Search found 697 matches
- Sun Dec 19, 2021 4:04 pm
- Forum: General discussion
- Topic: Circuits in the eyes of the "beginner", a 2k hour game
- Replies: 33
- Views: 10758
Re: Circuits in the eyes of the "beginner", a 2k hour game
I started a structure here: https://wiki.factorio.com/User:Tertius3/Sandbox/Combinator_tutorial Feedback welcome, however please don't edit the page itself yet but add it here or to the discussion/talk page of that article. Currently just collecting what should be in such a tutorial and how it could...
- Sun Dec 19, 2021 3:02 pm
- Forum: Gameplay Help
- Topic: Our 200-hours-base is overrunned - any ideas?
- Replies: 21
- Views: 7842
Re: Our 200-hours-base is overrunned - any ideas?
One got to be careful with [artillery]. When you place arty-bullets, then the artillery will auto-acquire targets, and shoot. Then biters will come to retaliate. It always triggers waves of angry biters. Maybe the excess spawn of enemy can be avoided by not placing artillery until you strenghen you...
- Sat Dec 18, 2021 10:25 pm
- Forum: Gameplay Help
- Topic: I need to make cogs... (How should I?)
- Replies: 9
- Views: 3132
Re: I need to make cogs... (How should I?)
The gears are a bottleneck for a mall - that part of the factory that will create all your belts, inserters, assembling machines, ore miners etc. you're tired to create manually. If I need a batch of these, there are not enough gears and not enough iron for fast production, but if you extend the ad ...
- Sat Dec 18, 2021 9:53 pm
- Forum: Gameplay Help
- Topic: Our 200-hours-base is overrunned - any ideas?
- Replies: 21
- Views: 7842
Re: Our 200-hours-base is overrunned - any ideas?
Enemies spawn from nests. Spawned enemies attack your base, if they are touched by the pollution cloud or nests attacked by artillery. Spawning is infinite, i.e. killed enemies are replaced immediately, i.e. you are attacked infinitely, as long as there are nests inside your pollution cloud. Just ki...
- Wed Dec 15, 2021 11:49 pm
- Forum: Technical Help
- Topic: [1.1.49] frequent lags in the game
- Replies: 11
- Views: 2269
Re: [1.1.49] frequent lags in the game
CPU Overheating cause symptoms similar to what you describe. Check your cooling system.
- Mon Dec 13, 2021 12:33 am
- Forum: Fan Art
- Topic: Game icons
- Replies: 1
- Views: 4102
Re: Game icons
You can find literally all the game graphics as pure *.png in "C:\Program Files (x86)\Steam\steamapps\common\Factorio\data\base\graphics" and "C:\Program Files (x86)\Steam\steamapps\common\Factorio\data\core\graphics". If you're not using the Steam version, your Factorio director...
- Fri Dec 10, 2021 1:46 pm
- Forum: General discussion
- Topic: Circuits in the eyes of the "beginner", a 2k hour game
- Replies: 33
- Views: 10758
Re: Circuits in the eyes of the "beginner", a 2k hour game
In my opinion, two new tutorials (instead of the cookbook and the now unlinked combinator tutorial) should be created and existing content new organized. The circuit network article should just explain what the circuit network does and how it is created. The existing article is pretty good organized...
- Sat Dec 04, 2021 3:49 pm
- Forum: Gameplay Help
- Topic: Science packs help (setup)
- Replies: 4
- Views: 4092
Re: Science packs help (setup)
An approach to how much science packs you should produce are the ratios of their production. If one tries to produce the same amount of every science pack, because they are consumed this way, he will end up with 5:6:5:12:7:7 (red, green, grey, blue, purple, yellow) assemblers. Try to build that rati...
- Thu Dec 02, 2021 12:36 pm
- Forum: Combinator Creations
- Topic: Minimalist signal filtering device
- Replies: 37
- Views: 12723
Re: Minimalist signal filtering device
You have used a signal filtering device inside the binary visualiser from a certain point of view :) The bottom left arithmetic combinators filters some signals hardcoded in the 2 constant based on the number present in channel (i) ( the number we want to read). Yes, the AND operation I used is a c...
- Thu Dec 02, 2021 4:11 am
- Forum: Combinator Creations
- Topic: Minimalist signal filtering device
- Replies: 37
- Views: 12723
Re: Minimalist signal filtering device
You first turn the number A in its ones complement using a XOR-1 calling it N, then you add 1 to this number calling it T, and then you use the bitshift on all intermediate number A N and T at the same time on parralel channel. Turning the number negative in decimal first and then displaying it in ...
