Search found 54 matches

by Sebb767
Fri Jun 17, 2016 4:45 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 50543

Re: Friday Facts #143 - Nat Punching Again

I got super excited today expecting factorio to release it's next version, but as usually it was postponed again. I'm not mad or anything about that, I somewhat expected it like always. Same here. When I realized that the 1.6. is so close I was extremly excited and wanted to play it right now. But ...
by Sebb767
Sun Jun 12, 2016 1:04 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 63238

Re: Friday Facts #142 - Playtesting

Since a few people are arguing against, I'll add my voice to for. Since its already implemented and in testing, I guess its too late for voting. Personally I think the "locked inventory" system is the better solution than item-drop (just no) or armour-specific-inventory (make some extra a...
by Sebb767
Sat Jun 11, 2016 6:42 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 63238

Re: Friday Facts #142 - Playtesting

I'm sure you could start a new world now and continue your save without any problems when the new version is out. I'm not sure about save compatibility, but even if it would be possible: The 0.13 changes, especially the inserter ones, would probably screw up the factory. Also, the 0.13 game start i...
by Sebb767
Sat Jun 11, 2016 1:06 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 63238

Re: Friday Facts #142 - Playtesting

I want to play factorio so badly, but I don't want to start a new world when I have to start over so soon anyway ._.

Its probably better to take your time and make it stable rather than having the games fun ruined by bugs and crashes. This doesn't ease waiting, though :x
by Sebb767
Thu Jun 09, 2016 9:59 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139576

Re: Version 0.12.35

bobingabout wrote:I also recommend that if you're going for an 8 hour game that you do NOT use most of my mods, most of them will extend your game length
Yeah, a little
by Sebb767
Wed Jun 08, 2016 5:13 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139576

Re: Version 0.12.35

Use a flamethrower! The 0.13 one 8-)
by Sebb767
Wed Jun 08, 2016 2:17 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139576

Re: Version 0.12.35

PUNISHER989 wrote:ITS OUT, DROP YOUR PANTIES
Imagine me reading this in my RSS.
by Sebb767
Tue Jun 07, 2016 7:25 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139576

Re: Version 0.12.35

I, for one, would be extremely pleased to see you updated such a big mod in such a short time. I actually planned on enjoying the world of factorio sans Bob's Mod once again because I assumed you'd take at least a week to update. It's amazing to see such dedication! :D He'll will need some time ;) ...
by Sebb767
Tue Jun 07, 2016 6:50 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139576

Re: Version 0.12.35

The experimental downloads vanished from the page :o
by Sebb767
Fri Jun 03, 2016 6:27 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 81614

Re: Friday Facts #141 - Mod Portal

Any open positions for testers? Can I send in my CV?
by Sebb767
Fri Jun 03, 2016 5:22 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 63114

Re: Friday Facts #140 - Soon

Version 12.35 is about 200 600 views ahead ;)

EDIT: Friday
by Sebb767
Fri Jun 03, 2016 5:19 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 63114

Re: Friday Facts #140 - Soon

E-Mail client anyone?
by Sebb767
Fri Jun 03, 2016 4:01 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 63114

Re: Friday Facts #140 - Soon

Same here. Checking every 15m :/
by Sebb767
Fri Jun 03, 2016 5:17 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139576

Re: Version 0.12.35

cpy wrote:I bet it'll be delayed :D
Yeah. "But in GMT-10 it's technically still friday" ;)
by Sebb767
Thu Jun 02, 2016 8:53 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139576

Re: Version 0.12.35

bNarFProfCrazy wrote:But that another 20-24h. How should I "enjoy" my work, while waiting on that?
Yeah, my Boss is putting me up against a nearly unsolvable problem anyway. How should I enjoy keep my Job while waiting to finally play the released 0.13? :p
by Sebb767
Thu Jun 02, 2016 8:29 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139576

Re: Version 0.12.35

Why are you that convinced that the 0.13 is close? IMO the release of a single bug fix update release just says the opposite. The "official" release date was 1st of June and the devs didn't deny it could be released this week (see the last FFF), which they would surely have done if they w...
by Sebb767
Thu Jun 02, 2016 7:09 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 63114

Re: Friday Facts #140 - Soon

I'd rather have an experimental release sooner, rather than wait for more bugs to fixed. True. And a small development game will never find as many bugs as such a big community. Not to mention how many complex contraptions are possible. So as long as there are no really obvious bugs let us do the t...
by Sebb767
Wed Jun 01, 2016 5:17 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139576

Re: Version 0.12.35

When you hopefully open the Version page, see something changed .... and realize it's only a bugfix. One bugfix. Why are you doing this to me? :|
by Sebb767
Wed Jun 01, 2016 7:20 am
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 63114

Re: Friday Facts #140 - Soon

Anyone else here simply waiting for the update to finally arrive?
by Sebb767
Sun May 01, 2016 10:04 pm
Forum: Mods
Topic: [MOD 0.12.x] More Locomotives!
Replies: 30
Views: 20746

Re: [MOD 0.12.x] More Locomotives!

winkieman wrote:Was really looking forward to using this mod, but does not seem to like 12.31... And now I see that 12.32 is out.
I tested and it works for me (the 0.3 version, not sure about dev-master). What version are you using and whats failing?

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