Search found 66 matches

by Tooster
Fri Jan 05, 2024 12:51 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 134
Views: 26829

Re: Friday Facts #392 - Parametrised blueprints

A really nice feature! I have one feature request though to help with UX: Instead of a fixed number of signals from 0-9 I would recommend a tag/name based system. I envision that the system you presented would quickly run into a bottleneck of insufficient number of parameters, for beginners and adva...
by Tooster
Fri Dec 22, 2023 12:58 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 15061

Re: Friday Facts #390 - Noise expressions 2.0

As for tools for visualizing: are you aware of the existence of the Dear ImGui ? If you are using it, that's great! If you are not — both you and all the modders could be interested! As for noise expression - I am not quite sure I understand the need for the "noise expression engine" altog...
by Tooster
Tue Dec 19, 2023 2:18 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 27031

Re: Friday Facts #388 - Smaller things for 2.0

A slider wouldn't be able to achieve the same thing as S suffix, because "4*12" would mean "4 stacks * 12 stacks" which is equal to... 48 stacks² ??? ... which is not useful at all (probably), unlike "4*12S" which means exactly 4 times 12 stacks. If units worked like mu...
by Tooster
Sat Dec 16, 2023 12:12 am
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 28054

Re: Friday Facts #389 - Train control improvements

Nice additions! One thing I would love to be added to the game is the ability to change the station in the scheduler without having to recreate the whole schedule. [...] Highly agreed, The inability to change the selected station and duplicate them makes creating and editing repetitive conditions r...
by Tooster
Tue Dec 12, 2023 4:04 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 27031

Re: Friday Facts #388 - Smaller things for 2.0

Nice! Now it remains to improve the most important part of the Factorio gameplay (Quality of Life): convenient and fast construction of conveyors using automatic rotation of the conveyor towards the cursor, as is implemented in Mindustry. Or assign a key to change the operating mode (improving R). ...
by Tooster
Tue Dec 12, 2023 3:50 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 27031

Re: Friday Facts #388 - Smaller things for 2.0

[...] https://i.imgur.com/qZ8cdHX.jpg [...] Perfect visualization! This is exactly what I had in mind, thank you! i would note, putting the max draw distance in each time will cause complications your pic with one belt doesnt show... ie what happens when it runs into an existing underground segment...
by Tooster
Fri Dec 08, 2023 5:08 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 27031

Re: Friday Facts #388 - Smaller things for 2.0

Also, daaaamn, I was kinda hoping for new a new Lua version for a long time :cry:
by Tooster
Fri Dec 08, 2023 2:41 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 27031

Re: Friday Facts #388 - Smaller things for 2.0

I wonder why you didn't go one step further with visualizing the max belt range. While hovering in the range of the matched underground belt, display BOTH max range (blue or could be yellow) and selected range (green) if the belt was placed where hovering (green). See the image. With what you have n...
by Tooster
Fri Dec 01, 2023 12:23 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 42828

Re: Friday Facts #387 - Swimming in lava

Yeaaah, nice big bulky machines, they fit perfectly, really like the foundry idea! On another note of feedback — have you noticed that (all) mining drill's digging sound is very dull and almost as if it were of a low quality??? Almost as if it was recorded with low quality microphone. It is pretty a...
by Tooster
Fri Nov 10, 2023 2:33 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 50397

Re: Friday Facts #384 - Combinators 2.0

[...] The second thing I'd like most is the ability to select certain properties from red or green only.. stuff like everything * everything would be a lot more useful if you could say "red everything * green everything". YES. Vector operations, would perform out := green <OP> red for eac...
by Tooster
Fri Nov 10, 2023 1:19 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 50397

Re: Friday Facts #384 - Combinators 2.0

This is nice and all... but does this FINALLY give us a way to 'sanitize' our inputs? [...] Yeah, I would really like see the "filter" functionality in the selector combinator. You would select a bunch of signals (like you do in the constant combinator) and you could turn it into a whitel...
by Tooster
Fri Nov 10, 2023 12:29 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 50397

Re: Friday Facts #384 - Combinators 2.0

Also maybe some UI changes could be done to color R and G? ... Take another look at the "Output" section, it looks like you can configure the color of signal output there That was my initial thought until I took another look, then I realized it just lets you choose which input to relay to ...
by Tooster
Fri Nov 10, 2023 12:13 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 50397

Re: Friday Facts #384 - Combinators 2.0

At least, the combinators of the XXI century :P Is it possible to send output signal only to specified network color? I see we can compare or send input count value from selected inputs, but there seems to be no selection on which output to put a signal to. I am for example thinking about a case whe...
by Tooster
Fri Oct 27, 2023 12:20 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 38268

Re: Friday Facts #382 - Logistic groups

I haven't missed the new combinators, this time no way to mistake the orange triangle for an inserter claw, it look like it is reducing something, maybe a filter combinator ? Maybe something like a sensor for the planet that would tell gravity or pressure or day-cycle ? Good easter egg find :P Anot...
by Tooster
Fri Oct 27, 2023 11:37 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 38268

Re: Friday Facts #382 - Logistic groups

Hmm, I find the weight limit quite weird, considering that a player character can carry a bunch of locomotives, reactors, several stacks of ore and a tank in his pockets. Logistic bot carrying a reactor and placing it just like that xD. Also seems like shoehorning a whole weight system just for a si...
by Tooster
Fri Oct 20, 2023 11:14 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 45646

Re: Friday Facts #381 - Space Platforms

Hmm... The surface texture of the platform seems a bit noisy and quite hard to look at. It's all blending into one mosaic with other entities on the platform due to all those small bits and pieces on the surface. It's pretty hard to tell where the entity begins and where it ends https://i.imgur.com/...
by Tooster
Fri Oct 13, 2023 2:53 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 32600

Re: Friday Facts #380 - Remote view

Easter eggs?

- Processing power unit productivity researched - extension to circuits?
- Redo button on the icons bar :shock:
Image
- possibly remote controlled signal networks? (next to "train view" and similar)
Image
by Tooster
Fri Oct 13, 2023 12:48 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 32600

Re: Friday Facts #380 - Remote view

Great update, Just wanted to point out that color blindness is a common issue. 1 in 12 men and 1 in 200 women are color blind. It would be nice to see some entity sprite variations that don't rely solely on color. Specifically for chests, but would also be nice for assemblers, belts, splitters and s...
by Tooster
Fri Oct 06, 2023 11:42 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 29234

Re: Friday Facts #379 - Abstract rewiring

Shadows based on depth maps next? :P

Really nice additions, the wire items were a real PITA.

Any news of changes for modding API of wire connectors or more entities with connection support (pipes, assemblers)?
by Tooster
Fri Sep 29, 2023 2:30 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 83203

Re: Friday Facts #378 - Trains on another level

I just hope for 3* things with this update: - a filter for blueprints and deconstruction planner for selecting top/bottom layer of rails only - some toggle that will allow us to see through the top layer and interact with the entities underneath - this: https://mods.factorio.com/mod/rail-decon-plann...

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