Search found 1559 matches

by Tertius
Mon Feb 16, 2026 9:38 am
Forum: Show your Creations
Topic: Can I get some feedback on this contraption?
Replies: 6
Views: 348

Re: Can I get some feedback on this contraption?


I was kinda assuming the snippets you made is what is used to build modern computers? I added all the delays to achieve something that I found out is called concurrency in computer science? So that's why I used them. I felt these are the basic building blocks of building such a machine so I didn't ...
by Tertius
Sun Feb 15, 2026 5:40 pm
Forum: Not a bug
Topic: [2.0.73] Partly shown dialog window jumps into view at automatic resize
Replies: 1
Views: 89

[2.0.73] Partly shown dialog window jumps into view at automatic resize

If there is an open dialog window partly outside the game window, and the dialog window is automatically resized by the game engine without user interaction, it jumps fully into view.

Happens every time some part of the dialog window is outside of the game window, no matter if its to the right ...
by Tertius
Sun Feb 15, 2026 2:36 pm
Forum: Show your Creations
Topic: Can I get some feedback on this contraption?
Replies: 6
Views: 348

Re: Can I get some feedback on this contraption?

About bloat and simplicity. About simplifying goals and not making 100% solutions. And about creating specialized solutions instead of chaining pre-made snippets.

It happens I continued my efforts to build legendary items. Some end products can be crafted best by upcycling them, and others can be ...
by Tertius
Sun Feb 15, 2026 11:20 am
Forum: Show your Creations
Topic: Can I get some feedback on this contraption?
Replies: 6
Views: 348

Re: Can I get some feedback on this contraption?

I've seen it, I know what it's about (built a big auto-mall myself), I know about all the challenges this includes, and I congratulate you for achieving a working solution.

However I didn't comment, because I didn't want to discourage you. I respect your work. But from my point of view, you used ...
by Tertius
Sat Feb 14, 2026 5:03 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 5787

Re: My space age review

Given the challenge to create all kind of legendary quality production buildings has been solved and you're able to create these,
what is the difference between a set of factories made of normal quality buildings producing normal quality items and all 12 science packs, to a set of factories with the ...
by Tertius
Thu Feb 12, 2026 7:47 am
Forum: Gameplay Help
Topic: How to Have Robots Pick Up Mass-Dropped Items?
Replies: 4
Views: 329

Re: How to Have Robots Pick Up Mass-Dropped Items?

The easy way is the deconstruction planner. You almost found it. Customize an empty deconstruction planner and add the "item on the ground" placeholder from the Unsorted category.
02-12-2026, 08-47-14.png
02-12-2026, 08-47-14.png (100.89 KiB) Viewed 319 times
by Tertius
Tue Feb 10, 2026 2:05 pm
Forum: Combinator Creations
Topic: Tendency display
Replies: 2
Views: 239

Re: Tendency display

You did a direct and simple approach, however you need a large amount of combinators.

If you calculate the raising and falling level every tick, you don't need any memory cell, but you get much noise. So you need some kind of moving average to smooth out noise.

You can use a Kalman filter (linear ...
by Tertius
Tue Feb 10, 2026 11:44 am
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 5787

Re: My space age review


And usually the real limitation is not game design but lack of versatility of particular players.

This is definitely true. I see this lack of versatility with myself, and I try to overcome this by checking what other people do. I have even overcome my ignorance when it comes to quality. And if I ...
by Tertius
Mon Feb 09, 2026 6:22 pm
Forum: Gameplay Help
Topic: When does train interrupt status get updated?
Replies: 5
Views: 367

Re: When does train interrupt status get updated?

I don't know why, but for some reason it eluded me it I can unload iron and copper ore directly into foundries and distribute infinite molten ore in just one pipe across the whole base. That screenshot is from the time before that, in fact it's a migrated 1.1 design. I'm currently redesigning my ...
by Tertius
Mon Feb 09, 2026 3:45 pm
Forum: Gameplay Help
Topic: When does train interrupt status get updated?
Replies: 5
Views: 367

Re: When does train interrupt status get updated?

Your conclusions are correct, and your reasoning you need the depot (this is what the community calls this setup) for empty trains is also correct. It's a standard solution.

