Search found 1266 matches
- Thu Mar 14, 2013 6:27 am
- Forum: Implemented Suggestions
- Topic: Belt gates
- Replies: 4
- Views: 8090
Re: Belt gates
well, assuming you don't need speed you could (currently) just use a smart inserter in place of a belt...admitedly you'll have to set the filters. But it would be faster to have belts that do this (or even extreme speed inserters...). Kinda makes me wish that the electronic circuits could be used to...
- Tue Mar 12, 2013 3:40 am
- Forum: Gameplay Help
- Topic: Rocket Turrets Hurt !
- Replies: 6
- Views: 8959
Re: Rocket Turrets Hurt !
Then you bypass the rocket turrets for the bases with regular gun/battle turrets
Or (since they are exactly the same right now) mod the game so that your rocket launcher has just a slightly larger range than the rocket turrets:)
Or (since they are exactly the same right now) mod the game so that your rocket launcher has just a slightly larger range than the rocket turrets:)
- Tue Mar 12, 2013 3:37 am
- Forum: Gameplay Help
- Topic: Running factorio directly from a pen drive??
- Replies: 6
- Views: 11925
Re: Running factorio directly from a pen drive??
what do you mean they'll be saved on the computer? I know some of the older versions did but at least the new 2.10 is set by default to save within the current factorio directory (when using the zip). I know this because, the saves for the factorio I use for testing go into factorio\saves.
- Tue Mar 12, 2013 3:34 am
- Forum: Texture Packs
- Topic: [Tutorial Request] :)
- Replies: 19
- Views: 21956
[Tutorial Request] :)
Hey, since I'm certaintly no artist (nor do I have too much experience) I figured I'd post on here and ask for someone that does have experience to post a tutorial on creating good graphics... The main reason I ask is because I was trying to create a quick animation for a forge and I just plain fail...
- Mon Mar 11, 2013 12:32 am
- Forum: Ideas and Suggestions
- Topic: Consumables chart
- Replies: 7
- Views: 15061
Re: Consumables chart
well, wood can be used as fuel, it's just harder to get...and i'm sure we will have walls within the next update or three
- Sun Mar 10, 2013 7:57 pm
- Forum: Ideas and Suggestions
- Topic: Suggest: advanced mining drills and changeable craft order
- Replies: 10
- Views: 13484
Re: Suggest: advanced mining drills and changeable craft ord
I wonder how would I be happy with it if the new items were inserted on the top of the queue instead of the bottom.. (a stack instead of a queue) hmm, i'm fairly sure i'd forget about it and right as something was about to finish being crafted i'd add a new item to the stack, which would (of course...
- Sun Mar 10, 2013 7:49 pm
- Forum: Ideas and Suggestions
- Topic: Consumables chart
- Replies: 7
- Views: 15061
Re: Consumables chart
Nice work And I agree it'll be nice when what we choose to research/produce has more drastic effects on what we are capable of doing. It will happen eventually I'm sure
- Sun Mar 10, 2013 7:45 pm
- Forum: Ideas and Suggestions
- Topic: Suggest: advanced mining drills and changeable craft order
- Replies: 10
- Views: 13484
Re: Suggest: advanced mining drills and changeable craft ord
I'm sure more advanced mining methods and power generation are coming eventually, until then you'll pretty much have to use mods (I'd highly suggest F-mod if you are capable of playing with it right now, othewise wait until the creator's computer is fixed and get it when it's working. I forsee it be...
- Sun Mar 10, 2013 7:31 pm
- Forum: Modding discussion
- Topic: [0.2.8]Factorio Mod Manager
- Replies: 7
- Views: 12571
Re: [0.2.8]Factorio Mod Manager
On windows, factorio is probably going to be C:\Program Files\Factorio, if you installed using the exe from factorio's site (the exception with the installer is if you have 64bit and installed the 32bit in which case it is probably under C:\Program Files (x86)\Factorio). If you downloaded the zip fi...
