Search found 1332 matches
- Tue Jul 22, 2025 11:24 am
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 16
- Views: 479
Re: I'm afraid of reddit influence
Hehe, during early access Factorio was the best rated game on Steam for some time.
- Tue Jul 22, 2025 11:21 am
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 16
- Views: 479
Re: I'm afraid of reddit influence
Notice I don't really care of the subject itself, my point was mainly I don't want drama on reddit influence dev decision. No matter the decision on the subject, I just wish dev choice is based on their own opinion about it and not because of social pressure.
I'm pretty sure the devs of any game ...
- Tue Jul 22, 2025 7:32 am
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 16
- Views: 479
Re: I'm afraid of reddit influence
OMG, they're probably going to nerf the overpowered game mechanics. Relax. That's happening every day in the game-space. It keeps games healthy because it keeps them balanced instead of single-sided. It's about alternatives and keeps games interesting by offering different viable choices.
I don't ...
I don't ...
- Mon Jul 21, 2025 11:13 am
- Forum: General discussion
- Topic: Does space age change anything?
- Replies: 5
- Views: 219
Re: Does space age change anything?
The general gameplay and concepts are the same, however there are new kind of challenges to master. Vanilla Factorio has rather simple and straightforward challenges. You work yourself through the technology tree, that's all. The most complex thing to understand is probably how to balance oil ...
- Mon Jul 21, 2025 10:34 am
- Forum: Gameplay Help
- Topic: splitter bug / problem
- Replies: 6
- Views: 224
Re: splitter bug / problem
Understanding and debugging complex belt setups is like the child's game to follow some colored thread through an (image of a) ball of yarn until its end at the other side of the image. It's a labyrinth-like game. I play that (in Factorio) every day.
You just need basic knowledge of belt behavior ...
You just need basic knowledge of belt behavior ...
- Mon Jul 21, 2025 8:39 am
- Forum: Gameplay Help
- Topic: splitter bug / problem
- Replies: 6
- Views: 224
Re: splitter bug / problem
There's nothing wrong. That lane with the stone items is blocked by the underground entry by purpose. It's the lane balancing part of that balancer. These items are doomed to eternally remain there by purpose, it's an undesired but unavoidable side effect of the balancing.
- Fri Jul 18, 2025 2:22 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 75
- Views: 10395
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Seeing this topic popping up to the front continuously, I feel I can give my opinion as well at last instead of ignoring it all the time.
One of the most basic and core game mechanics about quality is to start every production chain with normal resources. No original resource you mine is available ...
One of the most basic and core game mechanics about quality is to start every production chain with normal resources. No original resource you mine is available ...
- Wed Jul 16, 2025 5:11 pm
- Forum: Gameplay Help
- Topic: Need help with train signals, pls
- Replies: 3
- Views: 199
Re: Need help with train signals, pls
You cannot successfully build a reliable railway system without a minimum amount of rail signal understanding. Did you try the Factorio wiki tutorial: https://wiki.factorio.com/Tutorial:Train_signals
- Wed Jul 16, 2025 12:04 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 20569
Re: How to upcycle?
Efficiency modules reduce nutrient consumption for biochambers? That's something new for me. I didn't use that many biochambers so far. I like creating compact designs, and usually there is simply no space for non-essential beacons. And it has negative synergy with additional beacons: 4 speed ...
- Wed Jul 16, 2025 9:41 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 20569
Re: How to upcycle?
Finally I made progress in actually starting to upcycle for legendary factory parts.
Assumption: every technology has been researched and every planet is providing its planet specific resources through travelling space platforms. No quality items are being produced yet.
So I start by producing ...
Assumption: every technology has been researched and every planet is providing its planet specific resources through travelling space platforms. No quality items are being produced yet.
So I start by producing ...
- Tue Jul 15, 2025 12:18 pm
- Forum: Combinator Creations
- Topic: Automatic asteroids balancer
- Replies: 3
- Views: 362
Re: Automatic asteroids balancer
A classic challenge. Everybody needs this sooner or later.
"If there is asteroid chunk shortage, convert the chunk with the most surplus"
You can do it with 1 decider and 1 constant combinator:
07-15-2025, 13-53-29.png
0eNrtW8ly4zYQ ...
