Search found 1332 matches

by Tertius
Tue Jul 22, 2025 11:24 am
Forum: General discussion
Topic: I'm afraid of reddit influence
Replies: 16
Views: 479

Re: I'm afraid of reddit influence

Hehe, during early access Factorio was the best rated game on Steam for some time.
by Tertius
Tue Jul 22, 2025 11:21 am
Forum: General discussion
Topic: I'm afraid of reddit influence
Replies: 16
Views: 479

Re: I'm afraid of reddit influence


Notice I don't really care of the subject itself, my point was mainly I don't want drama on reddit influence dev decision. No matter the decision on the subject, I just wish dev choice is based on their own opinion about it and not because of social pressure.

I'm pretty sure the devs of any game ...
by Tertius
Tue Jul 22, 2025 7:32 am
Forum: General discussion
Topic: I'm afraid of reddit influence
Replies: 16
Views: 479

Re: I'm afraid of reddit influence

OMG, they're probably going to nerf the overpowered game mechanics. Relax. That's happening every day in the game-space. It keeps games healthy because it keeps them balanced instead of single-sided. It's about alternatives and keeps games interesting by offering different viable choices.

I don't ...
by Tertius
Mon Jul 21, 2025 11:13 am
Forum: General discussion
Topic: Does space age change anything?
Replies: 5
Views: 219

Re: Does space age change anything?

The general gameplay and concepts are the same, however there are new kind of challenges to master. Vanilla Factorio has rather simple and straightforward challenges. You work yourself through the technology tree, that's all. The most complex thing to understand is probably how to balance oil ...
by Tertius
Mon Jul 21, 2025 10:34 am
Forum: Gameplay Help
Topic: splitter bug / problem
Replies: 6
Views: 224

Re: splitter bug / problem

Understanding and debugging complex belt setups is like the child's game to follow some colored thread through an (image of a) ball of yarn until its end at the other side of the image. It's a labyrinth-like game. I play that (in Factorio) every day.

You just need basic knowledge of belt behavior ...
by Tertius
Mon Jul 21, 2025 8:39 am
Forum: Gameplay Help
Topic: splitter bug / problem
Replies: 6
Views: 224

Re: splitter bug / problem

There's nothing wrong. That lane with the stone items is blocked by the underground entry by purpose. It's the lane balancing part of that balancer. These items are doomed to eternally remain there by purpose, it's an undesired but unavoidable side effect of the balancing.
by Tertius
Fri Jul 18, 2025 2:22 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 75
Views: 10395

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants

Seeing this topic popping up to the front continuously, I feel I can give my opinion as well at last instead of ignoring it all the time.

One of the most basic and core game mechanics about quality is to start every production chain with normal resources. No original resource you mine is available ...
by Tertius
Wed Jul 16, 2025 5:11 pm
Forum: Gameplay Help
Topic: Need help with train signals, pls
Replies: 3
Views: 199

Re: Need help with train signals, pls

You cannot successfully build a reliable railway system without a minimum amount of rail signal understanding. Did you try the Factorio wiki tutorial: https://wiki.factorio.com/Tutorial:Train_signals
by Tertius
Wed Jul 16, 2025 12:04 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 20569

Re: How to upcycle?

Efficiency modules reduce nutrient consumption for biochambers? That's something new for me. I didn't use that many biochambers so far. I like creating compact designs, and usually there is simply no space for non-essential beacons. And it has negative synergy with additional beacons: 4 speed ...
by Tertius
Wed Jul 16, 2025 9:41 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 20569

Re: How to upcycle?

Finally I made progress in actually starting to upcycle for legendary factory parts.
Assumption: every technology has been researched and every planet is providing its planet specific resources through travelling space platforms. No quality items are being produced yet.

So I start by producing ...
by Tertius
Tue Jul 15, 2025 12:18 pm
Forum: Combinator Creations
Topic: Automatic asteroids balancer
Replies: 3
Views: 362

Re: Automatic asteroids balancer

A classic challenge. Everybody needs this sooner or later.

