Search found 674 matches
- Sat Apr 27, 2024 5:25 pm
- Forum: Bug Reports
- Topic: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
- Replies: 8
- Views: 972
Re: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
May be a possible workaround to implement is if the player activates cloud sync, the game asks if the player wants to use the current local file(s) to sync or the cloud stored file(s) to sync. It could warn the player that if he chooses the local files, the cloud will be overwritten, and if he choos...
- Sat Apr 27, 2024 5:11 pm
- Forum: Gameplay Help
- Topic: Train blueprints
- Replies: 2
- Views: 74
Re: Train blueprints
It's difficult to explain how to design grid-aligned blueprints in a forum post. I will not try in vain, but I have some information that might have slipped you: the red flag of a blueprint is the center of the blueprint. By moving it, you change the x/y offset of the grid alignment. If you don't ac...
- Sat Apr 27, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 123
- Views: 8895
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Improvement for the statistics view? Often, I want to inspect the actual performance of some production line. Not the performance of the whole surface but only some line. For example the production line for red circuits, including their precursor items like green circuits and plates. I want the actu...
- Sat Apr 27, 2024 12:01 pm
- Forum: Bug Reports
- Topic: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
- Replies: 8
- Views: 972
Re: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
Some time ago I also investigated the deletion of the blueprint library with the Steam version. I investigated for a new Windows PC I just bought. My conclusion was a bit different than in the OP. If you start Factorio on a fresh install for the first time, immediately go to the settings without sta...
- Fri Apr 26, 2024 2:13 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 123
- Views: 8895
Re: @raiguard RE: background saving
If it's possible, it might be worth exploring if the forked Factorio instance could unload essentially everything but raw entity data or similar. I don't know much about the internals of the game, even after reading all FFFs. If the fork() finishes and the forked process checks if it is the child a...
- Fri Apr 26, 2024 11:36 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 60
- Views: 3892
Re: Fluid Mechanics Still Broken, 6 Years Later?
No, there's no such state in the game "I have enough of ..." :mrgreen:. If your factory expands, you always, always lack of some components. With thorough and sufficient planning, you know the exact input and output of your factory, so you can provide this and extract exactly this. While ...
- Tue Apr 23, 2024 10:24 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 60
- Views: 3892
Re: Fluid Mechanics Still Broken, 6 Years Later?
Yeah, I am not talking about the OP, and I get why buffer tanks should be used. I talk about the tank's load not being balanced, ie. connect your wagons with a pump each and one taking alot longer to clear/fill: https://youtu.be/zJBvw28bQu0?t=1721 But this behavior is not a flaw of the game. It's n...
- Tue Apr 23, 2024 12:34 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 60
- Views: 3892
Re: Fluid Mechanics Still Broken, 6 Years Later?
I'm just starting with oil procession so I dont kown how bad of a problem this is There is actually no problem. People tend to exaggerate issues they think that are a problem but actually are just ordinary and genuine game behavior. Some gamers still around from the earliest early access developmen...
- Sun Apr 21, 2024 8:22 pm
- Forum: Gameplay Help
- Topic: Help with the editor needed
- Replies: 8
- Views: 519
Re: Help with the editor needed
The box is supposed to also contain (and provide to you) 4 important useful infinity items that ease up factory design in the map editor: the electric energy interface for getting infinite energy/battery/energy consumption, the heat interface for directly heating up structures like nuclear reactors,...
- Thu Apr 18, 2024 1:41 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 20282
Re: Friday Facts #401 - New terrain, new planet
I'd like to get a visual improvement of the cliff graphics. Currently, they often don't create the illusion of elevation or depth. Instead they are just walls on an equally leveled terrain. By the way, that's what I initially thought what cliffs were after I started with Factorio: strange natural wa...
- Sun Apr 14, 2024 11:20 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 102491
Re: Beautiful Sushi Belts
It seems I was in error by just interrupting the belt. Using real labs that pass through all items in the worst case will not make the belt fill up with no gaps. The rate limiting actually works as long as the belt is not stalled, and with the given setup it will not stall without manual interventio...
- Sat Apr 13, 2024 1:50 pm
- Forum: Railway Setups
- Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
- Replies: 10
- Views: 586
Re: High-Throughput Exact-Items Train Loader (w/o Bots)
Why would this not apply for multiples wagons ? it would mean doing them 1 after the other ? or not possible at all ? i'm not sure what you mean. Ok, I looked more thoroughly. This implementation just loads what has been defined externally. It doesn't even look if there is already something of that...
- Sat Apr 13, 2024 12:29 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 102491
Re: Beautiful Sushi Belts
Just because the research is stopped doesn't mean the belt is 😄 Yes it is: https://forums.factorio.com/download/file.php?id=81453 2024-04-13 14-15-51 start=2 length=54 fps=30 noaudio.mp4 This is a generic problem with every sushi belt - not just your beautiful mixer implementation. The handling of ...
- Sat Apr 13, 2024 11:58 am
- Forum: Railway Setups
- Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
- Replies: 10
- Views: 586
Re: High-Throughput Exact-Items Train Loader (w/o Bots)
There was a moment where it dawned on me how much other infrastructure needs to be built out to actually use this. Keep this in mind. That's a vital consideration. From my own experience, it's fun to create a solution for some real problem in a controlled lab environment. However, when I start to p...
- Fri Apr 12, 2024 3:07 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 102491
Re: Beautiful Sushi Belts
I'm sorry, but the added setup will also stall on the outer lane, if just research is stopped one or two times for a moment so the blue/purple packs accumulate in the splitters of the returning belt. It's worse than other solutions due to the sideloading, because the mixing of the lower 4 packs don'...
- Fri Apr 12, 2024 9:51 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 102491
Re: Beautiful Sushi Belts
It's still looking beautiful, however I ceased using sushi belts for science production. On the green table and as long as every science pack is fully supplied, everything runs nice and fine. However, if for some reason one science pack isn't produced any more and the labs stop research and you don'...
- Tue Apr 09, 2024 1:29 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16948
Re: Friday Facts #403 - Train stops 2.0
i am still missing the opportunity to split the output from a train station evenly to all trains that want to go to that station. for example: i've one pickup station for iron ore but if i have two trains that will pick up that ore and the production of the ore is too slow to fully support both tai...
- Tue Apr 09, 2024 1:14 pm
- Forum: Railway Setups
- Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
- Replies: 10
- Views: 586
Re: High-Throughput Exact-Items Train Loader (w/o Bots)
It's not clear for me how you fill and refill the chests. In your video, you just insert a few items manually and completely ignore this aspect. But that's vital for practical and automated use. It seems you intend shuffling items with some splitter contraption, then insert them into the chests by u...
- Sat Apr 06, 2024 10:51 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 138
- Views: 14880
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
I can't think of any good use for full belt readers Consider a long belt for expensive items you only need very few, because these are used only once in a while. For example a satellite. You don't want to fill the belt with huge amounts of these items just wasting their ingredients. With belt reade...
- Thu Apr 04, 2024 11:53 pm
- Forum: Modding help
- Topic: Edit an existing mod
- Replies: 9
- Views: 431
Re: Edit an existing mod
even if I unzip and zip that thing without any other changes than a single digit in a lua file, it does not appear in the list anymore. What editor do you use for editing the lua file? Lua files are plain ascii files, encoding utf-8. Don't let your editor write a BOM. Proper editors are for example...