Search found 1559 matches
- Mon Feb 16, 2026 9:38 am
- Forum: Show your Creations
- Topic: Can I get some feedback on this contraption?
- Replies: 6
- Views: 348
Re: Can I get some feedback on this contraption?
I was kinda assuming the snippets you made is what is used to build modern computers? I added all the delays to achieve something that I found out is called concurrency in computer science? So that's why I used them. I felt these are the basic building blocks of building such a machine so I didn't ...
- Sun Feb 15, 2026 5:40 pm
- Forum: Not a bug
- Topic: [2.0.73] Partly shown dialog window jumps into view at automatic resize
- Replies: 1
- Views: 89
[2.0.73] Partly shown dialog window jumps into view at automatic resize
If there is an open dialog window partly outside the game window, and the dialog window is automatically resized by the game engine without user interaction, it jumps fully into view.
Happens every time some part of the dialog window is outside of the game window, no matter if its to the right ...
Happens every time some part of the dialog window is outside of the game window, no matter if its to the right ...
- Sun Feb 15, 2026 2:36 pm
- Forum: Show your Creations
- Topic: Can I get some feedback on this contraption?
- Replies: 6
- Views: 348
Re: Can I get some feedback on this contraption?
About bloat and simplicity. About simplifying goals and not making 100% solutions. And about creating specialized solutions instead of chaining pre-made snippets.
It happens I continued my efforts to build legendary items. Some end products can be crafted best by upcycling them, and others can be ...
It happens I continued my efforts to build legendary items. Some end products can be crafted best by upcycling them, and others can be ...
- Sun Feb 15, 2026 11:20 am
- Forum: Show your Creations
- Topic: Can I get some feedback on this contraption?
- Replies: 6
- Views: 348
Re: Can I get some feedback on this contraption?
I've seen it, I know what it's about (built a big auto-mall myself), I know about all the challenges this includes, and I congratulate you for achieving a working solution.
However I didn't comment, because I didn't want to discourage you. I respect your work. But from my point of view, you used ...
However I didn't comment, because I didn't want to discourage you. I respect your work. But from my point of view, you used ...
- Sat Feb 14, 2026 5:03 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 5787
Re: My space age review
Given the challenge to create all kind of legendary quality production buildings has been solved and you're able to create these,
what is the difference between a set of factories made of normal quality buildings producing normal quality items and all 12 science packs, to a set of factories with the ...
what is the difference between a set of factories made of normal quality buildings producing normal quality items and all 12 science packs, to a set of factories with the ...
- Thu Feb 12, 2026 7:47 am
- Forum: Gameplay Help
- Topic: How to Have Robots Pick Up Mass-Dropped Items?
- Replies: 4
- Views: 329
Re: How to Have Robots Pick Up Mass-Dropped Items?
The easy way is the deconstruction planner. You almost found it. Customize an empty deconstruction planner and add the "item on the ground" placeholder from the Unsorted category.
- Tue Feb 10, 2026 2:05 pm
- Forum: Combinator Creations
- Topic: Tendency display
- Replies: 2
- Views: 239
Re: Tendency display
You did a direct and simple approach, however you need a large amount of combinators.
If you calculate the raising and falling level every tick, you don't need any memory cell, but you get much noise. So you need some kind of moving average to smooth out noise.
You can use a Kalman filter (linear ...
If you calculate the raising and falling level every tick, you don't need any memory cell, but you get much noise. So you need some kind of moving average to smooth out noise.
You can use a Kalman filter (linear ...
- Tue Feb 10, 2026 11:44 am
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 5787
Re: My space age review
And usually the real limitation is not game design but lack of versatility of particular players.
This is definitely true. I see this lack of versatility with myself, and I try to overcome this by checking what other people do. I have even overcome my ignorance when it comes to quality. And if I ...
- Mon Feb 09, 2026 6:22 pm
- Forum: Gameplay Help
- Topic: When does train interrupt status get updated?
- Replies: 5
- Views: 367
Re: When does train interrupt status get updated?
I don't know why, but for some reason it eluded me it I can unload iron and copper ore directly into foundries and distribute infinite molten ore in just one pipe across the whole base. That screenshot is from the time before that, in fact it's a migrated 1.1 design. I'm currently redesigning my ...
- Mon Feb 09, 2026 3:45 pm
- Forum: Gameplay Help
- Topic: When does train interrupt status get updated?
- Replies: 5
- Views: 367
Re: When does train interrupt status get updated?
Your conclusions are correct, and your reasoning you need the depot (this is what the community calls this setup) for empty trains is also correct. It's a standard solution.
I actually built one of my main base ore stations as you described. There is both: a stacker with one station for each lane ...