- Sun Mar 10, 2013 7:21 pm
- Forum: Releases
- Topic: Display Maps
- Replies: 12
- Views: 20059
Re: Display Maps
lol, I find it more fun to see how long I can go without hitting anythingwrtlprnft wrote:It's far from pointless if you're driving your car around at night
but it makes me wonder every time why there isn't a 'glow' (not sure what the proper word is) around the car like there is the player...
- Sat Mar 09, 2013 6:42 am
- Forum: Modding help
- Topic: Increasing resources in map editor
- Replies: 4
- Views: 6784
Re: Increasing resources in map editor
Actually you can make endless ressources in editor. The only thing you must do is to decrease amount of mineral in vein below 0. ;) https://forums.factorio.com/forum/viewtopic.php?f=6&t=507 that might do what you want depending on how many 'ages' you want it to last :) as for: when i had only t...
- Fri Mar 08, 2013 10:54 pm
- Forum: Releases
- Topic: Endless ressources
- Replies: 6
- Views: 15033
Re: Endless ressources
True enough I suppose, I just hadn't realized it.
- Fri Mar 08, 2013 10:37 pm
- Forum: General discussion
- Topic: Is there any way to change the game speed?
- Replies: 8
- Views: 13818
Re: Is there any way to change the game speed?
I want to say it goes off your fps, if so i'm sure there are programs that would allow you to limit the fps until the game itself allows for a change of pace.
- Fri Mar 08, 2013 10:24 pm
- Forum: Implemented Suggestions
- Topic: Research progress lost without warning when changing project
- Replies: 12
- Views: 20752
Re: Research progress lost without warning when changing pro
Personally in the long term survival style, it makes more since to retain research in my opinion (most people would make notes about what they were doing while conducting research after all). But I agree that it does require thought right now as to whether you really want to start a long research
- Fri Mar 08, 2013 10:21 pm
- Forum: Releases
- Topic: Endless ressources
- Replies: 6
- Views: 15033
Re: Endless ressources
really? now that sounds like a bug to me
- Fri Mar 08, 2013 10:17 pm
- Forum: Modding help
- Topic: Increasing resources in map editor
- Replies: 4
- Views: 6784
Re: Increasing resources in map editor
F will increase the resources but if you are trying to get a huge amount in one spot, I don't believe that there is a way to add alot at one time. You'll just have hold f down until it's at the level you want, or try using lua to add them in.
- Fri Mar 08, 2013 10:11 am
- Forum: Releases
- Topic: Display Maps
- Replies: 12
- Views: 20059
Re: Display Maps
I find the minimap fairly pointless right now... you can just zoom out
- Fri Mar 08, 2013 10:09 am
- Forum: Gameplay Help
- Topic: Fish
- Replies: 5
- Views: 7424
Re: Fish
well as long as he knows there is a use then he'd keep trying and eventually he'd try when he was injured :) just statistics. or he could read the 2 or three posts that have been made about fish (much easier if using the search forum option than manually looking). Though I will admit that I found ou...
- Fri Mar 08, 2013 10:02 am
- Forum: Gameplay Help
- Topic: Fish
- Replies: 5
- Views: 7424
Re: Fish
lol it's on here somewhere but try clicking on it in various ways at various times (like after fighting creepers)
Don't want to be too specific since some people like to figure things out for theirselves
Don't want to be too specific since some people like to figure things out for theirselves
- Fri Mar 08, 2013 9:52 am
- Forum: General discussion
- Topic: How many alien artifacts do YOU have?
- Replies: 5
- Views: 10373
Re: How many alien artifacts do YOU have?
Yeah but it got a bit repetitive gathering 1000+ artifacts... at least now i can cut out the ..eat fish..craft new armor.. part of the cycle :) and without having to string 2500 blocks worth of power poles to use laser turrets (with the same effect of no damage). I have 320 solar panels and 51 steam...