Search found 61 matches

by Tooster
Fri Apr 26, 2024 12:13 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 124
Views: 9387

Re: Friday Facts #408 - Statistics improvements, Linux adventures

current item list under the graph shows two collums of items. Problem is, the second column which shows items in the middle of the list. ... I agree with the point this guy makes, but his proposition isn't really better. I also think that current statistics item list waste quite a bit of space. I w...
by Tooster
Fri Apr 26, 2024 11:06 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 124
Views: 9387

Re: Friday Facts #408 - Statistics improvements, Linux adventures

5s, 1m, 10m, 1h, 10h, 50h, 250h, 1000h, all So many buttons for something that could effectively be a single slider for "time window size" xd Also: Thank you very much for your continued support and attention to Linux, from the bottom of my heart. Also Also: It's always nice to see some GN...
by Tooster
Fri Apr 05, 2024 11:45 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 14938

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

One problem there is with the current GUI is that the item counts cause all the elements in the list to shift by 1, which I assume is sorted alphabetically, so when you have an alphabetically first item constantly added and removed from the network (e.g. you run out of buffer and consume as as much ...
by Tooster
Fri Mar 22, 2024 1:06 pm
Forum: General discussion
Topic: Quality level run-off poll
Replies: 31
Views: 1846

Re: Quality level run-off poll

This strange "S" grade system cannot be invented by engineers or technical orientated people, because it isn't following some intuitive scientific order of increasing importance or significance. Instead, it's arbitrary. There is no reason why an "S" is better than an "A&quo...
by Tooster
Fri Mar 22, 2024 12:49 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 16988

Re: Friday Facts #403 - Train stops 2.0

Nice! Is there something we have missed? 3 Things: Rail planner shortcuts are barely usable when you try to rotate them with the "rotate" shortcut. The planner shortcuts are not configurable in the game and they collide with rotate CW/CCW modifiers. It would be far better if using "R&...
by Tooster
Mon Mar 04, 2024 12:16 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 72
Views: 7509

Re: Quality level names poll

... I wholeheartedly agree with the substance of your arguments. However, I find your response marred by unnecessary hostility and toxicity, which is disheartening to read. I am inclined to believe that Wube wouldn't truly condone posting in this fashion. It seems evident to me that the individual ...
by Tooster
Fri Mar 01, 2024 1:00 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 12099

Re: Friday Facts #400 - Chart search and Pins

On the subject of map pins and such, I am reminded of a often ignored "feature" in Victoria 2. It would let you draw little arrows and text on the map and they could be visible to players you shared it with. You could even save and load different plans. Now, the arrows themselves did abso...
by Tooster
Fri Mar 01, 2024 12:36 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 12099

Re: Friday Facts #400 - Chart search and Pins

Search: - yeeey, at least! this was much needed - I use FactorySearch mod all the time and I can't live without the other modes for searching, especially looking for things in inventories or entities. The "logistics" and "storage" are super useful when I search for an item I know...
by Tooster
Fri Feb 23, 2024 8:26 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 72
Views: 7509

Re: Quality level names poll

While I understand and agree with most of what you said, I have to disagree with the C, B, A, S, SS being better. S & SS are foreign to me (and I'd imagine many others) in the A/B/C grade system. I get you, although I think S and SS grades are not as unfamiliar for many as they may seem to you....
by Tooster
Fri Feb 23, 2024 5:08 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 72
Views: 7509

Re: Quality level names poll

from worst to best: C grade, B grade, A grade, S grade, SS grade This is inspired by Osu! and power efficiency marks on household supplies (AAA+, AA, A, B, ... F, etc.) Justification: the "rare", "common", "uncommon", "epic", "legendary" and any simi...
by Tooster
Fri Feb 23, 2024 12:41 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 36213

Re: Friday Facts #399 - Trash to Treasure

I am pretty amped for that planet! I love how you took an existing core mechanic of factorio, assembling ingredients into products, inverted it into recycling and managing chance-driven byproducts and made something that creates completely new challenges and puzzles, yet still feels familiar and non...
by Tooster
Fri Feb 09, 2024 12:33 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 17257

Re: Friday Facts #397 - Factoriopedia

It's pretty funny reading "Rocket capacity" on a substation's page, almost as if the substation had the capacity for rockets and self defense XD Overall good, but pretty unfortunate that "Unlocked By" takes so much vertical space, when I assume it will most commonly be a single e...
by Tooster
Fri Jan 19, 2024 1:47 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21443

Re: Friday Facts #394 - Assembler flipping and circuit control

Or you could do the far more sensible thing, and allow people to configure which physical input/output corresponds to which item required/produced. Having a fixed order or heavy, light, gas will always create problems with flipping. But if you just have it input/output heavy, light, gas and *I* can...
by Tooster
Fri Jan 12, 2024 12:42 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 228
Views: 46340

Re: Friday Facts #393 - Putting things on top of other things

Factorio 2.0: The fall of cityblocks :D Great to see filter inserters getting removed and adding their functionality to regular inserters. On another note, here is an approximation to what a colorblind people see (I didn't include monochromacy): https://i.imgur.com/cWAINfq.jpg It would be nice seein...
by Tooster
Fri Jan 05, 2024 7:14 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 24751

Re: Friday Facts #392 - Parametrised blueprints

So if selecting "ingredients of" will be an option for parameters, selecting "output #x of..." or "recipe of" should be possible as well. It should be possible to configure something like this: Parameter #1 is a "Recipe" for Parameter #0. So when player choos...
by Tooster
Fri Jan 05, 2024 12:51 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 24751

Re: Friday Facts #392 - Parametrised blueprints

A really nice feature! I have one feature request though to help with UX: Instead of a fixed number of signals from 0-9 I would recommend a tag/name based system. I envision that the system you presented would quickly run into a bottleneck of insufficient number of parameters, for beginners and adva...
by Tooster
Fri Dec 22, 2023 12:58 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14208

Re: Friday Facts #390 - Noise expressions 2.0

As for tools for visualizing: are you aware of the existence of the Dear ImGui ? If you are using it, that's great! If you are not — both you and all the modders could be interested! As for noise expression - I am not quite sure I understand the need for the "noise expression engine" altog...
by Tooster
Tue Dec 19, 2023 2:18 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 24899

Re: Friday Facts #388 - Smaller things for 2.0

A slider wouldn't be able to achieve the same thing as S suffix, because "4*12" would mean "4 stacks * 12 stacks" which is equal to... 48 stacks² ??? ... which is not useful at all (probably), unlike "4*12S" which means exactly 4 times 12 stacks. If units worked like mu...
by Tooster
Sat Dec 16, 2023 12:12 am
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26244

Re: Friday Facts #389 - Train control improvements

Nice additions! One thing I would love to be added to the game is the ability to change the station in the scheduler without having to recreate the whole schedule. [...] Highly agreed, The inability to change the selected station and duplicate them makes creating and editing repetitive conditions r...
by Tooster
Tue Dec 12, 2023 4:04 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 24899

Re: Friday Facts #388 - Smaller things for 2.0

Nice! Now it remains to improve the most important part of the Factorio gameplay (Quality of Life): convenient and fast construction of conveyors using automatic rotation of the conveyor towards the cursor, as is implemented in Mindustry. Or assign a key to change the operating mode (improving R). ...

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