I actually built one of my main base ore stations as you described. There is both: a stacker with one station for each lane ...
- Sun Feb 08, 2026 7:10 pm
- Forum: Gameplay Help
- Topic: When does train interrupt status get updated?
- Replies: 5
- Views: 367
Re: When does train interrupt status get updated?
I am trying to get an interrupt to trigger when a train has been routed to the shunting station but has not yet arrived because it is stopped in a stacker. I am trying to create a "deshunt" condition that will cancel the temporary stop at the shunting station and re-route the train to an unloader ...
- Fri Feb 06, 2026 5:55 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 5787
Re: My space age review
sure I have not really learned how to run a nuclear reactor, or anything realistic about fluids usable in my house, but at least it was a nice technical challenge here and there not too difficult for someone who built and installed his own off-grid solar system in his house&garden, with cabling ...
- Tue Feb 03, 2026 2:24 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 5787
Re: My space age review
https://forums.factorio.com/viewtopic.php?t=131363
WTF?????????? How is it acceptable that combinators randomly fail in an unpredictable and pretty much impossible to debug manner? Briefly being low on power doesn't just break any kind of state keeping/counters, it also breaks any combinator ...
- Mon Feb 02, 2026 5:50 pm
- Forum: Gameplay Help
- Topic: Trains, Circuit, and New stuff
- Replies: 4
- Views: 414
Re: Trains, Circuit, and New stuff
If you need to skip some station in the schedule, there is no way. Trains will proceed through all stations in the schedule. However, there is a new feature as of game version 2.0, called train interrupts. The idea behind interrupts is that you dynamically build the schedule according to conditions ...
- Mon Feb 02, 2026 12:14 pm
- Forum: Ideas and Suggestions
- Topic: Logistics groups need a lock or a delete warning.
- Replies: 4
- Views: 786
Re: Logistics groups need a lock or a delete warning.
I guess the OP means a safeguard against permanent deletion from the logistic group selection dialog.
In case a logistic group had 0 references, it's gone. But it's possible to get it back in the current save by loading the most recent previous save, place a constant combinator and select the group ...
In case a logistic group had 0 references, it's gone. But it's possible to get it back in the current save by loading the most recent previous save, place a constant combinator and select the group ...
- Sat Jan 31, 2026 10:51 am
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 1117
Re: "From Scratch" achievement for each new planet (except Aquilo)
If you ask for this achievement, you cannot allow anything to be dropped, not even bots. Either all or nothing. Everything in between is cheating. Since the game doesn't make a distinction between a naked player and a fully armed and equipped player in terms of rocket launches, it's probably ...
- Fri Jan 30, 2026 9:16 pm
- Forum: Gameplay Help
- Topic: Chain Signal not working / Train not choosing empty track
- Replies: 5
- Views: 439
Re: Chain Signal not working / Train not choosing empty track
Unfortunately, there is not enough information for us to debug. Train issues can be tricky to analyze, some subtle issues are really hard to spot. Your 1st screenshot, the map, doesn't show the signal positions (they're green and red dots), and it doesn't show the station names. No schedule ...
- Fri Jan 30, 2026 6:00 pm
- Forum: Gameplay Help
- Topic: How to make quality rocket parts
- Replies: 7
- Views: 613
Re: How to make quality rocket parts
Rocket silo as chest? Interesting. This possibility is a side effect of the function to trash unlaunched items in automatic mode and clean the rocket silo. Using the silo as a chest in the simulation has no equivalent in the real world, so it is an invalid use, so for me it's a cheat if you take ...
- Fri Jan 30, 2026 1:12 pm
- Forum: Ideas and Suggestions
- Topic: Lazy Bastard Sequal Achievment for Space Age
- Replies: 2
- Views: 288
Re: Lazy Bastard Sequal Achievment for Space Age
What exactly do you envision if you want to extend that achievement?
I'm asking, because I was so lazy that immediately after hand crafting the mandatory items (104 as far as I remember), I turned off hand crafting via the permissions setup to not accidentally craft anything manually and never ...
I'm asking, because I was so lazy that immediately after hand crafting the mandatory items (104 as far as I remember), I turned off hand crafting via the permissions setup to not accidentally craft anything manually and never ...
- Fri Jan 30, 2026 9:25 am
- Forum: General discussion
- Topic: I found the best "Nutrient from Spoilage" Setup
- Replies: 9
- Views: 1205
Re: I found the best "Nutrient from Spoilage" Setup
Again, i disagree. Currently I need way more jellynuts than yumako fruits. I think my biggest demand arises from the amount of rocket fuel that i need for electricity. And i actually need quite a lot of electricity. And demand on everything is unstable, especially on Gleba. It always depends on ...