Search found 20 matches
- Fri Aug 16, 2024 11:45 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 36094
Re: Friday Facts #424 - Gleba Pentapod Enemies
These guys look fucking fantastic. Insane art team!
- Fri Jun 28, 2024 11:10 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 27163
Re: Friday Facts #417 - Space Age development
This is probably the only game which I would preorder without any doubts.
- Fri Jun 14, 2024 11:09 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 19052
Re: Friday Facts #415 - Fix, Improve, Optimize
very very nice. I like that 2.0 and the expansion pack address many issues that my team regularly faces on modded multiplayer maps. Can't wait!
- Fri May 03, 2024 11:25 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 36513
Re: Friday Facts #409 - Diminishing beacons
I will use the remainder of my vacation to play this :O
- Fri Feb 23, 2024 12:08 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 66314
Re: Friday Facts #399 - Trash to Treasure
The hype is real. This will be one of the few games I will preorder without hesitation.
- Fri Jan 12, 2024 12:10 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 66604
Re: Friday Facts #393 - Putting things on top of other things
RPI Filter Inserters. That is a great change.
- Fri Jan 05, 2024 12:22 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 36963
Re: Friday Facts #392 - Parametrised blueprints
As always, I read the FFF during my lunch break and immediately wet my pants.
- Fri Dec 15, 2023 2:10 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 36629
Re: Friday Facts #389 - Train control improvements
This is completely nuts and I can´t even express how fakking awesome this all reads. I have run megabases with LTN with friends for years and this sounds so much better.
- Fri Sep 15, 2023 12:52 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 81948
Re: Friday Facts #376 - Research and Technology
This sounds and reads amazing. This will be a day 1 buy for sure.
- Fri Sep 08, 2023 11:14 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 197437
Re: Friday Facts #375 - Quality
That is unexpected but awesome. It adds a nice new layer to endgame production and allows you to go crazy.
- Fri Aug 25, 2023 11:25 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99590
Re: Friday Facts #373 - Factorio: Space Age
omg omg omg omg omg omg hypeeeeeeeeeeeeeeeeeeeeeee
- Mon May 02, 2022 2:16 pm
- Forum: Releases
- Topic: Version 1.1.58
- Replies: 19
- Views: 18728
Re: Version 1.1.58
What was the reasoning behind the red flash change?
- Fri Jun 18, 2021 10:42 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 74541
Re: Friday Facts #366 - The only way to go fast, is to go well!
No matter if you only plan to start learning to code someday or if you are a senior IT person with years of job experience: Uncle Bob can teach you something.
If you didn't watch these videos before or haven't even heard of Uncle Bob before: DO IT NOW!
If you didn't watch these videos before or haven't even heard of Uncle Bob before: DO IT NOW!
- Thu Jun 07, 2018 7:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.48]Holding blueprint causes UPS drop
- Replies: 16
- Views: 9223
Re: [0.16.48]Holding blueprint causes UPS drop
Confirmed. FPS drops seem to be worse, the more complex cables/circuit stuff is in the blueprint. Rolling back until fixed
- Thu Jun 07, 2018 7:43 pm
- Forum: Releases
- Topic: Version 0.16.48
- Replies: 16
- Views: 14732
Re: Version 0.16.48
Holding a blueprint in my cursor since this update and FPS/UPS drops like a stone down a deep deep deep deep deep well. (From 60 to 13). Q key to release blueprint from cursor fixes UPS. Update is possible cause? This confirmed. The more wires the blueprint has, the less fps do we get. A blueprint ...
- Sat May 26, 2018 3:28 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 282557
Re: Stations & other LTN based designs
Description & Information contains information about signals, how thresholds work and a demo save https://forums.factorio.com/viewtopic.php?f=214&t=51072 I constantly update descriptions and blueprints for my stations found from this thread https://forums.factorio.com/viewtopic.php?f=214&am...
- Thu May 24, 2018 11:02 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 282557
Re: Stations & other LTN based designs
Are there any more recent tutorials on how to use LTN?
- Sun Mar 06, 2016 9:26 am
- Forum: Modding help
- Topic: setting up a tab for all recipes in your mod
- Replies: 1
- Views: 1245
Re: setting up a tab for all recipes in your mod
I don't know, but maybe try downloading one of the bigger mods which have their own tabs and look at their code?
- Sat Mar 05, 2016 3:43 pm
- Forum: Modding help
- Topic: How to: Turret Range Upgrades
- Replies: 8
- Views: 4053
Re: How to: Turret Range Upgrades
OK, thank you. Why is that exactly? Are the values read only?orzelek wrote:There is no possibility currently to create a technology modifying turret range (Among other things like armor, hp etc.).
Only way for now is to add more versions of the turret with better stats.
- Sat Mar 05, 2016 3:53 am
- Forum: Modding help
- Topic: How to: Turret Range Upgrades
- Replies: 8
- Views: 4053
How to: Turret Range Upgrades
Hi, I am trying to create a technology which increases the range of Laser Turrets. Can anyone help me out with finding the correct types which I need to modify for gun turrets and laser turrets? I was searching through the wiki, but didn't find what I was looking for. { type = "technology"...