Search found 178 matches

by rldml
Mon Mar 19, 2018 12:11 pm
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 30916

Re: Factorio should have DLC.

Most of the DLCs of Stellaris, but also from the other Paradox games, should have been part of the base game from the release on, instead of always aiming for a low quality quick release and fixing up their shit on-the-go after the release. This constant "work in progress" stuff where the...
by rldml
Tue Feb 13, 2018 10:21 am
Forum: Ideas and Suggestions
Topic: Separate signals to/from red and green wires
Replies: 78
Views: 21026

Re: Separate signals to/from red and green wires

I don't see the problem - it's not that complicated to add a simple combinator to transform one signal to be able to multiply both. The signals arrives already separated, even if they run along the same electric poles. As long you send them about different wires. Additionally you would get a bunch o...
by rldml
Wed Jan 17, 2018 3:09 pm
Forum: This Forum
Topic: Languages in this forum...
Replies: 1
Views: 1506

Languages in this forum...

Hello all, hello Forum mod and admin-team! According to your official forum rules it would be okay, if i write all my posts and threads in my native language as long i add an english translation to it? If that is still the case i have a suggestion to extend this rules: If the original post is in two...
by rldml
Wed Jan 17, 2018 11:21 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 384181

Re: Friday Facts #225 - Bots versus belts (part 2)

Everyone is talking about Bots and Belts... what about Pipes? Simple, they are off-topic: While they need to be fixed, they doesn't interact with bots vs belts balancing. They deserve their own topic. Well.... no. Because you can build a barrel-based fluid setup, pipes aren't off-topic. The usabili...
by rldml
Tue Jan 16, 2018 8:36 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 384181

Re: Friday Facts #225 - Bots versus belts (part 2)

It sounds like you guys want to decide what I think is the most fun way to play the game etc. Oh boy, here we go again. :roll: I'm not quite sure HOW you managed to read that much into the dev's intent and turn it so negative so quickly. Well, they do write stuff like: "We believe that belts a...
by rldml
Sat Jan 13, 2018 8:56 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 384181

Re: Friday Facts #225 - Bots versus belts (part 2)

can you do the same with inserters ? tell them to put the item in the other side of the belt? please that would make them easier to build some complex belt layouts Have you an example where you see magnificent problem without this inserter ability? To make an inserter fill the other side of the bel...
by rldml
Wed Jan 10, 2018 8:43 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 51400

Re: Version 0.16.16

Honestly, to all those who want the unintuitive black magic powered splitters : https://xkcd.com/1172/ i understand your message, but which options are left in vanilla to sort two lanes of a belt? I really don't know. Black Magic Splitter-Sort was not a funny thing (and at least it's a good thing i...
by rldml
Wed Jan 10, 2018 7:05 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 51400

Re: Version 0.16.16

RIP Black Magic Splitter :/

Please introduce a legit belt part with a lane sorting function, because inserters (and even stack inserters) are no comparation...

Greetings, Ronny
by rldml
Tue Jan 09, 2018 10:45 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355761

Re: Friday Facts #224 - Bots versus belts

I would be a lot happier with the game if the logistics bots were removed. Maybe someone will make a mod of it? I’m curious to understand this perspective. If it is how you feel, then it is how you feel. I’m curious though, why do you feel this way? What benefits to your happiness level happen if b...
by rldml
Tue Jan 09, 2018 3:14 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355761

Re: Friday Facts #224 - Bots versus belts

get rid of the 3 tiers of belts and give us some belt speed increase science to research. Let me drop down a belt system and a way to make it go faster and faster and faster without having to replace thousands of individual belts or letting me run into a glass ceiling that we have now, necessitatin...
by rldml
Tue Jan 09, 2018 8:39 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355761

Re: Friday Facts #224 - Bots versus belts

Regardless, what we need (IMHO) is more flexibility for belts and inserters. Nothing so complex as has been added in mods (though I do love being able to grab and drop anywhere in a 3 square radius), but something to allow more creativity in design than we have right now. People like me push to usi...
by rldml
Mon Jan 08, 2018 7:29 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355761

Re: Friday Facts #224 - Bots versus belts

To be honest, this is off topic, so please let us return to the genuine discussion So, the issue isn't about whether something is OP or not? This isn't a discussion about furnaces There are some furnace setups, that intentionally avoid the electric furnace because of this reasons after all. If you'...
by rldml
Mon Jan 08, 2018 3:38 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355761

Re: Friday Facts #224 - Bots versus belts

Nobody cry about eletric furnaces is OP vs stone furnaces. Because they aren't op. They're OP comparatively... which is the point. Ah..... no. :) Compared to a furnace you have to feed directly with fuel, an electric furnace provides a MASSIVE advantage over fuel fed furnaces. It's not that massive...
by rldml
Mon Jan 08, 2018 3:04 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355761

Re: Friday Facts #224 - Bots versus belts

Nobody cry about eletric furnaces is OP vs stone furnaces. Because they aren't op. Which furnace fits best is a matter of investment cost of ressources, energy consumption and used space. Even the simple stone furnaces from the beginning of the game can be useful in late game, even though almost ev...
by rldml
Mon Jan 08, 2018 9:49 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 355761

Re: Friday Facts #224 - Bots versus belts

Trains are actually a great example of balance because despite having massively increased throughput compared to belts, they have their own pretty hefty limitations that keep belts relevant. The proof is there - high end bases are very often 100% bots with few or no belts, but 100% train bases with...
by rldml
Thu Jan 04, 2018 6:31 am
Forum: Releases
Topic: Version 0.16.13
Replies: 27
Views: 17249

Re: Version 0.16.13

A couple of my best friends have 500+ hours played in Factorio and are far from being bored here. Well, maybe this just isn‘t the right game for you - try out the witcher, wow, or any other quest-driven game. Oh hell no, WoW-players don't need this kind of gamers either. @Jetronium: Please go play ...
by rldml
Tue Jan 02, 2018 8:14 am
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 45807

Re: Friday Facts #223 - Reflections on 2017

If you need help splitting off of pumps into parallel pipe runs, I've created a mod that may help you out. It can support 200 segments (198 if you exclude the manifold segments at either end of the run) at the full 12,000/s pump speed across 10 parallel runs. That's, why i love this game... "H...
by rldml
Sat Dec 30, 2017 7:22 am
Forum: Releases
Topic: Version 0.16.8
Replies: 64
Views: 31555

Re: Version 0.16.8

At least please don't forget: Almost everything of the changes can be taken back within a mod! If you really think, the fluid waggon changes and the barrel changes are game breaking, just make a mod to fix that your way. Especially creating new or changing existing objects is not that complex. Greet...
by rldml
Fri Dec 29, 2017 11:22 pm
Forum: Releases
Topic: Version 0.16.8
Replies: 64
Views: 31555

Re: Version 0.16.8

You are dreaming. I just told you the arguments other people in this forum posted after i gave the suggestion to remove barrels completely from the game. I don't use barrels by myself, so i had problems to understand the situations where barrels have an advantage Barrel won't be used anymore. It is...
by rldml
Fri Dec 29, 2017 9:49 pm
Forum: Releases
Topic: Version 0.16.8
Replies: 64
Views: 31555

Re: Version 0.16.8

How does that make sense? Barrels are more complicated to set up than a fluid wagon and pipes and take more to keep running due to the constant need for empty barrels and such. It is clearly more complicated, which is fine. But should't the player be rewarded for choosing the more complex alternati...

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