I keep getting an error when I try to rename a train station:
Error in
SmartTrains:_ _ SmartTrains_ _/control.lua:664:
Error while running the event handler:
_ _SmartTrains_ _/control.lua764: bad argument #1 to 'pairs' (table expected, got nil)
<TAB>
I press tab and the error comes back within about ...
Search found 9 matches
- Sun Aug 30, 2015 8:09 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 370175
- Thu Apr 02, 2015 4:59 am
- Forum: Technical Help
- Topic: Service pack 1 required?
- Replies: 9
- Views: 8734
Service pack 1 required?
I tried to instal but during launch it says "Factorio requires Service pack 1 on Windows 7. Current OS: Windows 7"
If i run it in compatibility mode it will launch but freezes at loading mods %2. The mods folder is empty.
I've never had this problem before, I usually come back every 6 months or so ...
If i run it in compatibility mode it will launch but freezes at loading mods %2. The mods folder is empty.
I've never had this problem before, I usually come back every 6 months or so ...
- Sat Sep 20, 2014 4:42 pm
- Forum: Ideas and Suggestions
- Topic: UI: Tight Power Pole Autoplace
- Replies: 5
- Views: 2784
Re: UI: Tight Power Pole Autoplace
This would be great! +1
- Sat Sep 20, 2014 4:39 pm
- Forum: Implemented Suggestions
- Topic: Damaged Item Condensation on Pickup
- Replies: 11
- Views: 4837
Re: Damaged Item Condensation on Pickup
+1ssilk wrote:I think 3 (repaired/full health, broken, a bit broken) is more than enough.
- Sat Sep 20, 2014 4:33 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 156591
Re: Railroad
I would love to see customizable flatbed wagons, a flat wagon with 4x buildable spaces in a row on it so we put what we want on it like containers, turrets etc.
- Mon Sep 08, 2014 9:29 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 48221
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Any chance to update this to be compatible with 0.10.x? Does this mine trees as well or just ores? A tree harvester would be neat instead of having to chop everything manually before you get bots.
- Thu May 08, 2014 9:33 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Inventory expansion module
- Replies: 11
- Views: 10775
Re: [REQUEST] Inventory expansion module
That's a good one, i second this idea.ssilk wrote:What I would like more, is something, which removes stuff from my inventory, if it is too much. Logistic bots can add stuff to my character, so they can also remove stuff...
- Sun May 04, 2014 12:59 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Inventory expansion module
- Replies: 11
- Views: 10775
Re: [REQUEST] Inventory expansion module
The toolbelt is great as it is, i didn't mean to make that larger, instead increase the capacity of the main 'internal' inventory. I find i often tend to run out of inventory space altogether.
- Sun Apr 27, 2014 12:45 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Inventory expansion module
- Replies: 11
- Views: 10775
[REQUEST] Inventory expansion module
I liked the tool belt to allow your character to carry a little more, so how about continuing on from that with a backpack and/or 'cargo expansion module' you can insert into modular armor to increase your inventory capacity?