Search found 56 matches
- Tue May 09, 2017 11:52 am
- Forum: Implemented mod requests
- Topic: Enhanced modding
- Replies: 0
- Views: 483
Enhanced modding
I accidently deleted my old one but I will repost it. For dynamic technologies it would be very good to have the same capacity to do icon stacks so you can have them overlap and such!
- Tue May 09, 2017 10:21 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1420142
Re: Development and Discussion
Yeah, logistics and add on! I want them before going for 0.15! Until then it is not worth it!
- Fri Apr 21, 2017 1:38 pm
- Forum: Texture Packs
- Topic: [Request] Crystal Processing/Extraction Plant
- Replies: 0
- Views: 1607
[Request] Crystal Processing/Extraction Plant
Hello all! I am making a mod where the amount of initial resources are reduced, to be bob/angels/others friendly, but for now is very specific. Anyhow the mod is based around the CnC styled idea of Tiberium which could be used for everything when processed, which was a form of crystal that you used....
- Wed Mar 29, 2017 4:41 am
- Forum: Mods
- Topic: [MOD 17.X] Compressed materials
- Replies: 32
- Views: 21781
Re: [MOD 14.X] Compressed materials
May I suggest using the special building only? With productivity modules on normal machines you can get infinite supply of anything by having it go back and forth.
- Mon Feb 13, 2017 5:37 am
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 75211
Re: [MOD 0.14] Crafting Combinator
You should add a product combinator So you can get both the recipie and product!
- Fri Nov 18, 2016 11:57 am
- Forum: Multiplayer
- Topic: Angels Bob Multiplayer
- Replies: 2
- Views: 1498
Angels Bob Multiplayer
Hello! I am currently looking for 2 players to play a big modpack I have arranged that contains all of bobs mods and angels mods together. I can't currently give a complete list as there are a few side ones but currenlty I am not home, I will give a full list then. To whom so want it I'd like ot get...
- Tue Nov 15, 2016 12:30 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1420142
Re: Development and Discussion
I love all these mods So much stuff! I recently updated and it's so much fun!
Could you add such that Nucular uranium can be processed and even made more productive through your usual means here?
Could you add such that Nucular uranium can be processed and even made more productive through your usual means here?
- Sat Sep 10, 2016 2:05 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1420142
Re: Development and Discussion
will you update the chemical one for 13?
Also have you looked into the dark-matter-replicator mod? It''d be awesome if your mods supported it
Also have you looked into the dark-matter-replicator mod? It''d be awesome if your mods supported it
- Sat Aug 06, 2016 10:34 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 375657
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
Is there a way to make it compatible with 5dims mods? I have both and I get 2 versions of tin and so on.
- Sat Jul 30, 2016 2:25 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Deep Mining
- Replies: 4
- Views: 15291
Re: [MOD 0.12.11+] Deep Mining
POlease upgrade this to 13!
- Sat Jul 30, 2016 2:23 pm
- Forum: Mods
- Topic: [MOD 0.11.16+] Logistics Wagons 0.2.3
- Replies: 53
- Views: 39961
Re: [MOD 0.11.16+] Logistics Wagons 0.2.3
Can you please upgrade this to 13?
- Sat Jul 30, 2016 2:21 pm
- Forum: Mods
- Topic: [MOD 0.12.35] Logistics Railway 1.0.8
- Replies: 87
- Views: 64542
Re: [MOD 0.12.35] Logistics Railway 1.0.8
Is there a version for 13?
- Sat Jul 30, 2016 6:43 am
- Forum: Technical Help
- Topic: Steam not updating
- Replies: 1
- Views: 703
Steam not updating
My steam version of the game refuses to update, I have removed it and then downloaded it again, still only installs 12. stuff instead of the new 13
- Fri Jul 29, 2016 6:22 pm
- Forum: 5dim's mod
- Topic: Dead
- Replies: 1
- Views: 4685
Dead
Is this modpack dead?
- Wed Apr 13, 2016 3:14 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 148853
Re: Bugs and problems
The energy one causes massive lag on my factorio when I have expanded the fields of solarpower a great deal
- Wed Apr 13, 2016 2:46 pm
- Forum: Mods
- Topic: [MOD 0.12.0+] Greenhouses 0.1.0
- Replies: 46
- Views: 45569
Re: [MOD 0.12.0+] Greenhouses 0.1.0
Would it be possible to add like greenhouse X 10 or the likes?
- Mon Mar 28, 2016 12:33 pm
- Forum: Pending
- Topic: [0.12.29] Slight lagging
- Replies: 5
- Views: 1582
Re: [0.12.29] Slight lagging
2 things and I'll provide
1: Where do I find the log files for saves and such?
2: THe game is far too indepth to repeat it without them, it'll take anywhere between 24-48 hours again to get to the point so without hte mods is unfortunately not an option.
1: Where do I find the log files for saves and such?
2: THe game is far too indepth to repeat it without them, it'll take anywhere between 24-48 hours again to get to the point so without hte mods is unfortunately not an option.
- Mon Mar 28, 2016 11:45 am
- Forum: Pending
- Topic: [0.12.29] Slight lagging
- Replies: 5
- Views: 1582
[0.12.29] Slight lagging
I am running a game that has now lasted 48 hours, my factory is growing and the parts that do stuff is getting more nummerous and spread out, but it's still not one of those enormously massive factories. However now I have started to notice there is an ever so slight lag that occures every 1 to 2 se...
- Sun Mar 27, 2016 8:55 am
- Forum: Mods
- Topic: [MOD 0.12.29] BurnTheWood - Turn wood into coal
- Replies: 14
- Views: 12518
Re: [MOD 0.12.29] BurnTheWood - Turn wood into coal
I find it VERY useful I have 2 other mods that combined, all 3, makes me able to generate infinite petrolium!
It's fucking expensive energywise though
It's fucking expensive energywise though
- Sun Mar 27, 2016 5:23 am
- Forum: Mods
- Topic: [MOD 0.12.29] BurnTheWood - Turn wood into coal
- Replies: 14
- Views: 12518
Re: [MOD 0.12.29] BurnTheWood - Turn wood into coal
an alternative is to have a middle step where you "chop up" the wood into smaller pieces that cannot be used as fuel