Search found 61 matches
- Fri Apr 26, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 124
- Views: 9387
Re: Friday Facts #408 - Statistics improvements, Linux adventures
current item list under the graph shows two collums of items. Problem is, the second column which shows items in the middle of the list. ... I agree with the point this guy makes, but his proposition isn't really better. I also think that current statistics item list waste quite a bit of space. I w...
- Fri Apr 26, 2024 11:06 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 124
- Views: 9387
Re: Friday Facts #408 - Statistics improvements, Linux adventures
5s, 1m, 10m, 1h, 10h, 50h, 250h, 1000h, all So many buttons for something that could effectively be a single slider for "time window size" xd Also: Thank you very much for your continued support and attention to Linux, from the bottom of my heart. Also Also: It's always nice to see some GN...
- Fri Apr 05, 2024 11:45 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 138
- Views: 14938
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
One problem there is with the current GUI is that the item counts cause all the elements in the list to shift by 1, which I assume is sorted alphabetically, so when you have an alphabetically first item constantly added and removed from the network (e.g. you run out of buffer and consume as as much ...
- Fri Mar 22, 2024 1:06 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1846
Re: Quality level run-off poll
This strange "S" grade system cannot be invented by engineers or technical orientated people, because it isn't following some intuitive scientific order of increasing importance or significance. Instead, it's arbitrary. There is no reason why an "S" is better than an "A&quo...
- Fri Mar 22, 2024 12:49 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16988
Re: Friday Facts #403 - Train stops 2.0
Nice! Is there something we have missed? 3 Things: Rail planner shortcuts are barely usable when you try to rotate them with the "rotate" shortcut. The planner shortcuts are not configurable in the game and they collide with rotate CW/CCW modifiers. It would be far better if using "R&...
- Mon Mar 04, 2024 12:16 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 72
- Views: 7509
Re: Quality level names poll
... I wholeheartedly agree with the substance of your arguments. However, I find your response marred by unnecessary hostility and toxicity, which is disheartening to read. I am inclined to believe that Wube wouldn't truly condone posting in this fashion. It seems evident to me that the individual ...
- Fri Mar 01, 2024 1:00 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 12099
Re: Friday Facts #400 - Chart search and Pins
On the subject of map pins and such, I am reminded of a often ignored "feature" in Victoria 2. It would let you draw little arrows and text on the map and they could be visible to players you shared it with. You could even save and load different plans. Now, the arrows themselves did abso...
- Fri Mar 01, 2024 12:36 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 12099
Re: Friday Facts #400 - Chart search and Pins
Search: - yeeey, at least! this was much needed - I use FactorySearch mod all the time and I can't live without the other modes for searching, especially looking for things in inventories or entities. The "logistics" and "storage" are super useful when I search for an item I know...
- Fri Feb 23, 2024 8:26 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 72
- Views: 7509
Re: Quality level names poll
While I understand and agree with most of what you said, I have to disagree with the C, B, A, S, SS being better. S & SS are foreign to me (and I'd imagine many others) in the A/B/C grade system. I get you, although I think S and SS grades are not as unfamiliar for many as they may seem to you....
- Fri Feb 23, 2024 5:08 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 72
- Views: 7509
Re: Quality level names poll
from worst to best: C grade, B grade, A grade, S grade, SS grade This is inspired by Osu! and power efficiency marks on household supplies (AAA+, AA, A, B, ... F, etc.) Justification: the "rare", "common", "uncommon", "epic", "legendary" and any simi...
- Fri Feb 23, 2024 12:41 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 36213
Re: Friday Facts #399 - Trash to Treasure
I am pretty amped for that planet! I love how you took an existing core mechanic of factorio, assembling ingredients into products, inverted it into recycling and managing chance-driven byproducts and made something that creates completely new challenges and puzzles, yet still feels familiar and non...
- Fri Feb 09, 2024 12:33 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 17257
Re: Friday Facts #397 - Factoriopedia
It's pretty funny reading "Rocket capacity" on a substation's page, almost as if the substation had the capacity for rockets and self defense XD Overall good, but pretty unfortunate that "Unlocked By" takes so much vertical space, when I assume it will most commonly be a single e...
- Fri Jan 19, 2024 1:47 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21443
Re: Friday Facts #394 - Assembler flipping and circuit control
Or you could do the far more sensible thing, and allow people to configure which physical input/output corresponds to which item required/produced. Having a fixed order or heavy, light, gas will always create problems with flipping. But if you just have it input/output heavy, light, gas and *I* can...
- Fri Jan 12, 2024 12:42 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 228
- Views: 46340
Re: Friday Facts #393 - Putting things on top of other things
Factorio 2.0: The fall of cityblocks :D Great to see filter inserters getting removed and adding their functionality to regular inserters. On another note, here is an approximation to what a colorblind people see (I didn't include monochromacy): https://i.imgur.com/cWAINfq.jpg It would be nice seein...
- Fri Jan 05, 2024 7:14 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 24751
Re: Friday Facts #392 - Parametrised blueprints
So if selecting "ingredients of" will be an option for parameters, selecting "output #x of..." or "recipe of" should be possible as well. It should be possible to configure something like this: Parameter #1 is a "Recipe" for Parameter #0. So when player choos...
- Fri Jan 05, 2024 12:51 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 24751
Re: Friday Facts #392 - Parametrised blueprints
A really nice feature! I have one feature request though to help with UX: Instead of a fixed number of signals from 0-9 I would recommend a tag/name based system. I envision that the system you presented would quickly run into a bottleneck of insufficient number of parameters, for beginners and adva...
- Fri Dec 22, 2023 12:58 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14208
Re: Friday Facts #390 - Noise expressions 2.0
As for tools for visualizing: are you aware of the existence of the Dear ImGui ? If you are using it, that's great! If you are not — both you and all the modders could be interested! As for noise expression - I am not quite sure I understand the need for the "noise expression engine" altog...
- Tue Dec 19, 2023 2:18 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24899
Re: Friday Facts #388 - Smaller things for 2.0
A slider wouldn't be able to achieve the same thing as S suffix, because "4*12" would mean "4 stacks * 12 stacks" which is equal to... 48 stacks² ??? ... which is not useful at all (probably), unlike "4*12S" which means exactly 4 times 12 stacks. If units worked like mu...
- Sat Dec 16, 2023 12:12 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 26244
Re: Friday Facts #389 - Train control improvements
Nice additions! One thing I would love to be added to the game is the ability to change the station in the scheduler without having to recreate the whole schedule. [...] Highly agreed, The inability to change the selected station and duplicate them makes creating and editing repetitive conditions r...
- Tue Dec 12, 2023 4:04 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24899
Re: Friday Facts #388 - Smaller things for 2.0
Nice! Now it remains to improve the most important part of the Factorio gameplay (Quality of Life): convenient and fast construction of conveyors using automatic rotation of the conveyor towards the cursor, as is implemented in Mindustry. Or assign a key to change the operating mode (improving R). ...