- Wed Dec 01, 2021 8:45 pm
- Forum: Combinator Creations
- Topic: Minimalist signal filtering device
- Replies: 37
- Views: 12723
Re: Minimalist signal filtering device
Nice tool. Especially the use of the sign bit as bit detector. How about less combinators (combinators have more than 1 channel. They can be used simultaneously for every possible real and virtual signal): Screenshot 2021-12-01 214115.png 0eNrVnd1u20YQhd+Ft5ULziz3z8hNXiAFilwUKIJAdmiHgCwZFBU0DfTupWQk...
- Tue Nov 30, 2021 4:00 pm
- Forum: Gameplay Help
- Topic: What am I doing wrong with train?
- Replies: 5
- Views: 1997
Re: What am I doing wrong with train?
Try to simplify your train setup while you progress with the game. The way you currently try to customize your first train is good for learning how trains work, but this approach will not work out for bases with more ore outposts and more smelters. Generally with more providers and more consumers. I...
- Tue Nov 30, 2021 12:55 pm
- Forum: Combinator Creations
- Topic: Minimalist signal filtering device
- Replies: 37
- Views: 12723
Re: Minimalist signal filtering device
@mmmPi When I see the answers, it occurred to me that it might be that you didn't fully realize the mathematical basics of the binary representation - what a "1" actually stands for if it comes to its value if converted to decimal. To explain, first see a decimal number, for example 2573. ...
- Mon Nov 29, 2021 8:29 pm
- Forum: Combinator Creations
- Topic: Minimalist signal filtering device
- Replies: 37
- Views: 12723
Re: Minimalist signal filtering device
i think this is a particular case since all initial value are exactly 1. It wouldn't be the case if some of the b value were =10 for example, then 10<<31 = 0, and the filter is broken. (same with 10*-2147483648=0 ) To understand, write down the binary representation of a result, i. e. 1 * 214748364...
- Mon Nov 29, 2021 7:41 pm
- Forum: Combinator Creations
- Topic: Minimalist signal filtering device
- Replies: 37
- Views: 12723
Re: Minimalist signal filtering device
The "overflow magic" in my example happens when 1 << 31 = -2147483648 = binary 1000 0000 0000 0000 0000 0000 0000 0000 is added to a value with binary 1xxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx. You do (this is binary, only 0 or 1. 1+1 is 10): 1xxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx + 1000 00...
- Mon Nov 29, 2021 5:42 pm
- Forum: Combinator Creations
- Topic: Minimalist signal filtering device
- Replies: 37
- Views: 12723
Re: Minimalist signal filtering device
Instead of multiply/divide you could add/subtract value of half of range (e.g. 2^31/2 = 1 073 741 824), then your working range is 0 ..1 073 741 823 Of course. Dunno why I didn't come up with adding instead of multiplying in the first place. However, the maximum cannot be 1 073 741 823, because not...
- Mon Nov 29, 2021 2:14 pm
- Forum: Combinator Creations
- Topic: Minimalist signal filtering device
- Replies: 37
- Views: 12723
Re: Minimalist signal filtering device
If you just want to filter something, you don't always need an a*b multiplication. This is a generic solution, but you seldom need generic solutions. In my experience, if you add and substract values from each other to get some result, at some point during the calculation your desired values are eit...
- Mon Nov 29, 2021 2:57 am
- Forum: General discussion
- Topic: Circuits in the eyes of the "beginner", a 2k hour game
- Replies: 33
- Views: 10758
Re: Circuits in the eyes of the "beginner", a 2k hour game
You're probably thinking about far more general setups with calling trains on demand to random locations and bringing an ever changing selection of items. What I mean is far, far more simple. Yes, I'm sorry that I got carried away with my latest toy I developed. I made a supply system whose loading...
- Sun Nov 28, 2021 3:11 pm
- Forum: General discussion
- Topic: Circuits in the eyes of the "beginner", a 2k hour game
- Replies: 33
- Views: 10758
Re: Circuits in the eyes of the "beginner", a 2k hour game
@Bilka: I read all the combinator pages on the wiki very thoroughly, when I translated them to German. Actually, I read them twice: The first time when I translated them, the second time after I actually understood it and had actually used circuits ingame. I am able to understand how it all works, a...
- Sat Nov 27, 2021 10:39 pm
- Forum: General discussion
- Topic: Circuits in the eyes of the "beginner", a 2k hour game
- Replies: 33
- Views: 10758
Re: Circuits in the eyes of the "beginner", a 2k hour game
As I mentioned earlier, I wish a comprehensive circuit tutorial was included in the game. The circuit network is a very special technical thing, as soon as you start using the combinators. If your mind doesn't contain the proper picture for it, it's extremely difficult to get into. It's not expecte...