"If there is asteroid chunk shortage, convert the chunk with the most surplus"
You can do it with 1 decider and 1 constant combinator:
07-15-2025, 13-53-29.png
0eNrtW8ly4zYQ ...
- Thu Jul 10, 2025 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Selector Combinator: Mode of Operation = Select Channel
- Replies: 2
- Views: 130
Re: Selector Combinator: Mode of Operation = Select Channel
To perform the action, you need 1 selector combinator, 1 decider combinator and 1 additional constant combinator:
07-10-2025, 14-21-57.png
In the 1st constant combinator, you globally define all the signals you intend to handle. All with value 1, so a selector combinator will select by internal ...
07-10-2025, 14-21-57.png
In the 1st constant combinator, you globally define all the signals you intend to handle. All with value 1, so a selector combinator will select by internal ...
- Sat Jul 05, 2025 12:17 pm
- Forum: Technical Help
- Topic: Error updating mods: "next InitializeSecurityContext failed: Unknown error (0x80092013)"
- Replies: 13
- Views: 1232
Re: Cannot update mods within the game anymore
This error code is a schannel (secure channel) error, which means a TLS connection cannot be established due to some certificate verification error. This usually happens if either some middleware intercepts TLS connections (virus scanner) or your local certificate database is too old. If you're ...
- Fri Jul 04, 2025 12:40 pm
- Forum: Gameplay Help
- Topic: Train Stations That Activate Only When Item Is Requested
- Replies: 3
- Views: 492
Re: Train Stations That Activate Only When Item Is Requested
So let's say I have 10 trains that idle on depot stations. And I have 3 iron ore export stations on different mining patches. When a station that needs the iron ore a train full amount, that station creates a signal (-1 iron ore) and sends it through the radar.
Different approach: Instead of ...
- Fri Jul 04, 2025 11:37 am
- Forum: Gameplay Help
- Topic: Need help with the new trains system
- Replies: 13
- Views: 717
Re: Need help with the new trains system
Now, if only the new "make trains the same colour as the destination" feature hadn't trashed my painstakingly selected train colours...
You can load an older save where the train colors are still present. Blueprint locomotives with customized colors to get all your customized colors. Load your ...
- Fri Jul 04, 2025 7:56 am
- Forum: Ideas and Suggestions
- Topic: Buffer Chest
- Replies: 1
- Views: 188
Re: Buffer Chest
There's already a mechanic for this. Open the roboport GUI and enter a request of for example 10 construction bots in the "robot requests" section. The roboport will make sure there's a slot free for these 10 bot requests, so if all slots are full it will send away surplus logistics robots ...
- Wed Jul 02, 2025 7:46 am
- Forum: Gameplay Help
- Topic: Need help with the new trains system
- Replies: 13
- Views: 717
Re: Need help with the new trains system
In 2.0, the interrupt system replaces the skipping of deactivated stations. Your schedule should contain just 1 entry, usually the loading station, so the train will get loaded. If the train is full (or whatever waiting condition you set), interrupts are checked. Interrupts check what is loaded in ...
- Tue Jul 01, 2025 12:14 pm
- Forum: Gameplay Help
- Topic: Blueprint question
- Replies: 6
- Views: 270
Re: Blueprint question
I created a test game in Factorio Editor Modus for development purposes, which I have effectively ruined by mistakenly storing massive amounts of materials in network chests that I cannot delete.
To get rid of vast amounts of items in the editor, configure the map editor like this:
In the ...
- Tue Jul 01, 2025 12:07 pm
- Forum: General discussion
- Topic: Why no faster trains?
- Replies: 11
- Views: 1573
Re: Why no faster trains?
You can easily double your cargo throughput by doubling the amount of wagons. Same amount of trains, double the throughput. Already possible without any game change or mod. And it beats any speed improvement, since doubling the speed of a train is certainly out of scope.
- Tue Jul 01, 2025 11:52 am
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 34
- Views: 2575
Re: Reactor network setup
I think I may not have been going hard enough in saying "it'd be hard to replicate (the conditions of this failure) because everything has to fail perfectly".
Once there was an engineer named Murphy. There is a law with his name, called Murphy's Law: "Anything that can go wrong will go wrong ...