"If there is asteroid chunk shortage, convert the chunk with the most surplus"

You can do it with 1 decider and 1 constant combinator:

07-15-2025, 13-53-29.png
0eNrtW8ly4zYQ ...
by Tertius
Thu Jul 10, 2025 12:30 pm
Forum: Ideas and Suggestions
Topic: Selector Combinator: Mode of Operation = Select Channel
Replies: 2
Views: 130

Re: Selector Combinator: Mode of Operation = Select Channel

To perform the action, you need 1 selector combinator, 1 decider combinator and 1 additional constant combinator:
07-10-2025, 14-21-57.png
In the 1st constant combinator, you globally define all the signals you intend to handle. All with value 1, so a selector combinator will select by internal ...
by Tertius
Sat Jul 05, 2025 12:17 pm
Forum: Technical Help
Topic: Error updating mods: "next InitializeSecurityContext failed: Unknown error (0x80092013)"
Replies: 13
Views: 1232

Re: Cannot update mods within the game anymore

This error code is a schannel (secure channel) error, which means a TLS connection cannot be established due to some certificate verification error. This usually happens if either some middleware intercepts TLS connections (virus scanner) or your local certificate database is too old. If you're ...
by Tertius
Fri Jul 04, 2025 12:40 pm
Forum: Gameplay Help
Topic: Train Stations That Activate Only When Item Is Requested
Replies: 3
Views: 492

Re: Train Stations That Activate Only When Item Is Requested


So let's say I have 10 trains that idle on depot stations. And I have 3 iron ore export stations on different mining patches. When a station that needs the iron ore a train full amount, that station creates a signal (-1 iron ore) and sends it through the radar.

Different approach: Instead of ...
by Tertius
Fri Jul 04, 2025 11:37 am
Forum: Gameplay Help
Topic: Need help with the new trains system
Replies: 13
Views: 717

Re: Need help with the new trains system


Now, if only the new "make trains the same colour as the destination" feature hadn't trashed my painstakingly selected train colours...

You can load an older save where the train colors are still present. Blueprint locomotives with customized colors to get all your customized colors. Load your ...
by Tertius
Fri Jul 04, 2025 7:56 am
Forum: Ideas and Suggestions
Topic: Buffer Chest
Replies: 1
Views: 188

Re: Buffer Chest

There's already a mechanic for this. Open the roboport GUI and enter a request of for example 10 construction bots in the "robot requests" section. The roboport will make sure there's a slot free for these 10 bot requests, so if all slots are full it will send away surplus logistics robots ...
by Tertius
Wed Jul 02, 2025 7:46 am
Forum: Gameplay Help
Topic: Need help with the new trains system
Replies: 13
Views: 717

Re: Need help with the new trains system

In 2.0, the interrupt system replaces the skipping of deactivated stations. Your schedule should contain just 1 entry, usually the loading station, so the train will get loaded. If the train is full (or whatever waiting condition you set), interrupts are checked. Interrupts check what is loaded in ...
by Tertius
Tue Jul 01, 2025 12:14 pm
Forum: Gameplay Help
Topic: Blueprint question
Replies: 6
Views: 270

Re: Blueprint question


I created a test game in Factorio Editor Modus for development purposes, which I have effectively ruined by mistakenly storing massive amounts of materials in network chests that I cannot delete.

To get rid of vast amounts of items in the editor, configure the map editor like this:

In the ...
by Tertius
Tue Jul 01, 2025 12:07 pm
Forum: General discussion
Topic: Why no faster trains?
Replies: 11
Views: 1573

Re: Why no faster trains?

You can easily double your cargo throughput by doubling the amount of wagons. Same amount of trains, double the throughput. Already possible without any game change or mod. And it beats any speed improvement, since doubling the speed of a train is certainly out of scope.
by Tertius
Tue Jul 01, 2025 11:52 am
Forum: Gameplay Help
Topic: Reactor network setup
Replies: 34
Views: 2575

Re: Reactor network setup


I think I may not have been going hard enough in saying "it'd be hard to replicate (the conditions of this failure) because everything has to fail perfectly".

Once there was an engineer named Murphy. There is a law with his name, called Murphy's Law: "Anything that can go wrong will go wrong ...

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