Search found 8 matches

by gjvanderwolf
Thu Apr 21, 2022 12:32 am
Forum: 1 / 0 magic
Topic: Crash for none specific reason [1.1.26 (build58172, win64)]
Replies: 4
Views: 2086

Re: Crash for none specific reason [1.1.26 (build58172, win64)]

Thanks _CodeGreen for your reply. I myself are a very vanilla player. The inner workings of any of the stuff one can build I have no clue what so ever. I wish you luck and wisdom with finding what is the problem with your diagonal inserters.
by gjvanderwolf
Thu Dec 30, 2021 6:24 pm
Forum: Pending
Topic: Unexpected error in CrashHandler.cpp [Factorio 1.1.50 (build 59278, win64, steam)]
Replies: 1
Views: 761

Unexpected error in CrashHandler.cpp [Factorio 1.1.50 (build 59278, win64, steam)]

I was creating the last part of my military science pack with 2-nd tier crafting machines. Going about my business and then ... crash message box. As far as I am aware of I performed no specific actions within the game. Just building. My system was running youtube in Firefox next to Factorio. Also, ...
by gjvanderwolf
Thu Dec 30, 2021 6:00 pm
Forum: Technical Help
Topic: [1.1.50] Crash in directx
Replies: 5
Views: 1174

Re: [1.1.50] Crash in directx

hello @Ptx0,

Thanks for the idea. I feel supported.

I have no sleep mode configured.
by gjvanderwolf
Tue Dec 28, 2021 11:57 am
Forum: Technical Help
Topic: [1.1.50] Crash in directx
Replies: 5
Views: 1174

Re: [1.1.50] Crash in directx

hello @Loewchen, Thanks for the reply. I feel supported. Your description is technical probably more insightful. I can confirm that the game never got to the displaying or loading of the main menu. I indeed got the error message box (long?) before that. What might be going wrong after closing down m...
by gjvanderwolf
Tue Dec 28, 2021 8:38 am
Forum: Technical Help
Topic: [1.1.50] Crash in directx
Replies: 5
Views: 1174

[1.1.50] Crash in directx

Yesterday I played the game without any problems for at least 4 hours. Building, redesigning, moving around. Glitch-less. This morning loading the save of last night (included) the game crashed on load. Meaning looking at the loading progress bar on the screen and getting the error message box. No c...
by gjvanderwolf
Thu Mar 11, 2021 10:37 am
Forum: 1 / 0 magic
Topic: [1.1.26 build 58172, win64] Crash while game is paused
Replies: 1
Views: 1156

[1.1.26 build 58172, win64] Crash while game is paused

The game version I played when the game crashed is [1.1.26 build 58172, win64]. What happened was the following. I was gaming. A important e-mail came in. I needed to respond a.s.a.p.. I put the game in pause by pressing the [ESC]-key. I switched to my browser. I use GMail web browser interface for ...
by gjvanderwolf
Wed Mar 10, 2021 3:57 pm
Forum: 1 / 0 magic
Topic: Crash for none specific reason [1.1.26 (build58172, win64)]
Replies: 4
Views: 2086

Re: Crash for none specific reason [1.1.26 (build58172, win64)]

hey @Boskid, Thanks for your reply. Based on what you write I understand that there is an inserter at { 16.5, -60.5} that confused its custom vectors. It came to a result in calculating its vectors other than the value 0 (zero). A value that you seem to expect, based on your description of the probl...
by gjvanderwolf
Wed Mar 10, 2021 12:06 pm
Forum: 1 / 0 magic
Topic: Crash for none specific reason [1.1.26 (build58172, win64)]
Replies: 4
Views: 2086

Crash for none specific reason [1.1.26 (build58172, win64)]

It is impossible for me to say what the specific reason was why the game crash. I just checked the progress of a Mk.2 constructor. Set it to constructing straight pipe. Walked away. Had to write down something which was unrelated to the game. There was no interaction with the game or computer during...

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