Search found 179 matches

by rldml
Fri Nov 15, 2024 11:02 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 145
Views: 10540

Re: Allow higher quality ingredients to be used in lower quality recipes.

At least, it should be an option you may turn on in an assembler just to use every ingredient as if it all have the same quality.
by rldml
Wed May 08, 2024 3:35 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Code-Convention for circuit networks
Replies: 13
Views: 3077

Code-Convention for circuit networks

Hello everyone! I hope, this place is the right one for my proposal (don't kill me for my bad english...). for the case you think, another sub forum is more suitable for it, please let me know :) A central problem in talking about circuit networks is, that there is no compact way to show someone a c...
by rldml
Sun Apr 28, 2024 3:05 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 28591

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Saving games in background is a killerfeature. I love it!

Greetings...
by rldml
Fri Oct 27, 2023 3:23 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 50608

Re: Friday Facts #382 - Logistic groups

My main problem to supply my defense with build robots which repair and rebuild destroyed stuff is the fact, that biters destroy them while repairing, because i cannot tell robots to just wait after the attack, before trying to repair and replace. Will there be an automatic way to tell them: wait un...
by rldml
Fri Sep 15, 2023 4:14 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 82046

Re: Friday Facts #376 - Research and Technology

Optimized has to be the last quality tear. Optimized is an absolute maximum value and cannot be increased Optimization is a process. state != process Something in an already optimal state cannot be more optimized than it is already. That's the definition of the word "optimal" You can opti...
by rldml
Fri Sep 15, 2023 1:51 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 82046

Re: Friday Facts #376 - Research and Technology

Are the changes to technology (and I assume the engine additions too) enabled in the 2.0 update or the DLC? I'm not sure about the processing techs being unlocked just by mining a resource. It's weird that mining a piece of uranium tells you the secrets of centrifuges. I think it could be better if...
by rldml
Fri Sep 15, 2023 1:32 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 82046

Re: Friday Facts #376 - Research and Technology

Feather wrote: Fri Sep 15, 2023 11:38 am Galdoc has a really inetesting alternative to the quality naming scheme
Optimized has to be the last quality tear. Optimized is an absolute maximum value and cannot be increased
by rldml
Sat Jul 29, 2023 2:49 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 151
Views: 44965

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

pfff... I'm still waiting since the first announcement for more information. The only one thing i can imagine why they don't show us some of the new stuff until its ready is the fact, that good modders could build the same stuff as mods on their own (We already know that the greater part of the addo...
by rldml
Sun Apr 10, 2022 8:55 am
Forum: Technical Help
Topic: UPS/FPS slows down to approx. 35 since update
Replies: 0
Views: 628

UPS/FPS slows down to approx. 35 since update

Hello everyone, because i'm unsure, i post it at this place. Perhaps i just doing something wrong. Since the last update (1.1.57) i see heavy UPS/FPS-Drops from (nearly) constant 60 down to 35. this happens, when i'm zooming to max at the map. My CPU runs at 10% in that moment, none of its cores at ...
by rldml
Mon Apr 26, 2021 1:16 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 183813

Re: Friday Facts #365 - Future plans

Hmmm... nearly 3 months of time has passed since the first announcement.

It's about time for a new fff with first suggestions i think. @Factorio-Dev-Team: give us an insight of your think process please :)

Greetings, Ronny
by rldml
Fri Feb 05, 2021 11:56 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 183813

Re: Friday Facts #365 - Future plans

I want clearly a weather aspect more important in the game. There should be rainy days with less solar production. Even better with regional affects, which makes desserts more effective for solar. And changing wind direction, which influences the direction of pollution, making it more unpredictable ...
by rldml
Fri Feb 05, 2021 11:21 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 183813

Re: Friday Facts #365 - Future plans

\o/
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4wsxnq.jpg (85.26 KiB) Viewed 8038 times
by rldml
Mon Mar 11, 2019 7:09 pm
Forum: Releases
Topic: Version 0.17.10
Replies: 18
Views: 15659

Re: Version 0.17.10

What I'd still like to see is: -way to move items (shortcuts) in the quickbar by dragging them, the middle click method is too much hassle (middle clicking itself is fine, but if you want to swap two items you need to temporarily use a third slot to put one...) Doesn't it work this way now? You can...
by rldml
Fri Mar 08, 2019 9:11 pm
Forum: Releases
Topic: Version 0.17.9
Replies: 56
Views: 33505

Re: Version 0.17.9

Disabling station with train waiting in it doesn't force the train to departure anymore so it works as it worked in 0.16. It looked like a useful change for 0.17, but we can control train conditions by circuit network and there are some nice and simple use cases were ruined by trains being forced t...
by rldml
Tue Feb 26, 2019 7:56 pm
Forum: Ideas and Suggestions
Topic: Dynamic train schedule
Replies: 68
Views: 28277

Re: Dynamic train schedule

At least, skipping stations is now moddable:

https://lua-api.factorio.com/latest/Lua ... to_station
Go to the station specified by the index in the train's schedule.
viewtopic.php?f=3&t=65070

Greetings, Ronny
by rldml
Tue Feb 26, 2019 7:53 pm
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 31578

Re: Assign Trains to Schedules

wrong, Thread, sorry
by rldml
Tue Feb 26, 2019 12:33 pm
Forum: Ideas and Suggestions
Topic: circuit networks..
Replies: 16
Views: 5037

Re: circuit networks..

But I'd like if a distinction between "signal is zero" and "signal is not present" were added. Most entities would continue to work as now - Outputting a signal results in that signal being present - Reading a signal that isn't present is treated as zero For arithmetic (mainly t...
by rldml
Mon Feb 25, 2019 8:23 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 171264

Re: Friday Facts #283 - Prepare to Launch

There are people that should find themselves something to do - I mean something more interesting than continuously F5-ing the release subforum to see it the update is there. But i have no life and want to play 0.17! I'm waiting since release of 0.16!! The world will not stop turning if you miss the...
by rldml
Mon Feb 25, 2019 9:48 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 171264

Re: Friday Facts #283 - Prepare to Launch

There is also mechanic that belts can transport items around your factory, you should check it out, it is pretty neat alternative use of belts ;) That cannot be, sure you don't mention a mod or something like that? Using belts to transport stuff. pft. What comes next, using some demonic automatic s...
by rldml
Wed Feb 20, 2019 8:32 am
Forum: Implemented Suggestions
Topic: Simple Solution To Thundering Train Herd
Replies: 33
Views: 12744

Re: Simple Solution To Thundering Train Herd

it solves alot of whats discussed in "more vanilla train functionality" threads, but i think you cant imagine the many ways you can screw it up. If you think its fire and forget, you are in for some fun :D Yeah, that's my problem with LTN and other train-scheduling-mods: You have to use t...

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