesn't add anything. Every other end product on gleba doesn't spoil. Only science packs. Every other science pack doesn't spoil in any manner. Space logistics aren't robust enough to ...
by mooklepticon
Thu Jan 02, 2025 4:30 pm
Forum: Ideas and Suggestions
Topic: Request - Steam heat
Replies: 5
Views: 893

Re: Request - Steam heat


The heating mechanic is generally pretty nonsensical, it’s 100% gameplay and 0% realism. You kind of just have to accept it as it is.

Heating with steam instead of heat pipes would be OP, because steam can go through underground pipes while heat cannot.


I'm not looking for realism, but ...
by mooklepticon
Thu Jan 02, 2025 4:28 pm
Forum: Ideas and Suggestions
Topic: Request - Steam heat
Replies: 5
Views: 893

Re: Request - Steam heat


Can you be more specific? Do you mean using steam in pipes to heat tiles on Aquilo? I don't think this would be a good idea, as steam does not cool over distance, but heat pipes do.

Having the steam heat only the pipes, but not neighbouring tiles is better, and https://mods.factorio.com/mod ...
by mooklepticon
Mon Dec 30, 2024 2:32 pm
Forum: Ideas and Suggestions
Topic: Request - Steam heat
Replies: 5
Views: 893

Request - Steam heat

Steam heating is a very common form of heating. Can steam heating be added, please?
by mooklepticon
Mon Dec 30, 2024 2:31 pm
Forum: Questions, reviews and ratings
Topic: Request - electric heaters
Replies: 2
Views: 1394

Request - electric heaters

Can someone please make an electric heater? There's a mod, https://mods.factorio.com/mod/ElectricHeatingTower, but it's not very developed. It can't control temperature, just on and 400C, no matter what.

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