Search found 10 matches

by Nukerman9
Sun Jun 11, 2017 7:52 am
Forum: Ideas and Suggestions
Topic: Change 'ground' fluid tanks to 2x2 to match fluid wagons
Replies: 5
Views: 1786

Re: Change 'ground' fluid tanks to 2x2 to match fluid wagons

Wouldnt mind this either though instead of changing it make another? Could look like a silo type tank.
by Nukerman9
Fri Dec 30, 2016 3:30 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 114
Views: 97158

Re: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons

I look through all these posts and shrivel up inside knowing i'll never reach this level of spaghet not even close... not to mention this mod is confusing as fuck to understand when first starting off and so far seen nothing giving a step by step of what to do... EDIT: Ive still yet to see the purpo...
by Nukerman9
Sun Mar 20, 2016 3:32 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Placing Stone Bricks, and Concrete closer to water
Replies: 2
Views: 1441

Re: [REQUEST] Placing Stone Bricks, and Concrete closer to water

Generally I don't remove the paths and I have the Terraforming mod (but everything on that is expensive as hell) So where would I change the distant check?
by Nukerman9
Sat Mar 19, 2016 4:25 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Placing Stone Bricks, and Concrete closer to water
Replies: 2
Views: 1441

[REQUEST] Placing Stone Bricks, and Concrete closer to water

Its been a thing to bother me ever since I played, you can only place Bricks and Concrete so close to water. I find there should something to sorta remove/fix this (if possible) i really would like something for this. Its short but hey I wish this is already a thing in the game, but hey thats what m...
by Nukerman9
Fri Mar 11, 2016 4:33 am
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 75528

Re: [MOD 0.12.2+] Evolution | Alien Manipulation

OK so I've been messing around with a friend who is familiar with Lua, and he was saying how this bit... for i = 1, game.players, 1 do if game.players[i].force.technologies["Hive-mind"].researched then game.players[i].force.recipes["attractor-on2"].enabled = true end end Is a loo...
by Nukerman9
Mon Mar 07, 2016 12:00 am
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 75528

Re: [MOD 0.12.2+] Evolution | Alien Manipulation

OK I know I'm repeating this, but the mod worked once i started a new map and everything worked i started playing with the mod some, saved it, quit game for a bit loaded it again but it gave the same error control.lua:18: attempt to index a nil value... Always does this after i save then try loading...
by Nukerman9
Sun Mar 06, 2016 5:17 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 75528

Re: [MOD 0.12.2+] Evolution | Alien Manipulation

So I see the mod is giving some issues in the above posts, I think it still holds true now... http://puu.sh/nwWRk/dd7c50e81d.jpg And what I don't understand is that the mods was working once before...I was to able to use everything and such, And i'd like to mention I don't think the ore gen works w...
by Nukerman9
Sun Mar 06, 2016 4:34 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 75528

Re: [MOD 0.12.2+] Evolution | Alien Manipulation

So I see the mod is giving some issues in the above posts, I think it still holds true now... http://puu.sh/nwWRk/dd7c50e81d.jpg And what I don't understand is that the mods was working once before...I was to able to use everything and such, And i'd like to mention I don't think the ore gen works wi...
by Nukerman9
Fri Mar 04, 2016 8:52 pm
Forum: Mods
Topic: [MOD 0.12.x] Crafting Speed Research
Replies: 22
Views: 44934

Re: [MOD 0.12.x] Crafting Speed Research

Thank you Klonan, I appreciate this so much, Now i can craft faster instead of waiting 30 min for like 800 items. :lol: :D
by Nukerman9
Fri Mar 04, 2016 8:42 pm
Forum: Mods
Topic: [0.11.x] Craft Faster
Replies: 27
Views: 29551

Re: [0.11.x] Craft Faster

Now, Heres an issue I have with the posted update above this thread. I downloaded it, put it it mods hoping for it to work, opened the game and tried to start a new game, but unfortunately it came up with this error similar (if not same as before). __craftfaster__/control.lua:25: attempt to index gl...

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