Search found 10 matches
- Fri Jun 30, 2023 8:31 pm
- Forum: Technical Help
- Topic: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
- Replies: 9
- Views: 1972
Re: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
Hi there, Hmmmm have since gone and deleted every artillery, powered radar and all the main factories (leaving a few mining bases that are spread out and annoying to find) and it still chugs so presume the save is just terminally borked at this point. Entity update taking 26ms but entity time debug ...
- Thu Jun 08, 2023 1:16 pm
- Forum: Technical Help
- Topic: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
- Replies: 9
- Views: 1972
Re: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
Hi there, When running this save locally on a machine with 32GB of ram only 14 are actually being allocated and CPU is very quiet, and yet the world updates at 20-30 UPS even with most things not running? Am I being irrational to presume that the performance after the game tick rollover should be th...
- Sat Jun 03, 2023 5:00 pm
- Forum: Technical Help
- Topic: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value
- Replies: 19
- Views: 5486
Re: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value
Hi there,
No not disputing what you say just presuming you might have made the same mistake because it was more likely than you've got a base so big it would take weeks to drag a box around it lol.
No not disputing what you say just presuming you might have made the same mistake because it was more likely than you've got a base so big it would take weeks to drag a box around it lol.
- Sat Jun 03, 2023 4:25 pm
- Forum: Technical Help
- Topic: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value
- Replies: 19
- Views: 5486
Re: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value
Hi there, I too recently got my long running save through the game tick rollover, using the instructions above, and also worried that it would take ages to reconstruct the belts/splitters/undergrounds. I hadn't spotted the fact that you're doing this in the editor and can just hit the undo key to in...
- Sat Jun 03, 2023 4:09 pm
- Forum: Technical Help
- Topic: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
- Replies: 9
- Views: 1972
Re: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
Hi there, Great thanks for your tip off, have done the tick rollover with all belts removed and done the re chart option to fix the radar areas being shown as fogged and things look to still be soldiering on even after showing low tick numbers again. Only issue now is that even with only one factory...
- Fri May 26, 2023 1:06 am
- Forum: Technical Help
- Topic: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
- Replies: 9
- Views: 1972
Re: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
Hi there, Aaaaahhhhh! Never heard of a maximum world age or imagined there would need to be a register for every tick since 0 or whatever that equates to. Yes have been running the save for a long time, the vast majority of time running on my computer in Steam though. My home computer does indeed st...
- Tue May 23, 2023 11:50 pm
- Forum: Technical Help
- Topic: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
- Replies: 9
- Views: 1972
Re: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
Hi there, Looks like it's about 37 minutes from that save, here's one that's a bit sooner if you don't need the time: drive dhowt google dhowt com/file/d/1gPLPxqZUnBgZJJZYhujQ0tm8TAqrNBve/view?usp=sharing Kind regards, xeode EDIT: dies just after 4 minutes after the above '_autosave3.zip', thanks fo...
- Tue May 23, 2023 9:38 pm
- Forum: Technical Help
- Topic: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
- Replies: 9
- Views: 1972
Re: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
Hi there, So this is the earliest save from the rotation so i could have as much time as possible to go run around and turn things off before the crash came but not sure how many minutes that is. It does seem to load and crash at the same point on the server and on the single player, will have anoth...
- Mon May 22, 2023 7:47 pm
- Forum: Technical Help
- Topic: [1.1.80] Headless Server - Seemingly unavoidable crash at same point
- Replies: 9
- Views: 1972
[1.1.80] Headless Server - Seemingly unavoidable crash at same point
Hi there, Hoping someone can help, I went to connect to my long running Vanilla server the other day and found it not responding and after logging into the console of the server I see that the game has hung without any error. If I reload the last save within a consistent amount of time the factorio ...
- Fri Apr 09, 2021 2:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Cliff Deconstruction not issued (MR)
- Replies: 13
- Views: 10003
Re: [0.17.4] Cliff Deconstruction not issued (MR)
Hi there, Glad to find this bug report as presumed something was wrong with my game. This does seem to happen quite a lot when running rails, but pretty much anything ghost-built over a cliff section can have it happen. Though I appreciate the ability to paste over cliffs and automatically generate ...