Search found 20 matches

by BlacKcuD
Fri Aug 16, 2024 11:45 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 36094

Re: Friday Facts #424 - Gleba Pentapod Enemies

These guys look fucking fantastic. Insane art team!
by BlacKcuD
Fri Jun 28, 2024 11:10 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 27163

Re: Friday Facts #417 - Space Age development

This is probably the only game which I would preorder without any doubts.
by BlacKcuD
Fri Jun 14, 2024 11:09 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 19052

Re: Friday Facts #415 - Fix, Improve, Optimize

very very nice. I like that 2.0 and the expansion pack address many issues that my team regularly faces on modded multiplayer maps. Can't wait!
by BlacKcuD
Fri May 03, 2024 11:25 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 36513

Re: Friday Facts #409 - Diminishing beacons

I will use the remainder of my vacation to play this :O
by BlacKcuD
Fri Feb 23, 2024 12:08 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 66314

Re: Friday Facts #399 - Trash to Treasure

The hype is real. This will be one of the few games I will preorder without hesitation.
by BlacKcuD
Fri Jan 12, 2024 12:10 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 66604

Re: Friday Facts #393 - Putting things on top of other things

RPI Filter Inserters. That is a great change.
by BlacKcuD
Fri Jan 05, 2024 12:22 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 142
Views: 36963

Re: Friday Facts #392 - Parametrised blueprints

As always, I read the FFF during my lunch break and immediately wet my pants.
by BlacKcuD
Fri Dec 15, 2023 2:10 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 36629

Re: Friday Facts #389 - Train control improvements

This is completely nuts and I can´t even express how fakking awesome this all reads. I have run megabases with LTN with friends for years and this sounds so much better.
by BlacKcuD
Fri Sep 15, 2023 12:52 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 81948

Re: Friday Facts #376 - Research and Technology

This sounds and reads amazing. This will be a day 1 buy for sure.
by BlacKcuD
Fri Sep 08, 2023 11:14 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 197437

Re: Friday Facts #375 - Quality

That is unexpected but awesome. It adds a nice new layer to endgame production and allows you to go crazy.
by BlacKcuD
Fri Aug 25, 2023 11:25 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 99590

Re: Friday Facts #373 - Factorio: Space Age

omg omg omg omg omg omg hypeeeeeeeeeeeeeeeeeeeeeee
by BlacKcuD
Mon May 02, 2022 2:16 pm
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 18728

Re: Version 1.1.58

What was the reasoning behind the red flash change?
by BlacKcuD
Fri Jun 18, 2021 10:42 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 74541

Re: Friday Facts #366 - The only way to go fast, is to go well!

No matter if you only plan to start learning to code someday or if you are a senior IT person with years of job experience: Uncle Bob can teach you something.

If you didn't watch these videos before or haven't even heard of Uncle Bob before: DO IT NOW!
by BlacKcuD
Thu Jun 07, 2018 7:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.48]Holding blueprint causes UPS drop
Replies: 16
Views: 9223

Re: [0.16.48]Holding blueprint causes UPS drop

Confirmed. FPS drops seem to be worse, the more complex cables/circuit stuff is in the blueprint. Rolling back until fixed :(
by BlacKcuD
Thu Jun 07, 2018 7:43 pm
Forum: Releases
Topic: Version 0.16.48
Replies: 16
Views: 14732

Re: Version 0.16.48

Holding a blueprint in my cursor since this update and FPS/UPS drops like a stone down a deep deep deep deep deep well. (From 60 to 13). Q key to release blueprint from cursor fixes UPS. Update is possible cause? This confirmed. The more wires the blueprint has, the less fps do we get. A blueprint ...
by BlacKcuD
Sat May 26, 2018 3:28 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 282557

Re: Stations & other LTN based designs

Description & Information contains information about signals, how thresholds work and a demo save https://forums.factorio.com/viewtopic.php?f=214&t=51072 I constantly update descriptions and blueprints for my stations found from this thread https://forums.factorio.com/viewtopic.php?f=214&am...
by BlacKcuD
Thu May 24, 2018 11:02 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 282557

Re: Stations & other LTN based designs

Are there any more recent tutorials on how to use LTN?
by BlacKcuD
Sun Mar 06, 2016 9:26 am
Forum: Modding help
Topic: setting up a tab for all recipes in your mod
Replies: 1
Views: 1245

Re: setting up a tab for all recipes in your mod

I don't know, but maybe try downloading one of the bigger mods which have their own tabs and look at their code?
by BlacKcuD
Sat Mar 05, 2016 3:43 pm
Forum: Modding help
Topic: How to: Turret Range Upgrades
Replies: 8
Views: 4053

Re: How to: Turret Range Upgrades

orzelek wrote:There is no possibility currently to create a technology modifying turret range (Among other things like armor, hp etc.).

Only way for now is to add more versions of the turret with better stats.
OK, thank you. Why is that exactly? Are the values read only?
by BlacKcuD
Sat Mar 05, 2016 3:53 am
Forum: Modding help
Topic: How to: Turret Range Upgrades
Replies: 8
Views: 4053

How to: Turret Range Upgrades

Hi, I am trying to create a technology which increases the range of Laser Turrets. Can anyone help me out with finding the correct types which I need to modify for gun turrets and laser turrets? I was searching through the wiki, but didn't find what I was looking for. { type = "technology"...

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