I actually built one of my main base ore stations as you described. There is both: a stacker with one station for each lane ...
by Tertius
Sun Feb 08, 2026 7:10 pm
Forum: Gameplay Help
Topic: When does train interrupt status get updated?
Replies: 5
Views: 367

Re: When does train interrupt status get updated?


I am trying to get an interrupt to trigger when a train has been routed to the shunting station but has not yet arrived because it is stopped in a stacker. I am trying to create a "deshunt" condition that will cancel the temporary stop at the shunting station and re-route the train to an unloader ...
by Tertius
Fri Feb 06, 2026 5:55 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 5787

Re: My space age review


sure I have not really learned how to run a nuclear reactor, or anything realistic about fluids usable in my house, but at least it was a nice technical challenge here and there not too difficult for someone who built and installed his own off-grid solar system in his house&garden, with cabling ...
by Tertius
Tue Feb 03, 2026 2:24 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 5787

Re: My space age review


https://forums.factorio.com/viewtopic.php?t=131363

WTF?????????? How is it acceptable that combinators randomly fail in an unpredictable and pretty much impossible to debug manner? Briefly being low on power doesn't just break any kind of state keeping/counters, it also breaks any combinator ...
by Tertius
Mon Feb 02, 2026 5:50 pm
Forum: Gameplay Help
Topic: Trains, Circuit, and New stuff
Replies: 4
Views: 414

Re: Trains, Circuit, and New stuff

If you need to skip some station in the schedule, there is no way. Trains will proceed through all stations in the schedule. However, there is a new feature as of game version 2.0, called train interrupts. The idea behind interrupts is that you dynamically build the schedule according to conditions ...
by Tertius
Mon Feb 02, 2026 12:14 pm
Forum: Ideas and Suggestions
Topic: Logistics groups need a lock or a delete warning.
Replies: 4
Views: 786

Re: Logistics groups need a lock or a delete warning.

I guess the OP means a safeguard against permanent deletion from the logistic group selection dialog.
In case a logistic group had 0 references, it's gone. But it's possible to get it back in the current save by loading the most recent previous save, place a constant combinator and select the group ...
by Tertius
Sat Jan 31, 2026 10:51 am
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1117

Re: "From Scratch" achievement for each new planet (except Aquilo)

If you ask for this achievement, you cannot allow anything to be dropped, not even bots. Either all or nothing. Everything in between is cheating. Since the game doesn't make a distinction between a naked player and a fully armed and equipped player in terms of rocket launches, it's probably ...
by Tertius
Fri Jan 30, 2026 9:16 pm
Forum: Gameplay Help
Topic: Chain Signal not working / Train not choosing empty track
Replies: 5
Views: 439

Re: Chain Signal not working / Train not choosing empty track

Unfortunately, there is not enough information for us to debug. Train issues can be tricky to analyze, some subtle issues are really hard to spot. Your 1st screenshot, the map, doesn't show the signal positions (they're green and red dots), and it doesn't show the station names. No schedule ...
by Tertius
Fri Jan 30, 2026 6:00 pm
Forum: Gameplay Help
Topic: How to make quality rocket parts
Replies: 7
Views: 613

Re: How to make quality rocket parts

Rocket silo as chest? Interesting. This possibility is a side effect of the function to trash unlaunched items in automatic mode and clean the rocket silo. Using the silo as a chest in the simulation has no equivalent in the real world, so it is an invalid use, so for me it's a cheat if you take ...
by Tertius
Fri Jan 30, 2026 1:12 pm
Forum: Ideas and Suggestions
Topic: Lazy Bastard Sequal Achievment for Space Age
Replies: 2
Views: 288

Re: Lazy Bastard Sequal Achievment for Space Age

What exactly do you envision if you want to extend that achievement?

I'm asking, because I was so lazy that immediately after hand crafting the mandatory items (104 as far as I remember), I turned off hand crafting via the permissions setup to not accidentally craft anything manually and never ...
by Tertius
Fri Jan 30, 2026 9:25 am
Forum: General discussion
Topic: I found the best "Nutrient from Spoilage" Setup
Replies: 9
Views: 1205

Re: I found the best "Nutrient from Spoilage" Setup


Again, i disagree. Currently I need way more jellynuts than yumako fruits. I think my biggest demand arises from the amount of rocket fuel that i need for electricity. And i actually need quite a lot of electricity. And demand on everything is unstable, especially on Gleba. It always depends on ...

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